Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Post Tuesday, 18th August 2015, 10:08

Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

mopl wrote:
  Code:
<Sequell> Unwon gods for magipi: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

My next project is to win with all gods, and these are left. If anyone has a strong recommendation for any, I'd really appreciate it.

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Post Tuesday, 18th August 2015, 10:26

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Jyiva: TrXX ^ Fedhas -> Jyiva (unless getting early slime altar). Any other race background is kinda good
Nemelex: anything works, but melee background are better (you have less exp to spend early on, getting similar results to magic user), races with good evo are obviosly better
Qzl: something strong all the game, possibly melee background. HO (cause good invo) probably's the best
Ru: any race any background, he's good
Xom: Tr
screw it I hate this character I'm gonna go melee Gastronok

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Post Tuesday, 18th August 2015, 10:29

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

nago wrote:Jyiva: TrXX ^ Fedhas -> Jyiva

Why Fedhas? Is there a hidden trick I am missing here?

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Post Tuesday, 18th August 2015, 10:54

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

On one hand, is good to worship a god early on when the game is most difficult, one with strong early power which is worthwhile as substitute until you get jyva. On the other, you want some easy wrath you can survive after ditching him.
Fedhas has the strongest *..... power, which can carry anything easily until lair (and over), and one of the worst effect of fedhas' wrath is getting oklobs near you, and jyiva helps greatly granting rcorr.
Sure, you still elemental miscasts but that you should survive (especially with high hp race like trolls)
screw it I hate this character I'm gonna go melee Gastronok

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Post Tuesday, 18th August 2015, 11:07

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

So that was it! I didn't know that J gives rCorr. Thanks for all the advice.

bel

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Post Tuesday, 18th August 2015, 11:17

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Nemelex - SpEn
Jiyva - OpTm of Fedhas -> Jiyva (assuming you don't mind dying a few times). If you are, then Tr anything of anything -> Jiyva
Qazlal - HOFi
Ru - Pretty much anything will work, Ru is good all around. HuTm is an ok choice.
Sif Muna - MfSu, among many others
Xom - never played with it.

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Post Tuesday, 18th August 2015, 11:22

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

bel wrote:Nemelex - SpEn
Jiyva - OpTm of Fedhas -> Jiyva (assuming you don't mind dying a few times). If you are, then Tr anything of anything -> Jiyva
Qazlal - HOFi
Ru - Pretty much anything will work, Ru is good all around. HuTm is an ok choice.
Sif Muna - MfSu, among many others

Most of these recommendations are very-very weird. Especially the OpTm, yuck.

bel

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Post Tuesday, 18th August 2015, 11:23

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

What's weird? Btw, I said OpTm is if you don't mind dying a few times. Otherwise Tr.

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Post Tuesday, 18th August 2015, 11:32

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

bel wrote:What's weird? Btw, I said OpTm is if you don't mind dying a few times. Otherwise Tr.

Op is the second (or third) worst species in the game. Tm is the second (or third) worst background in the game. To recommend OpTm, when you can pick anything... this is so fucking absurd that I cannot find any words for it.

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bel

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Post Tuesday, 18th August 2015, 12:14

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

You obviously read only half of what I write. Sorry I gave advice in good faith. No good deed goes unpunished.

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Post Tuesday, 18th August 2015, 14:55

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Seems that nobody told you about Gozag... Since I was afraid of food clock, I used it with Sp**, En probbaly, because it needs no god to win... Fun to play imho

Here's a dump of CeTm of Fedhas->Jiyva that went quite well

I find Sif boring and had only some MuSu games...

For Qazlal, HO Fi or Gl is a solid choice : you need high Invo to make best use of the granted power, and you can rely on them like conjuration support, just play a melee brute with Invo.
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Post Tuesday, 18th August 2015, 15:01

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

MuGl of Gozag is very nice, you don't starve and can quaff potions.
Jiyva is fun with characters who want to change their stats
Nemelex Xobeh - Fe/Ko
Qazlal - heavy armour
Ru - fun with normal speed stabbers since the god helps to stab, run away and kill unhexables
Sif Muna - MuSu/Cj, no hunger and great help with miscast protection
Xom - no idea, DrCK was good and I haven't played others except MuCK a couple of times
Last edited by Sandman25 on Tuesday, 18th August 2015, 15:11, edited 1 time in total.

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Post Tuesday, 18th August 2015, 15:08

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Gozag: nah, you don't really want to win this one
Jiyva: not actually possible!
Nemelex Xobeh: nerfed, don't bother, you can't even be a dungeon vacuum anymore
Qazlal: more like Qaz-LOL, am I right?
Ru: Ru is great, play Ru all the time
Sif Muna: I mean channeling is pretty okay, just whatever book start
Xom: I think people do trolls because it's a troll, but remember, trolls suck in the midgame. maybe xom will give you cool mutations or something to help you along
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Post Tuesday, 18th August 2015, 16:09

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

ZipZipskins wrote:trolls suck in the midgame

They really don't. Through Lair and Orc you get "hey look at me killing everything with my huge claws" and then you start finding large rocks and you get "hey look at me killing everything with large rocks" and the whole time you also get a heaping load of HP.

