Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Level 0 spells
Berder wrote:When you start a new RPG you have never played before and are presented with character selection, if you choose a mage presumably it's because you want to roleplay as an actual mage. If you wanted to hit things with a stick you would have chosen fighter. Crawl is failing these new players by not letting them roleplay the way they'd like.
The idea behind the following level 0 spells is to let mages be flavored as mages, zapping things with their magic instead of having to pick up and train a weapon. The level 0 spells are melee attacks. Damage and attack speed are based on int and a spell school, instead of on str/dex and a weapon school. To use a level 0 spell you have memorized, you cast it while empty handed, and it then becomes your wielded weapon. Then you just tab or walk into enemies and it will hit them like a melee attack. It does not cost MP. The idea is it will deal damage that's a bit less than melee weapons or unarmed damage.
For reference, from learndb, unarmed base damage is 3 + UC skill (+2 per claws level (so +6 Tr, +2 Gh), +X for forms); delay 10 - UC/5.4; +2 to hit (+4 Tr/Gh/Fe). Each of the level 0 spells deals damage like unarmed, with int*0.8 in place of both dex and str. The delay is 10 - (spell school) / 5.4. The spells vary in their damage types and in the base damage.
Flame Strike: level 0 Fire
- Base damage: 3 + 0.8 * Fire Magic
- After damage is calculated, half becomes fire damage and half is unbranded
- Appears in Book of Flames
Frost Strike: Level 0 Ice
- Base damage: 3 + 0.8 * Ice Magic
- After damage is calculated, half becomes ice damage and half is unbranded
- Appears in Book of Frost
Spark Strike: Level 0 Air
- Base damage: 3 + 0.8 * Air Magic
- After damage is calculated, half becomes elec damage and half is unbranded
- Appears in Book of Air
Crushing Strike: Level 0 Earth
- Base damage: 3 + Earth Magic
- 100% unbranded damage
- 50% chance of getting reduced by AC twice
- Appears in Book of Geomancy
Draining Strike: Level 0 Necromancy
- Base damage: 3 + 0.8 * Necromancy
- After damage is calculated, half becomes draining damage and half is unbranded
- Appears in Book of Necromancy
Aether Strike: level 0 Conjurations
- Base damage: 3 + 0.7 * Conjurations
- 100% unbranded damage
- Appears in Book of Conjurations
Venom Strike: level 0 Poison Magic
- Base damage: 3 + 0.7 * Poison Magic
- 100% unbranded damage
- Has a chance to deal additional poison damage, as if it were a weapon of venom. This chance is Poison Magic / 10.
- This strike is stronger than the others, but is balanced by few players wanting to train Poison Magic to high levels.
- Appears in Young Poisoner's Handbook and Book of Minor Magic
Might/Berserk/slaying have no effect on the damage of these spells. Brilliance acts like Might. Spell enhancers add 0.2 * (Spell School) base damage for each enhancer.
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