Crypt Cleanser
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Catoblepas
I love the tile though, good work for shaking up the lair!
- For this message the author Bim has received thanks: 2
- MyOtheHedgeFox, Wensleydale
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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Jeremiah wrote:Is there any way to resist petrification? Does MR make a difference, and do amulets of stasis protect you?
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XuaXua wrote:Also, I just uploaded a catoblepas corpse to Mantis.
Mines Malingerer
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Crypt Cleanser
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Wensleydale wrote:I especially enjoy how, unlike nearly every other monster in the game, you want to fight these monsters out in the open rather than in a corridor.
Mines Malingerer
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XuaXua wrote:I keep getting them all over Lair in trunk, it's annoying.
I would like to see Catoblepas bleed grey blood if possible; I think that might be amusing.
Bim wrote:I really do like them, I didn't want to sound as though I was in any way hating on them, I just found them a bit too difficult, but if there are significantly less in 0.9 that'll be alright I guess. I still think they could do with being put down the lair a bit, as I was a bit surprised at how strong they seemed compared to everything else. Also, I think a lower breathing rate wouldn't harm, it does get abit spammy sometimes.
Great work though, one of the most interesting creatures in a very, very long time!
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Curio wrote:fire crabs have more spectacular ability than most 1 tier demons. Seems inappropriate.
I never even met shedu in my last 2 wins. One of which is endgame. Where they can be found really? I put much effort in their tile and cant even enjoy it in game.
Sorry for ot.
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Mines Malingerer
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mumra wrote:Just saw my first Catoblepas; tried Meph Cloud but it didn't work, gunned it down with an un-id'd wand which turn out to be a Wand of Cold. It didn't breath any clouds at me the whole time it charged me. Another turn and it'd probably have gored me anyway tho
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XuaXua wrote:With the catoblepas and basilisk in (with new tiles), would it make sense to have a cockatrice for the shoals and elf levels?
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XuaXua wrote:With the catoblepas and basilisk in (with new tiles), would it make sense to have a cockatrice for the shoals and elf levels?
Ziggurat Zagger
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mumra wrote:XuaXua wrote:With the catoblepas and basilisk in (with new tiles), would it make sense to have a cockatrice for the shoals and elf levels?
I would love to know how the first part of that sentence links in any way to the second.
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XuaXua wrote:A cockatrice is sometimes defined as a basilisk with wings, which would be a petrifying beast that would fit in well thematically in elf or shoals.
Two of the beasts are brand new, cockatrice is a suggested addition and all three perform petrification/stoning attacks.
Ziggurat Zagger
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mumra wrote:XuaXua wrote:A cockatrice is sometimes defined as a basilisk with wings, which would be a petrifying beast that would fit in well thematically in elf or shoals.
Two of the beasts are brand new, cockatrice is a suggested addition and all three perform petrification/stoning attacks.
I knew what a Cockatrice was (from Nethack) - I still don't see why it's thematically fitting for elf or shoals, any more than Lair/Vaults/Swamp/Dungeon ...
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minmay wrote:Mephitic Cloud is way too good against them. Not only does it confuse them, casting it on yourself prevents you from being petrified.
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XuaXua wrote:Shoals, moreso than ELF, appears to be the place for flying creatures. While it may not be true, I feel I've encountered more Griffons/Harpies/Manticores in Shoals than anywhere else, so having a flying petrification beast like the Cockatrice in the area instead of a land-bound petrification beast like a Catoblepas or a Basilisk, appears to make sense from a thematic standpoint.
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Jeremiah wrote:minmay wrote:Mephitic Cloud is way too good against them. Not only does it confuse them, casting it on yourself prevents you from being petrified.
Maybe this is one place where the spell power of cloud spells could be made to matter more: instead of one cloud preventing any other clouds from being created in the same area (and thus giving protection from other clouds,) maybe a cloud with a higher power could displace a lower power one.
Mines Malingerer
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mumra wrote:Jeremiah wrote:minmay wrote:Mephitic Cloud is way too good against them. Not only does it confuse them, casting it on yourself prevents you from being petrified.
Maybe this is one place where the spell power of cloud spells could be made to matter more: instead of one cloud preventing any other clouds from being created in the same area (and thus giving protection from other clouds,) maybe a cloud with a higher power could displace a lower power one.
The way the cloud code works, you could easily just have petrifying clouds override mephitic cloud.
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Wensleydale wrote:One of the more creative and involved ideas to solve this problem was to have newly-spawned clouds displace existing clouds. A simpler idea was to give newly-spawned clouds a 50% chance of overwriting existing clouds in each square.
Zot Zealot
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galehar wrote:A bit of both would give good results. You'll end up with a slightly bigger cloud with the 2 types randomly mixed.
Barkeep
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galehar wrote:A bit of both would give good results. You'll end up with a slightly bigger cloud with the 2 types randomly mixed.
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njvack wrote:galehar wrote:A bit of both would give good results. You'll end up with a slightly bigger cloud with the 2 types randomly mixed.
Note that this would be a significant buff to the (already powerful) Mephitic+Poisonous cloud combo.
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minmay wrote:Probably better to just make the breath petrify you when it hits; this is consistent with swamp dragon poison breath.
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