Temple Termagant
Posts: 7
Joined: Wednesday, 22nd July 2015, 14:49
Added Abilities for Classes
give each class, fighter, Assassin, etc. a random innate for the class from a list of three innate or mutations available to the specific class.
for example: a fighter would have three permanent innate upgrades at levels 5,10, and 15. The three possible abilities could be str, hp, or armour.
An monk could have possible claw hands, dex, or str.
Elementalists random resistances and int.
A wanderer would have random from all classes
I don't think this would unbalance the game and give some marginal species with some classes enough boost to actually succeed in a marginal class for them.
what could it hurt for a fighter to have 10% hp, +2 str and +2 armour as an innate ability? Your thoughts?
Corinon