archaeo wrote:like I just said in the other thread:
- remove 18 16 floors from the Hells, such that each is 3 floors long
- remove exit portals and exit-through-the-abyss portals from pan, and cap it at 15 floors (I like the idea that the final floor is always holy pan)
- merge Abyssrun, but remove Abyss:2 to make Abyss 3 floors, and set rune generation and downstair/upstair generation such that Abyss lasts significantly shorter
...
I don't mind Hells mostly as they are, but I might like the stairs to be less hide and seek, so the floors could be a touch smaller or something.
Exit portals in Pan would be more palatable (speaking as a very amateur Pan visitor) if they were more frequent and/or somewhat less heavily patrolled.
Making the last floor of Pan the holy level, more likely forces a static style on runners to Pan for the sake of just that floor when the rest of Pan is presumably still random? That would be a double whammy if you also remove exit portals. Denies Pan runners access to holy weapons if they are capable of using them, and smacks them with extra holy if they are undead (on top of any bosses that are still chasing them!) in order to get out? I have to admit it would be challenging, but it feels awfully rigid and scary to me.
As for Abyss, I've so rarely gone to 3, I don't care. I do suspect it can last a touch too long though, from all the reports. Those who are uber equipped for it seem to have an amazing farm fest too? I'm not against stretches of farm/random (hey I enjoyed the 27-floor Dungeon of earlier versions - and similarly I'd rather keep
some stretches of openness to try in Abyss, as in Pan), but for me the question is more, will there be
some limit too, or can you really just go on forever?