Tartarus Sorceror
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tartarus Sorceror
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Blades Runner
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Ziggurat Zagger
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Spider Stomper
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Shoals Surfer
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Abyss Ambulator
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Ziggurat Zagger
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Barkeep
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Cocytus Succeeder
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duvessa wrote:Yeah, but when would you ever actually get meaningfully hit by an orb of destruction in the first place...
Magipi wrote:duvessa wrote:Yeah, but when would you ever actually get meaningfully hit by an orb of destruction in the first place...
I assume you have a secret tech how to avoid an ood (other than the obvious "corners" answer). Please share it with us.
Cocytus Succeeder
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duvessa wrote:i do. i call it "moving" and its a great way to beat a lot of monsters, including orb spidersMagipi wrote:duvessa wrote:Yeah, but when would you ever actually get meaningfully hit by an orb of destruction in the first place...
I assume you have a secret tech how to avoid an ood (other than the obvious "corners" answer). Please share it with us.
Ziggurat Zagger
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Cocytus Succeeder
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Sar wrote:It's not really cryptic, orbs are pretty easy to bait into walls, Spider is full of walls and corners. Plus, if you use a blowgun (like you probably should), you can just put some poison on the spider and move out of los before it even finishes weaving its first orb, most of the time. I mean, I can't say I never get hit by spiders' orbs, but my movement game is far from perfect.
Spider Stomper
Posts: 206
Joined: Wednesday, 12th January 2011, 15:07
duvessa wrote:i do. i call it "moving" and its a great way to beat a lot of monsters, including orb spidersMagipi wrote:duvessa wrote:Yeah, but when would you ever actually get meaningfully hit by an orb of destruction in the first place...
I assume you have a secret tech how to avoid an ood (other than the obvious "corners" answer). Please share it with us.
Magipi wrote:Sar wrote:It's not really cryptic, orbs are pretty easy to bait into walls, Spider is full of walls and corners. Plus, if you use a blowgun (like you probably should), you can just put some poison on the spider and move out of los before it even finishes weaving its first orb, most of the time. I mean, I can't say I never get hit by spiders' orbs, but my movement game is far from perfect.
Yes, I always use walls and corners and blowguns, that is okay. But "when would you ever actually get meaningfully hit by an orb of destruction in the first place" because of "moving" is still cryptic.
Blobbo wrote:It's literally a big glowing ball of flaming stuff.
Gretell wrote:orb of fire (*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | non-living, see invisible, fly, unbreathing | Res: magic(immune), fire+++, cold, elec+++, poison+++, rot+++, neg+++, torm, napalm | Vul: silver | XP: 8519 | Sp: b.fire (3d40) [!sil], fireball (3d43) [!sil], malmutate [!sil] | Sz: little | Int: human.
Ziggurat Zagger
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duvessa wrote:If an iood is coming towards you and you move out of the way, it doesn't hit you. If it's an adjacent monster hitting you with iood, then it does pathetic damage, and iood is such a broken mechanic that it still misses diagonally adjacent targets sometimes.Magipi wrote:Sar wrote:It's not really cryptic, orbs are pretty easy to bait into walls, Spider is full of walls and corners. Plus, if you use a blowgun (like you probably should), you can just put some poison on the spider and move out of los before it even finishes weaving its first orb, most of the time. I mean, I can't say I never get hit by spiders' orbs, but my movement game is far from perfect.
Yes, I always use walls and corners and blowguns, that is okay. But "when would you ever actually get meaningfully hit by an orb of destruction in the first place" because of "moving" is still cryptic.
I suppose it is cryptic if you are unspoiled and therefore don't know how iood works, which I probably should have guessed given the context was someone unironically implying that iood is dangerous. Here is a partial explanation: The initial angle of iood is randomized, but after that its behaviour is deterministic. Its position has float precision, rather than being tied to the grid. It doesn't change in speed, it just constantly changes its angle of travel to face the target - but is slow at doing so. However, iood is special-cased to instantly turn (and almost certainly hit you as a result) if you try to dodge it en passant style when adjacent:Knowing that, in combination with the simple fact that IOOD's style of movement is completely broken when position and time are quantized (and Crawl makes position and time both extremely quantized) it becomes almost as easy to dodge as boulder beetles.
Snake Sneak
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Location: California
Siegurt wrote:So I know all this, and can even derive how to dodge ioods just from watching a single position change most of the time, and I still don't dodge them nearly 100% of the time. I mean it is pretty frequent, but sometimes the spot you would need to move into to dodge is occupied by a monster, or a wall or something, or sometimes it is fired from a distance where you can't walk to the spot you would have to dodge quickly enough, or underestimate what the actual initial angle is (because you don't have enough information, perhaps because the critter fires from too close)
Cocytus Succeeder
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Tomb Titivator
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Dungeon Master
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