Mines Malingerer
Posts: 53
Joined: Monday, 16th May 2011, 17:21
Playing with a fixed random seed
- For this message the author ventricule has received thanks:
- math4jedi
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Mines Malingerer
Posts: 53
Joined: Monday, 16th May 2011, 17:21
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
dynast wrote:so, the seed only generates the first floor? will it generate the same loot though, like the green potion next to the entrance will always be curing or the ring next to it will be always +3 dex...
Dungeon Master
Posts: 585
Joined: Sunday, 9th June 2013, 17:13
Tomb Titivator
Posts: 856
Joined: Friday, 31st October 2014, 10:03
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
ThreeInvisibleDucks wrote:I like the idea of getting the same dungeon + monsters + equipment (apart from acquirement perhaps?) from a known random seed. In theory that would be a relatively straightforward change; duplicate the generator and search/replace the dungeon-related ones to call its functions. "In theory, theory and practice are the same. In practice, they are not." --Albert "it's-always-einstein-according-to-the-internet" Einstein.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Siegurt wrote:or like generate all levels before the game or something.
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
njvack wrote:Siegurt wrote:or like generate all levels before the game or something.
... which would suck for pan and abyss ...
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
gammafunk wrote:It's also worth noting that the same RNG isn't used for all purposes but rather for all gameplay-related purposes; the UI is on a separate RNG. So if you have an altar in LOS with an animated tile/glyph, hitting space a bunch of times and triggering the random animation doesn't affect the state of the RNG used to generate the next level.
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