Shoals Surfer
Posts: 321
Joined: Friday, 17th December 2010, 02:21
Re: DCSS has a power creep problem
Lasty wrote:Regarding negatively-enchanted artefacts, I don't think there's been meaningful power inflation -- hardly anyone ever used negatively-enchanted body armour or weapon artefacts, and people are only barely more likely to use +0 ones. The change was written so that body armour / weapon artefacts that would have been negatively enchanted ones are now +0, but there's no other change. Since the +0 artefacts are only very marginally more likely to get used, it's a pretty negligible power creep.
I strongly disagree. If I find a +0 randart body armour with non-harmful intrinsics on D:6 while I'm wearing equivalent unenchanted (or lightly enchanted) armour I will likely use it at least until I find a suitable upgrade. Any ?ea I find tipically goes to aux slots before body armour anyway. If that randart body armour had been generated with negative enchantment I would almost certainly not have even considered it. Same deal with weapons. Even a +0 long sword of flaming is useful for hydras, a -6 one less so.
Just because an item isn't endgame-quality it doesn't mean it's on par with trash.
edit: Not that I want to make this seem like a big deal. Of course it's hardly the worst offender in terms of power creep, but I've noticed that a lot of it (that people never complain about) comes in the form of things that used to be complete trash being buffed at least into usability.