Yeah, getting a bunch of EV or AC is kind of hard (though a good shield can be pretty OK) but you'll start seeing dragons and can make some dragon armour by the time you start dealing with yaktaur packs and such (which I'd consider the midgame).

Trolls may not be as insanely dominant in the midgame as they are in the early game, but I'd never call them weak.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

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Post Tuesday, 18th August 2015, 16:49

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

njvack wrote:Trolls may not be as insanely dominant in the midgame as they are in the early game, but I'd never call them weak.


I wonder if some sequel guru can run a query to see average AC/EV for Tr who died middle game (XL 12-18?).
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Post Tuesday, 18th August 2015, 16:58

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

  Code:
<Sequell> 10609 games for * (!won tr xl<=18 xl>=12): avg(ev)=8.65
<Sequell> 10609 games for * (!won tr xl<=18 xl>=12): avg(ac)=7.71
So pretty bad, but corrosion is taken in account, huh :ugeek:
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Post Tuesday, 18th August 2015, 20:11

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

njvack wrote:
ZipZipskins wrote:trolls suck in the midgame

They really don't. Through Lair and Orc you get "hey look at me killing everything with my huge claws" and then you start finding large rocks and you get "hey look at me killing everything with large rocks" and the whole time you also get a heaping load of HP.

Yeah, getting a bunch of EV or AC is kind of hard (though a good shield can be pretty OK) but you'll start seeing dragons and can make some dragon armour by the time you start dealing with yaktaur packs and such (which I'd consider the midgame).

Trolls may not be as insanely dominant in the midgame as they are in the early game, but I'd never call them weak.


Yeah I know, I just forgot I wasn't posting in CYC, my post was mostly a joke/some form of commentary. I guess I needed to be even less serious. XD

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Post Tuesday, 18th August 2015, 20:15

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

ZipZipskins wrote:Yeah I know, I just forgot I wasn't posting in CYC, my post was mostly a joke/some form of commentary. I guess I needed to be even less serious. XD


Well, I took your comment seriously and I agree with it. Unlucky Trolls are below average at this stage: little/no magic, bad AC, bad EV, bad MR, bad stealth and suddenly you cannot rely on regen because there are too many monsters around.

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Post Tuesday, 18th August 2015, 20:32

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

They aren't as good as they are at the beginning but they don't suck, imo.

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Post Tuesday, 18th August 2015, 21:46

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Sandman25 wrote:MuGl of Gozag is very nice, you don't starve and can quaff potions.

Sandman25 wrote:Sif Muna - MuSu/Cj, no hunger and great help with miscast protection

A quick clarification: I am interested in the strongest (easiest) combos, not in the most challenging or whatever. I definitely won't play any stupid mummies (or octopodes, felids, formicids).

I have already started a TrHu, went Fedhas, then switced to Jiyva when I found an altar at the Slime entrance. Now the dungeon and Orc is done, also got the Slime rune. Nice run so far. Jiyva is always shuffling my stats and mutations.

  Code:
 Dungeon Crawl Stone Soup version 0.17-a0-1674-g2b13139 (webtiles) character file.

magipi the Black Belt (Troll Hunter)               Turns: 28394, Time: 02:51:16

Health: 154/154    AC: 16    Str: 13    XL:     15   Next: 29%
Magic:  19/19      EV: 19    Int: 12    God:    Jiyva [******]
Gold:   1926       SH:  0    Dex: 23    Spells: 1 memorised, 12 levels left

rFire  + + .     SeeInvis .       - Unarmed
rCold  . . .     Clarity  +     u - +1 robe {MR+}
rNeg   . . .     SustAt   .     (no shield)
rPois  .         Gourm    +     (helmet restricted)
rElec  .         Spirit   .     T - +2 cloak
rCorr  +         Warding  .     (gloves unavailable)
rMut   .         Stasis   .     (boots unavailable)
MR     ++...                    R - amulet of clarity
Stlth  ++........               K - +4 ring of protection
                                f - ring of protection from fire

@: repel missiles, very resistant to hostile enchantments, unstealthy
A: unfitting armour, claws 3, hooves 1, horns 1, thin metallic scales 1, fire
resistance 1, fast metabolism 3, gourmand, regeneration 2, shaggy fur 1, strong
1, tough skin 2, gelatinous body 1, translucent skin 1, tendrils
a: Request Jelly, Jelly Paralyse, Slimify, Cure Bad Mutation, Renounce Religion
}: 1/15 runes: slimy


You are on level 5 of the Dungeon.
You worship Jiyva.
Jiyva is exalted by your worship.
You are full.

You have visited 5 branches of the dungeon, and seen 34 of its levels.
You have also visited: Bailey.

You have collected 2055 gold pieces.
You have spent 129 gold pieces at shops.

