I guess if you want more reasons than that,
More reasons than what? The fact that there were two threads discussing it in the past, proving it's a popular idea? Or the fact that dpeg/gammafunk allegedly didn't like it in a brief conversation, for reasons unspecified, and in an unspecified context? Those aren't reasons! "Oh, some authority doesn't seem to like it, therefore I must also reject it." Ugh.
I think it really doesn't solve any of the problems people mention above,
Let me correct you there, because it does solve most of the problems mentioned above. The first problem mentioned above that it solves is the interface problem:
Sandman25 wrote:spam Apportation which is not exactly user-friendly when you have many tiles with items in LoS. Much real time is wasted
duvessa wrote:It's always been the spell of simultaneously making picking up items much better, and breaking the interface
It solves the tedious interface problem of selecting which item to apport. It apports all of them, so solved. Then when you pick it up you can just use the letter, instead of cycling through the items.
The second problem it solves that was mentioned above is:
Sandman25 wrote:Apportation is optimal on every level because you don't want to enter tiles with potential traps. Also for speedrunning I guess.
The spell is now level 5, so there's no question of optimally using it in the early dungeon since it's not available. Later on in the game it carries a significant MP cost, so you wouldn't want to use it constantly unless there are a lot of items to pick up, again eliminating this tedious optimal play.
The third problem mentioned above that it solves is:
onget wrote:Apportation is only useful in the rune(and orb) vault and the abyss
Mass Apportation is also useful for ammo pickup with ranged characters - much more useful than regular Apportation because it's more mp efficient and takes only a single turn.
The fourth problem mentioned above is the spell level:
byrel wrote:So why is apportation a level 1 spell anyhow? All non-grindy uses would justify picking it up as a level 3 or something... And for runes, it really is (or can be) a lifesaver.
Siegurt wrote:I think it would also be just fine if it cost 2-5mp instead of 1, and/or just didn't appear in a starting book
Making it be level 5 is in accordance with these suggestions.