Retroactive patches?


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Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Saturday, 12th September 2015, 22:10

Retroactive patches?

Something like this: https://github.com/crawl/crawl/commit/8c7c337052e4039521758f08d5033b85b61eb946, and related commits.

Would that be patched into earlier versions? (Would be nice.)

Dungeon Master

Posts: 585

Joined: Sunday, 9th June 2013, 17:13

Post Sunday, 13th September 2015, 01:24

Re: Retroactive patches?

Yes, it and related fixes were back-ported into 0.16. See the 0.16 commit log.

We regularly do this for any important fixes from trunk that also affect the stable release and then make stable point releases for download as necessary (0.16.3 will be released along with 0.17). Basically if it's an important fix that affects stable, we'll backport it pretty quickly. For versions older than stable, we don't update those since they don't get a lot of either online play nor downloads, so going through the trouble of making point releases for them isn't worth it.

For this message the author gammafunk has received thanks:
Aule

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 13th September 2015, 03:26

Re: Retroactive patches?

Awesome. 0.16 is fine. I never did mind shadow traps. :)

I don't suppose square LoS would be considered and "important fix," would it? (just kidding)

Thanks for the explanation.
Last edited by Aule on Sunday, 13th September 2015, 03:32, edited 1 time in total.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Sunday, 13th September 2015, 03:32

Re: Retroactive patches?

you should just play mummies so you don't get teleportitis!

For this message the author duvessa has received thanks:
Arrhythmia

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Sunday, 13th September 2015, 03:33

Re: Retroactive patches?

duvessa wrote:you should just play mummies so you don't get teleportitis!

MiBe FTW!!!11one

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