Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Fighter Reasons?
Pros:
- Only background to start with a Shield and Shields skill.
- Only background to start with scale mail and good Armour skill.
- STR and DEX attribute adjustments are tailored for melee (though Gl and Be also have this).
- The good weapon drops in the upper dungeon are mostly two-handed: gnolls dropping halberds, orc warriors dropping dire flails, ogres dropping GSC. The shield-equipped brawler needs to hope for branded SBl or whips, and only the latter results in useful XP expenditure for later-game weapon choices.
- The initial Shields skill does not compensate for the size of shield given, leaving the player with three bad choices:
- Use the shield without training it further and accept an EV penalty.
- Train the shield, risking wasted early-game XP if RNG gives a good two-handed weapon (likely).
- Not use the shield to avoid the EV penalty and retain weapon flexibility, wasting background XP instead.