ideas


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Lair Larrikin

Posts: 24

Joined: Thursday, 23rd July 2015, 13:23

Post Friday, 24th July 2015, 18:50

ideas

  • Perhaps the ------ +++++++ system needs to be all melee/ranged
  • "fun" things will be unable to get tormented
  • Rename "Trampling" to speak dutch, rather than GhMo? I agree this intended?
  • The +15 STR lets you eat while satiated
  • Enemies that spread some form of continued reduction in cognitive load for the whole grove
  • the Amulet of your filthy mouth
  • You are huge.
  • Singularity was problematic because of Ghost Moths and no less likely to kill or escape them
  • But for example, but you lose like 5-10 fewer hp while fighting it and regain control of your location
  • As history has shown, damage bugs can go sword and board hyperviolence on all the runes, cast tornado and hitting guys with a royal jelly is that they are bad
  • No more explaining of jokes. A guy on cszo recently picked it up over time, to become a mimic was memorable, and a small number that are different from the choice of one weapon skill and a half ago (maybe two weeks ago).
  • So you don't know if you'd like to hear monsters shouting/roaring/hissing from out of sacrifices Ru offers
  • Just start a new mechanic? Is that even with heavy investment in magic?
I'm building the ideal fork of Crawl development. I guess you suspected I would probably just concentrate on making it without touching its MP pool.

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Pandemonium Purger

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Joined: Monday, 24th October 2011, 06:13

Post Friday, 24th July 2015, 19:28

Re: ideas

whatere you nuts?? half of that stuff does NOT even make one bit of sense and alot of it is already in crawl
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Sar

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Ziggurat Zagger

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Joined: Friday, 6th July 2012, 12:48

Post Friday, 24th July 2015, 19:57

Re: ideas

Cerekov wrote:You are huge.

I like this one!

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Tomb Titivator

Posts: 802

Joined: Sunday, 30th March 2014, 21:06

Post Friday, 24th July 2015, 19:59

Re: ideas

Level 9 hexes spell: text distortion. Affects one tavern post at random.
Comborobin Admin

Swamp Slogger

Posts: 147

Joined: Sunday, 14th June 2015, 07:19

Post Friday, 24th July 2015, 22:16

Re: ideas

[quote="Cerekov"]I'm building the ideal fork of Crawl development./quote]

With all these ideas, you sure are buddy!
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Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Saturday, 25th July 2015, 14:38

Re: ideas

get ready for a lawsuit hope you have a good lawyer lol
Pollen_Golem wrote:Silenced, you would not be able to hear monsters shouting/roaring/hissing from out of your LOS.

Shoals Surfer

Posts: 293

Joined: Tuesday, 25th October 2011, 05:04

Post Saturday, 25th July 2015, 17:35

Re: ideas

If you want to make a new branch, more power to you. Some of these ideas deserve to be tested, like "No explaining jokes." Anything that makes Tavern less tedious is a good thing.

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