Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Early altars of Jiyva
- Code:
Move Jiyva altar vaults deeper (again).
On most characters an early Jiyva altar is just a trap; the god was not
designed for early worship like this. In the early game you simultaneously
lose more items to Jiyva (since you generally have to rest a lot more and
the jellies get killed less) and the lost items matter more (since you don't
have many items yet).
The Jiyva altar vaults in D now start on D:8 rather than D:4 and have
correspondingly more difficult monsters (jellies and slime creatures rather
than oozes and jellies). I left the two temples with Jiyva altars unchanged,
since with those the player is at least guaranteed to have a selection of
other tempting gods to choose from as well.
So, I do realize that compared to elliptic I am pretty much nobody, but my experience with early Jiyva was... different. The combination of piety being extremely easy to gain, being able to spawn neutral jellies to block enemy in corridors (since in early game they're capable fighters) and Slimify working on anything you could possibly want it to work and being available usually pretty early always made ol' Jello seem like a really good choice. Needless to say, I would always take early Jiyva altar on almost any combo, and got some wins this way too. However, the random altars have been pushed down several times recently. I guess slimy temple is enough, but I don't really see what pushing those altars to like D:8 accomplishes - by that time you've probably picked a god (since you can't rely on finding a slimy altar because it's like one in a hundred chance) and you probably don't want to suffer the wrath.
I'm not sure why I'm even posting it but I've typed it out and it's CYC so whatever.
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