Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Cannot explore some areas. Which ones?
- For this message the author Hurkyl has received thanks: 3
- MainiacJoe, Rast, Sprucery
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Temple Termagant
Posts: 6
Joined: Monday, 19th October 2015, 06:36
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Sokengo wrote:Is called Scroll of magic mapping.
Spider Stomper
Posts: 205
Joined: Saturday, 20th September 2014, 07:40
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Hurkyl wrote:When autoexplore only partially explores a level because some areas cannot be explored, it can sometimtes be frustrating for those who like to fully explore levels to determine just where autoexplore is having trouble. There should be some way to have these locations indicated.
Tomb Titivator
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Joined: Thursday, 3rd January 2013, 20:32
Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Hurkyl wrote:A relevant point is that there are at least two ways you can get this message:
- You can't see a tile that the explore algorithm wants to look at
- You can't get to an item the explore algorithm wants to visit
I imagine the horizon thing would help somewhat with the first, but not the second.
Crypt Cleanser
Posts: 746
Joined: Thursday, 5th December 2013, 04:01
duvessa wrote:just remove plants from lair, seriously
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