Inventory:

Hand weapons
 b - a +0 blowgun
Missiles
 a - 13 large rocks (quivered)
 B - 57 poisoned needles
 P - 8 curare-tipped needles
 Z - 3 throwing nets
Armour
 h - a +2 robe of the Archmagi
 u - a +1 robe of magic resistance (worn)
 T - a +2 cloak (worn)
Rods
 W - a -1 rod of clouds (11/11)
   (You found it on level 13 of the Dungeon)
Jewellery
 d - the ring of Sudetum {+/*Tele rElec rC+++ Int-5}
   (You found it on level 6 of the Pits of Slime)   
   
   [ring of teleportation]
   
   It may teleport you to nearby monsters, and can be evoked to randomly
   teleport.
   It affects your intelligence (-5).
   It renders you almost immune to cold.
   It insulates you from electricity.
 f - a ring of protection from fire (left claw)
 i - an uncursed ring of see invisible
 n - an uncursed ring of protection from magic
 J - an uncursed ring of teleportation
 K - a +4 ring of protection (right claw)
 M - an uncursed ring of protection from fire
 O - an uncursed amulet of stasis
 Q - an uncursed amulet of resist mutation
 R - an amulet of clarity (around neck)
Magical devices
 t - a wand of digging (8)
 y - a wand of digging
 A - a wand of cold
 C - a wand of polymorph
 I - a wand of confusion
 V - a wand of fire {zapped: 3}
Scrolls
 c - a scroll of blinking
 g - 5 scrolls of enchant armour
 l - 7 scrolls of remove curse
 p - 15 scrolls of teleportation
 q - 8 scrolls of recharging
 E - 8 scrolls of fog
 G - 11 scrolls of identify
 N - a scroll of vulnerability
 U - a scroll of fear
Potions
 j - 9 potions of might
 k - 2 potions of curing
 o - 2 potions of invisibility
 s - 2 potions of agility
 v - 2 potions of magic
 w - 4 potions of ambrosia
 x - 5 potions of flight
 H - 3 potions of berserk rage
 L - 8 potions of heal wounds
 S - 3 potions of cancellation
Books
 m - a book of Cantrips   
   
    Spells                             Type                      Level
    a - Corona                       Hexes                         1
    b - Animate Skeleton             Necromancy                    1
    c - Summon Small Mammal          Summoning                     1
    d - Apportation                  Translocation                 1
 X - a book of Air   
   
    Spells                             Type                      Level
    a - Shock                        Conjuration/Air               1
    b - Swiftness                    Charms/Air                    2
    c - Repel Missiles               Charms/Air                    2
    d - Static Discharge             Conjuration/Air               3
    e - Lightning Bolt               Conjuration/Air               5
 Y - a book of Frost   
   
    Spells                             Type                      Level
    a - Freeze                       Ice                           1
    b - Throw Frost                  Conjuration/Ice               2
    c - Ozocubu's Armour             Charms/Ice                    3
    d - Throw Icicle                 Conjuration/Ice               4
    e - Summon Ice Beast             Ice/Summoning                 4
    f - Condensation Shield          Ice                           4
Miscellaneous
 r - 2 phantom mirrors
Comestibles
 e - 15 bread rations
 z - 7 fruits
 D - 12 royal jellies
 F - 8 meat rations


   Skills:
 - Level 11.5 Fighting
 - Level 5.1 Throwing
 - Level 10.0 Dodging
 - Level 0.4 Stealth
 + Level 15.4 Unarmed Combat
 - Level 4.0 Charms
 - Level 4.0 Air Magic
   Level 4.4 Invocations
 - Level 7.2 Evocations


You have 12 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
m - Repel Missiles        Chrm/Air       #.....       12%         2    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (8/8) D:9
 Shoals (0/4) Lair:4        Snake (0/4) Lair:3        Slime (6/6) Lair:8
    Orc (4/4) D:10            Elf (0/3) Orc:3        Vaults (0/5) D:13
 Depths (0/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Lugonu

Shops:
D:5 ?   D:8 *   D:14 :([:[   Orc:4 (*[*=

Annotations:
D:10 Psyche
Lair:5 Maud
Lair:8 dire
Slime:6 Royal Jelly


Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have claws for hands.
Your metabolism is lightning-fast.
You like to eat raw meat.
You heal very quickly.
You are covered in fur (AC +1).
You have very tough skin (AC +2).
You have large cloven feet.
You have a pair of small horns on your head.
You are partially covered in thin metallic scales (AC +2).
Your flesh is heat resistant.
Your muscles are strong. (Str +2)
Your rubbery body absorbs attacks (AC +1).
Your skin is partially translucent (Stealth, -foe acc).
You are covered in slimy tendrils that may disarm your opponents.

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Post Tuesday, 18th August 2015, 21:53

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Magipi wrote:A quick clarification: I am interested in the strongest (easiest) combos, not in the most challenging or whatever. I definitely won't play any stupid mummies (or octopodes, felids, formicids).


