Igxfl wrote:Crawl usually kills via boredom
Yeah, this just bored me to death:
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Vanquished Creatures
2 hydras (D:11)
A centaur warrior (D:10)
An obsidian statue (D:10)
...
An ugly thing (D:10)
...
2 kobold demonologists (D:11)
...
A troll (D:11)
A two-headed ogre (D:11)
...
A deep elf mage (D:11)
...
A steam dragon (D:11)
...
A swamp drake (D:11)
2 black bears (D:10)
...
A crocodile (D:10)
A big kobold (D:11)
...
354 creatures vanquished.
Vanquished Creatures (collateral kills)
An ugly thing (D:11)
...
4 creatures vanquished.
Grand Total: 358 creatures vanquished
Oh, wait, no, it was the invisible stalker and pack of
four skeletal warriors on
D:11 that caused the death. Almost forgot that part, it was all so easy and boring.
I agree with Magipi completely. Talk of crawl being too easy is simply nuts (as in, wacko crazy, just to be clear). I could swear by the roster present on 10 and 11 that it's already been made harder, but it could just be the damn rng. I think the skeletal pack appeared because I took "too long" to survive and kill the initial layout, which is another ridiculously difficult contrivance.