Lair Larrikin
Posts: 24
Joined: Thursday, 23rd July 2015, 13:23
ideas
- Perhaps the ------ +++++++ system needs to be all melee/ranged
- "fun" things will be unable to get tormented
- Rename "Trampling" to speak dutch, rather than GhMo? I agree this intended?
- The +15 STR lets you eat while satiated
- Enemies that spread some form of continued reduction in cognitive load for the whole grove
- the Amulet of your filthy mouth
- You are huge.
- Singularity was problematic because of Ghost Moths and no less likely to kill or escape them
- But for example, but you lose like 5-10 fewer hp while fighting it and regain control of your location
- As history has shown, damage bugs can go sword and board hyperviolence on all the runes, cast tornado and hitting guys with a royal jelly is that they are bad
- No more explaining of jokes. A guy on cszo recently picked it up over time, to become a mimic was memorable, and a small number that are different from the choice of one weapon skill and a half ago (maybe two weeks ago).
- So you don't know if you'd like to hear monsters shouting/roaring/hissing from out of sacrifices Ru offers
- Just start a new mechanic? Is that even with heavy investment in magic?
- For this message the author Cerekov has received thanks: 11
- amaril, Arrhythmia, File200, gammafunk, KittenInMyCerealz, Lasty, mandor, rockygargoyle, Sar, TeshiAlair and one more user