Ok, you can play 7 MiGl then :)
W/r/t Xom you should join it while carrying the orb ;)

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Post Tuesday, 18th August 2015, 23:18

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

I'd do SpEn of Ru/Gozag/Nem (assuming you don't mind repeating combos, but any good Sp is fine), CeGl^Qaz and uh, perhaps DrCj^Sif (disclaimer: I haven't yet won with and don't particularly like Sif). If the TrHu fails you could try TrCk^Jiyva.

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Post Tuesday, 18th August 2015, 23:49

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Playing a caster of sif is pretty easy, it's just tedious. A lot of running away from fights to regain mp.

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Post Tuesday, 18th August 2015, 23:56

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

ydeve wrote:Playing a caster of sif is pretty easy, it's just tedious. A lot of running away from fights to regain mp.


Why? Isn't the point of Sif Muna that you can channel mana during fights? Just pick Mu to deal with hunger.

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Post Wednesday, 19th August 2015, 00:05

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

In my experience, Sif's channeling is more useful after a fight than during a fight. Sif's channeling is pretty weak turn-wise and gives enemies lots of extra turns to hit you. When playing a squishy caster, it's much safer to retreat than give enemies 2-3 free hits. Per fireball. Which you might need to cast several of. But having full mp soon after a fight helps with all the monsters that run over when they hear what the noise is.

The point of Sif isn't the channeling, it's the access to any spells you want and the miscast protection.

If you want more mp during fights, pick Veh. Her mp regen on kills is much better than Sif's channeling.

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Post Wednesday, 19th August 2015, 05:52

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

If you find a given god being too weak or inappropriate, you just can do a MiBe and switch to desired god during the orbrun. I did that to Kiku (and I feel guilty for doing this because Kiku is nice) and to Jiyva. I also got some Jiyva piety for the Slime Creature title!

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Post Wednesday, 19th August 2015, 13:49

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

I concur with SpEn of Ru (you get free stabs; it's quite good) and SpXX of Gozag (he actually makes food less of a problem for spriggans, instead of a bigger problem like most characters.)
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Post Wednesday, 19th August 2015, 14:08

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Magipi wrote:
bel wrote:What's weird? Btw, I said OpTm is if you don't mind dying a few times. Otherwise Tr.

Op is the second (or third) worst species in the game. Tm is the second (or third) worst background in the game. To recommend OpTm, when you can pick anything... this is so fucking absurd that I cannot find any words for it.

Magipi, this just bothers me. You have no apologies for cursing someone who proffered solicited advice only because you didn't like the advice? This has got to be at least as rude as bringing up balls in a topic, but, Tavern being Tavern, you won't even be looked at sideways for this.

I remember you were nice, once.

bel

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Post Wednesday, 19th August 2015, 15:40

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

I don't see any cursing at me. They are cursing at OpTm. I don't mind if anyone curses at me anyway, I have tough skin mutation lvl 3 (or at least I like to think so).

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Post Wednesday, 19th August 2015, 15:45

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Magipi wrote:
Sandman25 wrote:MuGl of Gozag is very nice, you don't starve and can quaff potions.

Sandman25 wrote:Sif Muna - MuSu/Cj, no hunger and great help with miscast protection

A quick clarification: I am interested in the strongest (easiest) combos, not in the most challenging or whatever. I definitely won't play any stupid mummies (or octopodes, felids, formicids).


My MuFi evocator of gozag was one of the strongest characters I've had in the last year or so, also fun and memorable; it took me a few tries to get one going but way less than Op/Fe/Fo/Dg. Granted I had good luck with shops. It isn't any Mi--, but for gozag I would definitely recommend a mummy, and probably not a book start.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Wednesday, 19th August 2015, 15:51

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

bel wrote:I don't see any cursing at me. They are cursing at OpTm. I don't mind if anyone curses at me anyway, I have tough skin mutation lvl 3 (or at least I like to think so).

To me it looks like the *reccomendation* is being cursed. At least that is what I read as the antecedent to "this". I agree that there is no way "this" directly refers to the person who made the suggestion. Although one might interpret it as implying that a "fucking stupid" suggestion was from a "fucking stupid" person.
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Cocytus Succeeder

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Post Wednesday, 19th August 2015, 16:29

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Siegurt wrote:
bel wrote:I don't see any cursing at me. They are cursing at OpTm. I don't mind if anyone curses at me anyway, I have tough skin mutation lvl 3 (or at least I like to think so).

To me it looks like the *reccomendation* is being cursed. At least that is what I read as the antecedent to "this". I agree that there is no way "this" directly refers to the person who made the suggestion. Although one might interpret it as implying that a "fucking stupid" suggestion was from a "fucking stupid" person.

One minor thing: I was calling the suggestion "absurd", not "stupid".

