Tomb Titivator
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Tomb Titivator
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Abyss Ambulator
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Cocytus Succeeder
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ajon wrote:Its not too uncommon I think to find poison dagger, elec whip, etc. which can all be decent.
Ziggurat Zagger
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Magipi wrote:Distortion, but it is extremely annoying, and as the game develops, more and more dangerous (to yourself).
Cocytus Succeeder
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Sandman25 wrote:Magipi wrote:Distortion, but it is extremely annoying, and as the game develops, more and more dangerous (to yourself).
It depends on character. A caster can be happy when monsters are blinked away or even teleported out of melee range.
Shoals Surfer
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Ziggurat Zagger
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Magipi wrote:Pure casters practically do not exist in Crawl, unless you are running another crazy challenge again
Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Tartarus Sorceror
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Tartarus Sorceror
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Sandman25 wrote:Magipi wrote:Pure casters practically do not exist in Crawl, unless you are running another crazy challenge again
I was not talking about pure casters. Not many casters can kill a hill giant with melee and sometimes you have no choice but have to melee it.
Ziggurat Zagger
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Berder wrote:Do you know the wield/unwield trick? Unwield and wield your weapon (a fast action) until the hill giant takes a swing at you. Then step back and you'll generally get a space between you and him which you can use to go upstairs.
Dungeon Master
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Ziggurat Zagger
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dowan wrote:I haven't ever fsimmed it though, I'm only going of 'feel'.
Tartarus Sorceror
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Ziggurat Zagger
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dowan wrote:Probably not.
Do venom weapons just add poisoned status, or do they also do a chunk of poison damage on proc? The question also applies to needles, if I hit a guy with 4 or 5 poison needles, and stop getting the 'more poisoned' messages, are the needles doing anything at all?
Ziggurat Zagger
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dowan wrote:Do venom weapons just add poisoned status, or do they also do a chunk of poison damage on proc? The question also applies to needles, if I hit a guy with 4 or 5 poison needles, and stop getting the 'more poisoned' messages, are the needles doing anything at all?
Ziggurat Zagger
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Sandman25 wrote:Max poison level is 4, you should stop throwing needles when it is reached.
Ziggurat Zagger
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Sprucery wrote:Sandman25 wrote:Max poison level is 4, you should stop throwing needles when it is reached.
But you don't really know when it is reached (without your mod), do you? You see the "gets even sicker" messages, but you don't know when the level decreases (until it is completely healthy again).
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Tartarus Sorceror
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Ziggurat Zagger
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Sprucery wrote:But can it heal from level 3 to level 2, for example, before you get the 4 messages, or does it only heal straight to unpoisoned status?
Ziggurat Zagger
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Sandman25 wrote:Yes, it can decrease poison level but no message is generated.
Ziggurat Zagger
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Sprucery wrote:That's what I thought. So there's actually no way for the player to know when the monster has 4 levels of poisoning. Best to keep those needles coming.
Ziggurat Zagger
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Ziggurat Zagger
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Sprucery wrote:But if you have javelins, it's probably best to just start throwing them and forget the blowgun
Tomb Titivator
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Tartarus Sorceror
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Sandman25 wrote:Max poison level is 4, you should stop throwing needles when it is reached. I reported an extensive test with my crawl about a month ago.
Tomb Titivator
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Tartarus Sorceror
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Tomb Titivator
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Tartarus Sorceror
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Tomb Titivator
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Slime Squisher
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Tomb Titivator
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Ziggurat Zagger
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Tomb Titivator
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Ziggurat Zagger
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ajon wrote:crimson imps are affected by poison in trunk. Its not great because of their regen, but it can help when they blink away at very low hp. Of course, elec would probably just kill them before that happened.
Tomb Titivator
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Tomb Titivator
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Ziggurat Zagger
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ajon wrote:I generally carry Crazy Yiufs staff for undead/imps early game. May be a few more things that cannot berserk but not sure off the top of my head
Tomb Titivator
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