Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Vehu Spell Gifts
1) Vehu opening spell gifts are lvl 1, but generally vehu followers are blasters/casters who have conjurations already, not people looking to branch into conjurations. This has been retracted.
2) You get through mid level spells faster than you get the xp to learn them. You can pick one or two, but you watch a lot of good spells come and go because you don't have the spell levels to commit to spells you can't cast yet.
3) You get top level Vehu spells -way- before lvl 8/9 spells are feasible. Your mid-level roulette stops at this point.
Thoughts.
1) Start vehu's spell wheel at lvl 2 conjurations, rather than lvl 1. Someone who has found a vehu altar needs throw flame/frost/stone arrow way more than they need shock or flame tongue. This has been retracted.
2&3) Keep the random wheel going through lvl 5-7 spells after you hit max piety.
2b) The choice of "build my character non-optimally (unlearn a useful spell, overtrain spellcasting) to learn Freezing cloud now even though I won't be able to cast it for a while" is not fun choice. It is anti-crawl philosophy. It is also a really irritating part of vehu.
Separate Thought
Vehu should get an overcharge ability at high piety. Increases spellpower of next spell, leaves character exhausted.