Still, I think Aule is right. I was acting immaturely, perhaps because I had a bad day, and started flaming over nothing. I am not proud of this, and sorry for it, Bel. The next day I was probably in a much better mood, because Sandman suggested mummies, and I did not become mad at him. :D

For this message the author Magipi has received thanks:
Aule

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Post Wednesday, 19th August 2015, 16:50

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Magipi wrote:Sandman suggested mummies


It happened because I tried to come with "least annoying" combos for Sif Muna and Gozag. They are not the most powerful ones but they are the least annoying IMHO. Chunk-eating and you-cannot-cast-because-you-are-starving for the former and rush-or-you-will-starve for the latter were very unpleasant when I played non-Mu. Also potions are really great for Mu.

Vestibule Violator

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Post Saturday, 22nd August 2015, 00:28

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

I'm pretty sure spriggans are easier than mummies. And gozags food issues are just as mitigated...
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Ziggurat Zagger

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Post Saturday, 22nd August 2015, 01:20

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Sp is more annoying than Mu, Gozag or not.

Halls Hopper

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Post Saturday, 22nd August 2015, 07:46

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Magipi wrote:
mopl wrote:
  Code:
<Sequell> Unwon gods for magipi: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

My next project is to win with all gods, and these are left. If anyone has a strong recommendation for any, I'd really appreciate it.


Gozag - I've never used him. However food issues are a thing with Gozag; so something that runs outside the food clock or doesn't cast a lot is probobly a good choice. Considering the distracting powers of the Gold and the Food Clock, and the fact you can petition for Blood when you need it, a Vampire Enchanter might work well.

Jiyva: You don't plan for a Jiyva run. Nothing's really that good or bad for Jiyva.

Nemelex: If you want to Nem you want someone with good Evo. The highest Evo without a major downside [DD lack of healing and Spriggan's Diet] is Kobolds with 3.

Qazlal: Loads of ways you can handle this. Due to the noise you either want an Axe-user for the cleave; or some form of ranged combat to kill things as they are attracted into your storm. Also there's the gimmick of a Translocations user using Translocations to displace enemies and themselves to keep things in your storm. If I was running a Translocator Qazlal would be my choice.

Ru: Personally my most successful game ever was an MfTm of Ru. Leap is massive for Tm. Close in on ranged targets; jump away from a bad fight. Ru gives two massive panic buttons, and building piety is EASY with Ru; just cut off a hand because you're training UC. You still rip things apart. Yeah the start is rough but you're a Mf; just pick up a spear and use that until you get Spider Form up. Then you're golden because high EV apt + EV boost = You only really have to fear smiting early.

Sif Muna: Works for any caster not using PURELY Conjurations.

Xom: Uh... hope for an altar on D:2 and get him on the orb run?
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Post Saturday, 22nd August 2015, 09:21

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

I just wanted to add that this topic made me build a Mu of Gozag, and it's powerful : you should try it !

Being able to haste/might/agility/HW "at will" with Mu is sweet...
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Shoals Surfer

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Post Sunday, 23rd August 2015, 19:01

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

qaz is a very easy god to win

just pick a beefy race, roll a Fighter then spam the sh*t out of invos for anything you can't melee
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Swamp Slogger

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Post Sunday, 23rd August 2015, 19:48

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Qaz is easy in the same way chei is easy. Most of the game you feel really strong, but they expose you to some additional risks that other goods don't which may or may not kill you.
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Halls Hopper

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Post Tuesday, 25th August 2015, 10:24

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Magipi wrote: I definitely won't play any stupid mummies (or octopodes, felids, formicids).


I can see your reasoning for avoiding these races, but if you want to win with Xom, you might give Formicid another look. Their innate stasis blocks Xom's most irritating trick, his habit of teleporting you at the worst possible times. So what if Fo can't teleport, zerk, or haste? Their ability to wield 2h weapons plus large shields at only 15 skill makes Formicids the best melee tanks to be found. Shaft is good for escaping trouble in the early dungeon, while Dig is absurdly useful for LOS control and murderhole tactics just about everywhere except Vaults. Zigzag patterns are super helpful for dealing with smiters, tormentors etc. Also, the Swiftness spell is not blocked by stasis, only haste is, so in an emergency there's still a way to hustle.

Another Xom note, you might want to avoid the usual practice of using autoexplore to see every last nook and cranny on a level, as Xom tends to get bored when nothing fun is happening. You don't need to rush, but you'll get much better effects and mutations from him if you pick up the pace.
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Post Tuesday, 25th August 2015, 14:31

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Part 1 (Jiyva) accomplished!

First attempt: a TrHu (Hu for the starting large rocks). It went smoothly, first I worshipped Fedhas, then in Lair I converted to J, which is a mistake. It is super annoying that jellies eat up most of the gold of orcs, and as a result you cannot buy what you want. So my poor troll was quite badly equipped, but it was still winnable, however, some bad play and a shock serpent killed him in Snake.

Second attempt: enough of trolls, let's run a MiMo (Mo, so Fedhas gives me mushrooms immediately). This was a good run, but unfortunately it was in trunk, and I died in Zot vs a death cob without even realizing what was wrong. Fuck trunk.

