Halls Hopper
Posts: 63
Joined: Monday, 6th June 2011, 21:28
Multischool spell proposal
The problem lies in the function that calls on spell levels, which simply averages all the spell levels of the called-upon schools. My proposal is to weight that average more towards the character's highest skill- If a High Elf Skald is competent enough with Air and Charm skills to cast Deflect Missiles at Excellent, he should at least be in a somewhat better position to cast Freezing Cloud, despite having no Poison Skill and a minor Conjuration. Thus, instead of using 33% of his Air skill + 33% of 0 (pois) + 33% of his minor Conj Skill, he should be allowed to benefit from perhaps 60% of his Air skill, 30% of Conj, and 10% of 0. Likewise, 2-skill spells would get 75% from the stronger skill and 25% from the weaker one, as opposed to 50-50. Numbers may of course be tweaked.
This would buff specialists, allowing the player to more effectively choose a school and stick to it, although they'd still get diminishing returns at high primary skill levels from increasing exp costs. Likewise, it would reduce the benefit the player receives from training their secondary schools, but not eliminate it. A character with equal levels in both schools would not gain or lose anything; however, it'd make like way easier for the Fire Conjurer who'd like to pick up Ignite Poison, for example.