Dungeon Dilettante
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Dungeon Dilettante
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Shoals Surfer
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Snake Sneak
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Lair Larrikin
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Lair Larrikin
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Joined: Sunday, 19th December 2010, 20:23
Mu. posted:
Okay so I just beat ZotDef on CDO (username Ereshkigal) as a TrWr of Jiyva. Here are some notes
* Some of the later powers are pretty weird / cool. You can place alarm traps, electric eels, silver statues, orange crystal statues (which now work so update your build), ~rings of oklobs~, shallow water, !!curse skulls!! and at XL 27 you can place teleport traps, though I never bothered using one.
* Also you can get acquirement and spawn bazaars (currently broken though) for the cost of level draining yourself. I didn't really think this was worth it.
* Oklobs now shoot at things with more than 20AC so again upgrade your builds (I had to kill Dispater at one point so)
* There's currently a hilarious bug with placing lots and lots of oklobs rings when you already have a large number of single oklobs on the map. Your XP cost for placing an oklob rolls into the negative millions and spending it gives you a billion EXP in your pool until something changes the amount of EXP in your pool normally.
* I picked Warper for apportation so that I could fish out the bolts/arrows/etc stuck underneath plants, because otherwise your slimes will clump around random plants trying to get at an item it's impossible for them to reach (you can also use this behaviour to your advantage by leaving something under a statue on the orb or whatever). I picked Troll just for the easy XL1 and regen.
* I had the default zot map with one set of staircases. I completely sectioned this room off with a line of plants, and then further blocked up the exits from this room with orange crystal statues. Then I gradually filled the entrance room up with slimes. By the end of the game the staircases had about 10 each of acid blobs / azure jellies / death oozes on top of them plus about 20 slime creatures.
* One problem with this approach is that blocking off the stairs with too many pets causes the enemies to stop using the stairs and start spawning randomly around the map. So make sure your rear defences are just as strong as your slime pit if you use this technique.
* slimify owns, jiyva owns, zotdef owns
end of notes. Cheers.
man, thanks, picking warper was a REALLY good tip. not only does being able to pull items from under your towers help TREMENDOUSLY towards managing your jellies, but you can get the items from the treasure rooms sooner, which is mostly useful for stopping your jellies from clumping around in a 7-radius circle around them. i was just able to ascend a hill orc warper.
first, my early game technique (on the small map, can't even imagine what you would do on those bigger maps) if anyone is interested:
* picked a hill orc for good fighting skill, human XP ratio, and extra HP on level ups
* pick a spear (better +ACC is better for slimify), set down 4 dart traps, one at the chokepoint and then one on each square diagonally towards the stairs, and then place an oklob sapling on the square away from the stairs directly adjacent to the orb.
* save up for a burning bush to put on the orb
* pick up a bunch of junk and then get a jivya altar
* lead your slime army towards the stairs room by dropping junk as breadcrumbs; the slimes will always go towards items to eat. semi-control blinking and apporting the junk away from the jellies can help conserve junk
* once your raiding party is in the stair room, seal it off with plants, and then request as many jellies as you can from jivya
* now, keep putting down towers and hope for orcs and gnolls to help build up piety. if you see an agate snail, a hydra, or a high-HD undead, slimify, but otherwise it probably won't be worth it yet.
* most harder monsters at this point (especially hydras and giants) can be dealt with by microing net traps; the ones you really have to worry about are bees, ugly things, and anything invisible
* your own jellies will tear down your plant wall, so you'll have to be constantly vigilant to keep it up
* once your jelly room starts to get full, as mu sez, enemies might not necessarily spawn in the room. occasionally let some out, and once it starts to get full buff up your orb-room defenses considerably (tons of oklobs and burning bushes). i also later put in a couple of orange statues and an ice statue.
* try to train tloc as much as you can. you want to get the items from the treasure rooms ASAP, not as much for the items but because your jellies will all group around them uselessly.
Spider Stomper
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DemiFiend wrote:I would purposefully get their heads chopped off before reanimating them so they'd be really strong.
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