Third attempt: another Mimo, Fedhas again. This time there was no J altar in Lair. Well, let's pick up a rCorr amulet first, then I will go down, I thought. Time went by, the run was good, 2 runes, Vaults, Elf, Crypt, Depths cleared, even a short Abyss trip, but no rCorr. Well, let's try it without. I played carefully to reach the booom floor, then lured TRJ out, went round the corner back to the middle, and converted. Next I spent a lot of turns on cleared levels waiting for the slimes to consume all the crap, and then rune number 3. Next came Zot, while Fedhas was angry, and Jiyva was constantly annoying me by putting my haste back in the "red zone" (first by decreasing my Int, then giving me big horns so that my Int hat fell off, then giving me wild magic mut.)

All in all, Jiyva is certainly not a bad god, but it's extremely annoying, I don't like it.

The winning dump:

  Code:
 Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file.

1420751 magipi the Sensei (level 26, 226/226 (239) HPs)
             Began as a Minotaur Monk on Aug 23, 2015.
             Was the Champion of Jiyva.
             Escaped with the Orb
             ... and 3 runes on Aug 25, 2015!
             
             The game lasted 10:25:59 (101391 turns).

magipi the Sensei (Minotaur Monk)                 Turns: 101391, Time: 10:25:59

HP 226/226 (239) AC 32     Str 12      XL: 26   Next: 62%
MP  36/36        EV 28     Int 19      God: Jiyva [******]
Gold 3109        SH  0     Dex 23      Spells:  7 memorised, 25 levels left

rFire  + . .     SeeInvis +       - Unarmed
rCold  + + .     Clarity  .     M - +6 ice dragon armour
rNeg   . . .     rCorr    +     (no shield)
rPois  .         rRot     .     X - +1 hat {Int+3}
rElec  +         Spirit   .     r - +0 cloak {MR+}
SustAb .         Warding  .     O - +2 pair of gloves {Dex+3}
rMut   .         Stasis   .     j - +2 pair of boots of Lugonu's Esteem {rElec rF+}
Gourm  .                        d - amulet of the Air {Inacc +Fly rElec EV+5 RMsl}
MR     +++..                    s - ring "Reicriso" {rF+ EV+3 Slay+6}
                                m - ring of protection from magic

@: repel missiles, extremely resistant to hostile enchantments, very unstealthy
A: retaliatory headbutt, horns 2, see invisible, sense surroundings 1, wild
magic 1, translucent skin 2, evolution 2
a: Request Jelly, Jelly Paralyse, Slimify, Cure Bad Mutation, Renounce Religion,
Evoke Flight
0: Orb of Zot
}: 3/15 runes: barnacled, slimy, gossamer


You escaped.
You worshipped Jiyva.
Jiyva was exalted by your worship.
You were not hungry.

You visited 12 branches of the dungeon, and saw 64 of its levels.
You visited the Abyss 1 time.
You also visited: Trove and Volcano.

You collected 8002 gold pieces.
You spent 4893 gold pieces at shops.

Inventory:

Hand weapons
 b - a +7 blowgun
Missiles
 v - 5 javelins
 A - 30 poisoned needles
 D - a throwing net
 T - 6 silver javelins (quivered)
Armour
 j - the +2 pair of boots of Lugonu's Esteem (worn) {rElec rF+}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It protects you from fire.
   It insulates you from electricity.
 r - a +0 cloak of magic resistance (worn)
 M - a +6 ice dragon armour (worn)
 O - a +2 pair of gloves of dexterity (worn)
 X - a +1 hat of intelligence (worn)
Magical devices
 w - a wand of disintegration (2)
 x - a wand of polymorph (6)
 H - a wand of teleportation (8)
 W - a wand of digging (1)
Comestibles
 E - 6 meat rations
 J - 23 fruits
 L - 7 bread rations
Scrolls
 k - 2 scrolls of magic mapping
 l - 2 scrolls of teleportation
 y - 24 scrolls of remove curse
 C - 4 scrolls of recharging
 G - a scroll of silence
 N - 10 scrolls of fear
 P - 2 scrolls of blinking
 Q - a scroll of summoning
 U - 2 scrolls of fog
 Y - 10 scrolls of identify
Jewellery
 d - the amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl}
   (You found it on level 2 of the Depths)   
   
   [amulet of inaccuracy]
   
   It reduces the accuracy of all your attacks.
   It affects your evasion (+5).
   It insulates you from electricity.
   It lets you fly.
   It protects you from missiles.
 f - an uncursed ring of protection from fire
 i - an uncursed ring of see invisible
 m - a ring of protection from magic (left hand)
 n - an uncursed ring of positive energy
 p - an uncursed ring of poison resistance
 s - the ring "Reicriso" (right hand) {rF+ EV+3 Slay+6}
   (You took it off a deep elf high priest on level 3 of the Elven Halls)   
   
   [ring of evasion]
   
