Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Two challenge gods
H, God of the (Popcorn) Harvest. Likes exploration, has normal piety decay.
0*: H weeds the garden: all monsters with HD < the player's XL (or whatever metric succeeds in removing vast majorities of easy encounters) immediately disappear/implode when entering LOS. H passively feeds the player when it pulls a weed, but it also creates noise.
1*: passive ability Knowledge of the Culled, player gains (piety/10)% XP from culled monsters, and gains a +(piety/100) bonus to skill training.
2*: passive ability Sowing the Fields, culled monsters have (piety/20)% chance to be replaced with a monster that meets H's standards.
3*: no ability
4*: active ability Song of the Harvest, all monsters are HD drained (MR check), with H culling those that fall below the popcorn threshold (8-10 piety, breath).
5*: no ability
6*: active ability Song of Sowing, for piety/20 turns, H suspends the harvest and surrounds the player with 15-20 friendly (not allied) mighted and hasted popcorn, initially pushing any adjacent enemies away from the player (15-20 piety, red draining, breath).
Wrath: H can summon swarms of 15-20 popcorn monsters that are all hasted, mighted, and spawn under ddoor status. For the duration of H's wrath, Sowing the Fields remains active, but its rate of activation is increased dramatically (though it doesn't affect the popcorn he summons).
* * *
new!Wulndraste, likes going downstairs (gain piety dependent on amount of time spent on level, only applicable the first time you descend, must take stairs, trap doors, or shafts), hates standing still (W has no piety decay; instead, W grows impatient if you spend too long on a level (on the order of <1,000 turns), and responds by shafting you and halving your piety). You enter penance if W reduces your piety below 0.
0*: there are no more upstairs or exit portals, at all. You gain the ability to immediately leave a branch when you pick up a rune (the fifth Pan rune boots you out of Pan). W values your free will; you are immune to non-god created shafts.
1*: all actions reduced by .1 speed. Active ability: Cleaving Wind, you gain Wind status (with significant -Wind cooldown) that deals moderate piety-dependent damage to all adjacent enemies for piety/10 turns.
2*: active ability Squall, all enemies are pushed away such that nothing is closer than piety/25 squares, and they receive collision damage if applicable, (8-10 piety)
3*: all actions reduced by .1 speed
4*: active ability Downdraft, player is shafted, but arrives on the floor with free invis, a big stealth bonus, and receives a few rounds of Passive Mapping 3 (5-10 piety, you don't gain piety for going downstairs)
5*: active ability Wind of Return. You are immediately teleported to the entrance of the branch (40-50 piety, gain one permanent mutation from the set of weak/dopey/clumsy)
6*: W will bless a single weapon with the Speed brand, styled as [Weapon] of the Wind {speed}.
Wrath: the upstairs are returned, but they frequently crumble into nothingness, which can shaft you or banish you. If you are in Depths, being shafted in this way may drop you into the Vestibule; in Zot, you may be shafted into Pan. Being shafted in this way causes significant disorientation; you are slowed and confused.
Mapsize reduction god is harder; I guess it might work simply by being a map god that expects you to follow the shortest path, enforcing its will by closing off everything beyond that path. Maybe pair it with echolocation and blindness!
edited: now that this is an OP, I might as well not hide the content behind a spoiler tag.
edit2: replaced H's direct skill bonus with a training bonus per njvack's comment, set at +2 bonus at 200 piety, which may be too high/low.