Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
PSA: New monster spell and more changes to Elf monsters
https://github.com/crawl/crawl/commit/1 ... d55cd202f6
- Code:
Convert the deep elf elementalist into a normal foe with Awaken Earth.
Appearing in the Elf:3 vaults and other places where the high tier elves
occasionally spawn.
Their spell set features Awaken Earth, which is set to a fairly high
weight to serve its intended purpose of preventing killholing on Elf:3.
https://github.com/crawl/crawl/commit/f ... 4d7d55446e
- Code:
Remove deep elf fighters; add deep elf archers.
Fighters were rarely interesting or memorable apart from possibly the lair
entry that placed one. I doubt they'll be missed. Elementals can now
pose the low level threat in Elf, if one turns out to be necessary.
Archers are to master archers as knights are to blademasters - a mid-tier
threat with some support spellcasting on the side. In this case, it's
more of an AM theme. Tweaks to the spell set would be welcome.
The now-free LIGHTRED e glyph goes to elementalists so they don't have
an ETC_ colour.