   It affects your evasion (+3).
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+6).
   It protects you from fire.
 t - an uncursed ring of teleportation
 u - an uncursed amulet of resist mutation
 z - an uncursed amulet of clarity
Potions
 a - 9 potions of heal wounds
 c - 2 potions of resistance
 e - 3 potions of restore abilities
 g - 8 potions of curing
 q - 2 potions of cancellation
 K - a potion of magic
 R - 6 potions of berserk rage
 S - 4 potions of invisibility
 V - a potion of might
Books
 F - a book of Clouds   
   
   Spells                             Type                      Level
   Mephitic Cloud                     Conjuration/Poison/Air       3
   Conjure Flame                      Conjuration/Fire             3
   Poisonous Cloud                    Conjuration/Poison/Air       6
   Freezing Cloud                     Conjuration/Ice/Air          6
   Ring of Flames                     Charms/Fire                  7
Miscellaneous
 h - a lamp of fire
 o - a lamp of fire


   Skills:
 - Level 20.2 Fighting
 - Level 11.0 Throwing
 - Level 17.0 Armour
 - Level 15.3 Dodging
 - Level 1.5 Stealth
 + Level 22.2 Unarmed Combat
 - Level 10.1 Spellcasting
 - Level 17.4 Charms
 - Level 4.0 Summonings
 - Level 11.2 Necromancy
 - Level 6.2 Translocations
   Level 5.0 Invocations
 - Level 10.3 Evocations


You had 25 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ######....   4%          1    None
b - Blink                 Tloc           N/A          7%          2    None
e - Control Teleport      Chrm/Tloc      ######....   5%          4    ##.....
f - Flight                Chrm/Air       ######....   5%          3    None
h - Haste                 Chrm           #######.     7%          6    ######.
r - Regeneration          Chrm/Necr      #######...   1%          3    None
s - Summon Butterflies    Summ           #####...     11%         1    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4             Orc (4/4) D:9
    Elf (3/3) Orc:4          Lair (8/8) D:8          Shoals (5/5) Lair:4
 Spider (5/5) Lair:6        Slime (6/6) Lair:8       Vaults (4/5) D:14
  Crypt (3/3) Vaults:2       Tomb (0/3) Crypt:3      Depths (5/5) D:15
    Zot (5/5) Depths:5   

Shops:
D:12 (   Orc:2 *   Orc:4 *%[[   Elf:1 :   Shoals:2 %   Shoals:3 }
Vaults:2 [(=!   Vaults:4 (

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:4
Pandemonium: Depths:3 Depths:4
Ziggurat: Depths:2

Annotations:
Elf:1 exclusion: ice statue
Lair:5 Nergalle
Lair:8 exclusion: oklob plant
Shoals:3 Mara
Shoals:5 Ilsuiw
Spider:2 Aizul
Spider:3 Jorgrun
Slime:6 Royal Jelly
Vaults:3 vonhedlund's ghost, mighty HECj


Innate Abilities, Weirdness & Mutations

You reflexively headbutt those who attack you in melee.
You have a pair of horns on your head.
You have supernaturally acute eyesight.
You passively map a small area around you.
Your spells are a little harder to cast, but a little more powerful.
Your skin is mostly translucent (Stealth).
You rapidly evolve.

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |   132 |   174 |   335 |   779 |  1825 |  1731 |  2166 |  2458 |   936 || 10536
 Fire: Blowgun           |       |     4 |    33 |     8 |    20 |    66 |    12 |     3 |    19 ||   165
Throw: Stone             |     2 |     2 |     2 |     2 |       |       |       |       |       ||     8
       Tomahawk          |       |       |       |     7 |     8 |       |       |       |       ||    15
       Javelin           |       |       |       |       |       |     5 |    86 |   193 |    81 ||   365
       Throwing net      |       |       |       |       |       |       |       |     2 |    10 ||    12
 Cast: Apportation       |       |       |       |       |       |     5 |     1 |     4 |    12 ||    22
       Blink             |       |       |       |       |       |     1 |     3 |     2 |     3 ||     9
       Haste             |       |       |       |       |       |       |     5 |    29 |    13 ||    47
       Regeneration      |       |       |       |       |       |       |     4 |    46 |    52 ||   102
       Summon Butterflie |       |       |       |       |       |       |       |     6 |       ||     6
Invok: Evolution         |       |     1 |     4 |    15 |    22 |    32 |    24 |    11 |       ||   109
       Jelly Paralyse    |       |       |       |       |       |       |       |     1 |       ||     1
       Slimify           |       |       |       |       |       |       |       |       |     7 ||     7
 Abil: Evoke Teleportati |       |       |       |       |       |       |       |     1 |       ||     1
Evoke: Wand              |       |       |     3 |     5 |    18 |    11 |    11 |     8 |    25 ||    81
  Use: Scroll            |       |     5 |    11 |    14 |    18 |    11 |    11 |    15 |     8 ||    93
       Potion            |       |       |       |     9 |     8 |     6 |    15 |     1 |     7 ||    46
 Stab: Confused          |       |       |     3 |     7 |    17 |    12 |     3 |     4 |       ||    46
       Sleeping          |       |       |       |     2 |     7 |       |       |       |       ||     9
       Distracted        |       |       |       |     1 |     3 |     3 |     3 |     1 |     2 ||    13
       Invisible         |       |       |       |       |     1 |       |     5 |       |       ||     6
       Petrifying        |       |       |       |       |       |       |       |     3 |       ||     3
       Held in net/web   |       |       |       |       |       |       |       |       |     2 ||     2
  Eat: Chunk             |     2 |     4 |     4 |     3 |     7 |     4 |    11 |     7 |       ||    42
       Pizza             |       |     1 |       |     9 |     1 |     2 |       |     2 |       ||    15
       Bread ration      |       |     1 |     2 |     3 |     6 |     7 |     8 |     3 |       ||    30
       Beef jerky        |       |       |     1 |       |     2 |     3 |     1 |     3 |       ||    10
       Royal jelly       |       |       |       |     1 |     2 |     3 |     1 |       |       ||     7
       Meat ration       |       |       |       |       |     3 |     1 |     5 |    12 |     1 ||    22

