Make Curse Skulls Silenceable
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
Re: Make Curse Skulls Silenceable
bcadren wrote:They are the only undead in the game with !Sil on their spells. It feels like a discrepancy/oversight related to when they used to be undead statues (all statues except Roxanne cannot be Silenced). [Roxanne is also weird; but kinda makes sense because of the lore about her being a HuEE that miscast Statue Form terribly.]
Agreed. It's frustrating that one of the only REALLY GOOD targets for silence is un-silenceable.
Re: Make Curse Skulls Silenceable
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Re: Make Curse Skulls Silenceable
bcadren wrote:They are the only undead in the game with !Sil on their spells.
Revenants, curse toes.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Re: Make Curse Skulls Silenceable
Sar wrote:bcadren wrote:They are the only undead in the game with !Sil on their spells.
Revenants.
http://s-z.org/neil/git/?p=crawl.git;a= ... 4402eb6766
This reason btw applies totally to curse skulls too - having never checked, I always thought they were susceptible to silence
Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Re: Make Curse Skulls Silenceable
Sar wrote:curse toes.
Curse toes get a pass because they clearly don't have, and never have had, any means of casting spells through a mouth of any kind. It seems pretty intuitive that they wouldn't be effected by silence.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Re: Make Curse Skulls Silenceable
- For this message the author HardboiledGargoyle has received thanks: 4
- dynast, nago, Tiktacy, WingedEspeon
Re: Make Curse Skulls Silenceable
Tiktacy wrote:Sar wrote:curse toes.
Curse toes get a pass because they clearly don't have, and never have had, any means of casting spells through a mouth of any kind. It seems pretty intuitive that they wouldn't be effected by silence.
- For this message the author duvessa has received thanks: 2
- Sar, WingedEspeon
Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Re: Make Curse Skulls Silenceable
duvessa wrote:whereas mummified corpses, skeletons, blobs of slime, and slugs obviously have functioning vocal cordsTiktacy wrote:Sar wrote:curse toes.
Curse toes get a pass because they clearly don't have, and never have had, any means of casting spells through a mouth of any kind. It seems pretty intuitive that they wouldn't be effected by silence.
But they HAVE had functional vocal chords in the past, so you could infer that maybe they are able to speak through the same magical means that are keeping them alive after death.
Curse toes have never had anything resembling functional vocal chords.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
Re: Make Curse Skulls Silenceable
Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
Vestibule Violator
Posts: 1591
Joined: Saturday, 3rd August 2013, 18:59
Re: Make Curse Skulls Silenceable
gammafunk wrote:The backstory on curse toes is they were originally attached to some ill-fated human who was on vacation in the woods got attacked by demonic spirits. This person had their toes possessed by an evil spirit, so they cut them off with a chainsaw. The possessed toes retained the ability to speak in their previous owner's voice, and from time to time they like to drop some pretty epic one-liners, like "Groovy!" and "Hail to the king, baby."
My mistake.
crawl.akrasiac.org:8080 <- take this link to play online or spectate.
Return to Game Design Discussion
Who is online
Users browsing this forum: No registered users and 79 guests