Bim wrote:I've enjoyed them a lot more now that there are fewer, it got a bit much sometimes before. However, I'm not sure if a damage on hit would make them slightly too powerful, perhaps if it was on the low side of the damage 'sweet spot' it might not be too bad? I can imagine them becoming an annoying 'combo' monster otherwise. Not sure though, again, I appreciate all your work!
Thanks! Most of the work is actually just monitoring feedback and stalking the IRC channel for people who have encountered catoblepae and hurrying to watch their games before it's all over, and then tweaking tiny things and testing and tweaking again and testing. It's hardly been a massive coding effort, although having to invent petrifying clouds made it slightly more difficult.
As far as giving the breath damage on-hit, right now getting hit by a catoblepas' breath will deal 2d6 damage (7 damage on average). My assumptions are that squishy characters will have 4 AC (2.5 damage reduction on average) and that armored melee characters will have 9 AC (5 damage reduction on average). Hopefully it will make catoblepae a little more of a threat to casters while not making them too much more dangerous to melee fighters.
And note that all of these recent changes will
not be in 0.9, as the feature freeze happened an indeterminate amount of time ago. Also note that CDO trunk right now is not actually trunk, it's 0.9 beta. If you want to try out the most recent version of catoblepae, you need to either be downloading the nightly trunk binaries, or compiling yourself from git's master branch, or playing CAO's trunk.