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 25th August 2015, 14:42

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Well, you spent 12k turns with Jiyva and 87k turns with Fedhas...

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Tuesday, 25th August 2015, 14:55

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Sandman25 wrote:Well, you spent 12k turns with Jiyva and 87k turns with Fedhas...

Yes, I would not count this game alone as a J win... but with the 3 runs combined, I am satisfied.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 25th August 2015, 14:57

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Congrats then!

For this message the author Sandman25 has received thanks:
Magipi

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Wednesday, 26th August 2015, 23:28

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Ru is very strong. I was constantly uncertain what to sack and what not (probably sacking experience was not a wise move), but it worked out fine. Got some really awesome gear. So now I have 100% winrate with Ru :D

http://crawl.xtahua.com/crawl/morgue/ma ... 231428.txt

  Code:
 Dungeon Crawl Stone Soup version 0.17-a0-1718-g72dbe4d (webtiles) character file.

1490387 magipi the Slayer (level 25, 244/244 HPs)
             Began as a Minotaur Assassin on Aug 26, 2015.
             Was a High Priest of Ru.
             Escaped with the Orb
             ... and 3 runes!
             
             The game lasted 08:33:06 (87218 turns).

magipi the Slayer (Minotaur Assassin)              Turns: 87218, Time: 08:33:06

Health: 244/244    AC: 41    Str: 16    XL:     25
Magic:  38/42      EV: 30    Int: 12    God:    Ru [*****.]
Gold:   2127       SH:  0    Dex: 21    Spells: 0 memorised, 24 levels left

rFire  + + .     SeeInvis .     a - +9 battleaxe (elec)
rCold  + . .     Clarity  .     A - +6 scale mail of the Storm King {rC+ rCorr}
rNeg   + . .     SustAt   .     (no shield)
rPois  .         Gourm    .     G - +2 hat
rElec  +         Spirit   .     Z - +2 cloak {MR+}
rCorr  +         Warding  +     e - +2 pair of gloves {archery}
rMut   .         Stasis   .     j - +2 pair of boots {run}
MR     ++...                    P - brooch of Shielding {Ward rN+ AC+4 EV+4}
Stlth  +.........               q - ring of Robustness {AC+8}
                                l - ring "Inydy" {rElec rF++ MP+9 Int+3 Stlth-}

@: very slightly contaminated, hasted, very quick, very resistant to hostile
enchantments, very unstealthy
A: retaliatory headbutt, horns 2, blurry vision 1, deformed body, slow healing
1, weak 1, hated by all, no hexes magic, no ice magic, no summoning magic,
MP-powered wands, unskilled 1, inexperienced 1
a: Draw Out Power, Power Leap, Apocalypse, Renounce Religion
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, slimy

Spider Stomper

Posts: 214

Joined: Thursday, 5th January 2012, 22:20

Post Tuesday, 15th September 2015, 13:51

Re: Gozag, Jiyva, Nemelex Xobeh, Qazlal, Ru, Sif Muna, Xom

Magipi wrote:
Sandman25 wrote:MuGl of Gozag is very nice, you don't starve and can quaff potions.

Sandman25 wrote:Sif Muna - MuSu/Cj, no hunger and great help with miscast protection

A quick clarification: I am interested in the strongest (easiest) combos, not in the most challenging or whatever. I definitely won't play any stupid mummies (or octopodes, felids, formicids).


I have not try Summoning in 0.16+, but MuSu of Sif used to be extremely strong. It was able to go through the whole dungeon on summons solely, totally underleveled but who cares if you have not to fight anyway.

Formicide of Ru for a 3-rune feels like one of the most easy and durable combo I ever played: you have a two-hander, shield, free blink (damage included to get rid of half a pack or EV monster) and extremely strong AOE. To give a rough idea my generic FoFi^Ru cleared Vaults 5 right after Vaults 4, without going to Depth or something, and not even was in danger. Antennae to avoid tough fights when you need to be safe, shaft to avoid fights if no other options are present.

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