amalloy wrote:I
managed the tier 2 challenge this week, making this my only game where my first rune wasn't in the lair somewhere. Clearing Elf was surprisingly not that hard with Yredelemnul's Secret Service, but when I got banished prematurely I had a really bad time. Clawed my way back out of the Abyss, murdered the remaining elves, and spent the rest of my army on clearing a floor and a half of Depths. Then I switched to Zin to clear out another floor or so, and then: to the Abyss, on purpose this time! It went much better with a few extra XLs, and although I had to spend still more consumables to yoink the rune, I have earned myself entry into Valuts, which is a huge breath of fresh air. I'm hoping I may be able to get the lairless win this game, but even if I have to back down I'm very proud to have met this tough challenge, and happy with CSDC for presenting me with the opportunity.
Well, the game's over, and
I won, including the once-only Lairless-win bonus. Getting banished wasn't the last terrifying part of this game, but it was the one I felt the least in control of. I breezed through Vaults 1-4, and then went back to Depths for another floor's worth of XP before attempting Vaults:5. Vaults:5 was
awful, but I really wanted to do it before Crypt so that I could have Sanctuary in V:5, and still have all of Crypt for TSO piety. It took me four or five teleports to land anywhere manageable, and even then I was not really strong enough to clear. I ended up having to burn a bunch more consumables and fire off another few teleports (fortunately I was blessed with a lot of ?teleport and two /teleport this game) just to stay alive, and then...one of those desperate teleports landed me adjacent to the rune! So I popped off a sanctuary to grab it and rest up just a little bit, before going back through the teleport spin cycle. It wasn't long before I landed in striking distance of the exit, and with a mix of stealth, swashbuckling, and translocations, I slithered my way back up the stairs, leaving all the loot behind, locked up tight till the end of time.
But then...what third rune? I took TSO at this point and went into Crypt for piety. This went reasonably okay, and I got my holy wrath weapon in time to head into Tomb. Tomb:1 was extra tedious, with careful use of PoG to keep escape routes against gmummies. But when I tried stairdancing into Tomb:2 I got spooked by the damage spikes, and decided to try Hell (perhaps Tartarus?) instead. After a quick dip into Hell to see Geryon and Murray, I decided maybe Tomb was a better idea after all! And I did in the end have "only" one close call in Tomb, when I stayed downstairs one turn too long, and was at like 15 HP when I got back upstairs with a gmummy and a bennu, and
silenced by a Zot trap. Once I navigated that, though, Tomb really held no terrors for me, and the rune was just a matter of patience.
I cleared Zot:1, hoping to get a little extra XP, but it was quite difficult and I was losing piety instead of gaining it, so after that I just dove down to Zot:5. From there, some PoG tricks helped me with an uneventful tele-ninja of the orb, and nothing much happened on the orb run itself: anytime something scary showed up, I shoved it out of LOS with Imprison or Dispersal. Kinda funny to be such an escape-oriented character given the 1.4 move speed, but it between Zin and Tloc it worked out pretty well.
Skipping Lair made this the most challenging game of Crawl I have ever played, and I look forward to similar challenges in the upcoming weeks. I also hope not to be the only one managing 10 points this week! Get crackin', guys!