tabstorm wrote:archaeo wrote:but they're boringly strong, not boringly weak
I think this is untrue. Vehumet is slow to help you that much in the early game and Sif is worse than Vehumet for basically all character archetypes but one (summoner), not to mention the piety gain system and slowness of book gifts. At least Vehumet lets you get positive MP for casting a spell sometimes.
They appear to be good because Mage backgrounds on magic-affine races are good, not because the gods themselves are that good (and you generally do not pick Vehumet or Sif outside of those cases). Almost all the other gods are useful to more character types than those two.
Well, here we are, in the weeds of what makes a god "strong." I don't think a god has to be "useful to more character types" to be good, and I don't necessarily think they have to help you in the early game, especially with magic gods. Sure, maybe it's just "magic affine races," but on those species and with the right background, you start the game with the book. Used properly (which, in some cases, means really boringly, admittedly), all of the book starts don't
need gifts until after Lair, imo.
byrel wrote:I find it quite odd to hear Sif touted as a strong god. A bit boring sure. But you get no power spike. Like, if I pick yred, I'm guaranteed a bunch of undead minions to help in tough situations. If I pick Kiku, again I'll have some useful utility. If I pick the closest god to sif, oka, I'm guaranteed a skill-boost.
I guess I'm not really sure how Sif doesn't provide "power spikes" when the first few gifts can really be a dramatic shift for a character, but ok.
I'd honestly prefer Qaz on a weak combo. He actually gives you tools to deal with stuff you can't handle.
As I said, Sif (and Veh, to some extent) mostly expect that players who are casting spells can lean on their books for most of the early game. Qaz is fun, but hardly easier to handle than Sif and Veh; noise management is pretty key, and if you're a "weak combo," managing the transition from weakness to invo master seems trickier than I'd like.
Maybe I'm missing something. If I'm underrating channeling, let me know. I don't use it much, so maybe it really is quite potent if you put 5 levels in invo or something.
If you have worshipped Sif without training any invo, and you're complaining about channeling being useless, I don't know what to tell you. It's never like, CBoE/Wucad Mu channeling, but it's better than |energy with a modest invo investment, that's for sure.