Snake Sneak
Posts: 97
Joined: Wednesday, 1st June 2011, 06:26
CIP: MiBe Jewelry Store
I did kill a gold dragon but no corpse :'(. I legitimately cried when the gold dragon didn't give a corpse because I have an enchant armor scroll just waiting to make a gold dragon armor. I had no idea gold dragons had that bad of poison damage I had to use 3 trog's hands to not die from it. Rakshasas are really annoying without SInv just a pro tip of the day. Also I love rock trolls because one single handedly killed Margery and all but 1 of her hell knights. Trog has been stingy with the demon tridents never giving me one it was only a hell knight that gave me it.
I'm not really sure of where to go next because Maxwell's prevents blink scroll usage so I gotta either win any situation I get into or run away. I could go to Orc but Orc:4 could get me killed and if a high priest spawns on 3 I could have problems. I'm a bit worried about Swamp or Snake without rPois snake more so than swamp. Vaults wouldn't be too bad with my AC being so high. Dungeon is starting to spawn gold dragons so yikes as well as a hefty dose of shape shifters (had to kill about 10 in the treasure area on D:20).
That ring with Fire and +Lev was for H:2 since there was a small river I had to cross. I know Fire is pretty bad because of the rC- (even though my resists are still awesome).
- Code:
Dungeon Crawl Stone Soup version 0.8.0 character file.
Titus the Impaler (Minotaur Berserker) Turns: 50565, Time: 02:48:43
HP 152/152 AC 42 Str 30 Exp: 16/189710 (4), need: 10489
MP 11/11 EV 10 Int 4 God: Trog [******]
Gold 813 SH 29 Dex 9 Spells: 0 memorised, 17 levels left
Res.Fire : + + + See Invis. : . e - +6,+7 trident of Midnight {drain, rC++}
Res.Cold : + + . Warding : . . C - +15 Maxwell's patent armour {rCorr, Cons,
Life Prot.: . . . Conserve : + b - +2 shield
Res.Acid. : + . . Res.Corr. : + T - +2 hat of the Alchemist {rElec rF+ rC+ MR}
Res.Poison: . Clarity : . D - +2 cloak {MR}
Res.Elec. : + Spirit.Shd : . u - +2 pair of gloves
Sust.Abil.: . . Prev.Telep.: + l - +0 pair of boots
Res.Mut. : + Ctrl.Telep.: . P - amulet of the Moon {rMut rF+ Dam+1}
Res.Rott. : . Levitation : . A - black ring {tried, +Inv EV+4}
Saprovore : . . . Ctrl.Flight: . q - ring "Jukeek" {Fire +Lev}
@: extraordinarily resistant to hostile enchantments, extremely unstealthy
A: horns 2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke Invisibility,
Evoke Levitation
You are on level 1 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are not hungry.
You have visited 3 branches of the dungeon, and seen 30 of its levels.
You have visited 1 Labyrinth.
You have visited 3 portal chambers: ossuary, ice cave, trove.
You have collected 2946 gold pieces.
You have spent 2153 gold pieces at shops.
Inventory:
Hand weapons
e - the +6,+7 trident of Midnight (weapon) {drain, rC++}
(You found it on level 20 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It greatly protects you from cold.
f - an uncursed dagger (quivered)
N - the +9,+12 sling "Punk" {god gift, frost, rC+}
(Trog gifted it to you on level 11 of the Dungeon)
It turns projectiles fired from it into bolts of frost.
It protects you from cold.
Missiles
c - 124 +0 sling bullets
m - 37 sling bullets
H - 20 poisoned +0 sling bullets
S - 13 steel sling bullets
Armour
b - a +2 shield (worn)
l - a +0 pair of boots (worn)
u - a +2 pair of gloves (worn)
C - the +15 Maxwell's patent armour (worn) {rCorr, Cons, -CAST -TELE MR}
(You acquired it on level 4 of the Lair of Beasts)
It increases your resistance to enchantments.
It prevents spellcasting.
It prevents most forms of teleportation.
D - a +2 cloak of magic resistance (worn)
T - the +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR}
(You found it on level 2 of the Hive)
It protects you from fire.
It protects you from cold.
It insulates you from electricity.
It increases your resistance to enchantments.
Magical devices
k - a wand of lightning
w - a wand of disintegration {zapped: 3}
B - a wand of fireball {zapped: 1}
V - a wand of draining {zapped: 1}
Comestibles
Z - 5 meat rations
Scrolls
g - 3 scrolls of remove curse
v - a scroll of silence
y - 3 scrolls of fear
z - 2 scrolls of detect curse
Jewellery
h - the necklace of Bloodlust {*Rage +Rage MR Str+2 Int-2 Dam+3 Stlth- Curse}
(You found it in a treasure trove)
[amulet of rage]
It affects your strength (+2).
It affects your intelligence (-2).
It affects your damage-dealing abilities (+3).
It increases your resistance to enchantments.
It makes you angry.
It may recurse itself.
It makes you less stealthy.
i - an uncursed flickering lead ring {tried}
j - an uncursed vibrating jade ring {tried, +Inv}
n - an uncursed bronze ring {tried}
o - an uncursed small granite ring {tried}
p - an uncursed ring of magical power
q - the ring "Jukeek" (left hand) {Fire +Lev}
(You found it on level 20 of the Dungeon)
[ring of fire]
It lets you levitate.
r - an uncursed amulet of faith
A - a black ring (right hand) {tried, +Inv EV+4}
E - an uncursed amulet of warding
M - an uncursed tubular granite ring {tried}
O - an uncursed faintly glowing glass ring {tried}
P - the amulet of the Moon (around neck) {rMut rF+ Dam+1}
(You found it in a treasure trove)
[amulet of resist mutation]
It affects your damage-dealing abilities (+1).
It protects you from fire.
Q - an uncursed tubular iron ring {tried}
W - an uncursed brass ring {tried}
Potions
a - 4 potions of heal wounds
t - a potion of might
F - 4 potions of restore abilities
Magical staves
d - a -1 rod of venom (12/12)
(You found it in a Labyrinth)
J - a +1 rod of venom (10/10)
(You took it off an orc priest on level 8 of the Dungeon)
Miscellaneous
K - a legendary deck of changes
L - a plain deck of changes
U - a plain deck of cards
You have 4 experience left.
Skills:
+ Level 16 Fighting
- Level 5 Axes
- Level 17 Polearms
+ Level 6 Slings
+ Level 14 Armour
- Level 4 Dodging
- Level 1 Stealth
+ Level 14 Shields
- Level 2 Traps & Doors
- Level 5 Unarmed Combat
- Level 1 Spellcasting
You have 17 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (20/27) Temple (0/1) D:5 Orc (0/4) D:11
Lair (8/8) D:8 Swamp (0/5) Lair:3 Slime (0/6) Lair:8
Snake (0/5) Lair:6 Hive (2/2) D:15 Vault (0/8) D:19
Altars:
Elyvilon
Fedhas
Okawaru
Sif Muna
Trog
Shops:
D:5: [!( D:7: *=?*% D:13: * D:17: **+
Innate Abilities, Weirdness & Mutations
You have a pair of horns on your head.