Remove Permanent Allies
Core Statement: Remove Permanent Allies; they create a lot more trouble (to the player) than they fix. Balance by tedium (making it difficult to keep your allies with you with multiple stairs, etc.) isn't good balance. Trying to keep allies alive at the cost of your own HP is a generally bad strategy that permanent ally gods tend to foster.
Actual Changes:
- Fedhas Madash: Piety Cost of Evolution (Wandering Mushroom) is decreased. Mushrooms cannot use stairs.
- Yredelemnul: No more Yredelemnul Gifts. Piety gain rate is increased slightly; player gets access to a Summon Undead invocation that mass summons higher undead for medium piety cost at *****. Quality of Undead (Flying Skulls, Necrophages and Wights -> Bone Dragons, Profane Servitors and Revenants) depends on Invocations skill. Summoned undead act like normal Yred zombies (cannot leave spawn floor; never abjure; act outside LoS).
- Beogh: No more permanent Orcs. Enemy orcs have a chance to go Neutral instead of allied. You can mass summon mighted orcs for medium piety cost at ****. Orc quality and equipment quality depend on invocations. Orc summon numbers are higher than any other summon. At max Invo [3-6 Warlords; 2-4 High Priests; 2-4 Sorcerers; 6-12 Knights; 10-15 Warriors.] At low ~5-10 Invo [0-1 Knights; 2-4 Warriors; 2-4 Priests; 2-4 Wizards; 5-10 Plain Orcs]. at 0 invo [0-1 Warriors; 0-2 Priests; 0-2 Wizards; 3-6 Plain Orcs]. Actual Rolls would be rolling Strongest to weakest and stopping when the cap (25) is full; higher invo is higher chance of better orcs.
- Nemelex Xobeh: Mercenary Card is removed.
- Xom: No Change. Xom being the exception is fine.