FR: MR aptitude


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Vestibule Violator

Posts: 1601

Joined: Sunday, 14th July 2013, 16:36

Post Tuesday, 7th July 2015, 05:37

FR: MR aptitude

I propose adding an MR aptitude to the aptitudes list, located right after Exp, that indicates how much MR the species gets per level.

Some options for the display. N is the actual amount of MR the species gets per level:

  • Display N. So humans get +3, nagas get +5, and spriggans get +7
  • Display N-3. So humans get +0 here, nagas get +2, and spriggans get +4
  • Display N-5. So humans get -2 here, nagas get +0, and spriggans get +2
  • Display ((N-5)/5)*100%. So humans get -40% here, nagas get +0%, and spriggans get +40%

For this message the author Hurkyl has received thanks: 6
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Ziggurat Zagger

Posts: 8731

Joined: Sunday, 5th May 2013, 08:25

Post Tuesday, 7th July 2015, 06:38

Re: FR: MR aptitude

for that matter why does this mechanic even exist, are spriggans not good enough without it

Tartarus Sorceror

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Joined: Tuesday, 23rd December 2014, 23:39

Post Tuesday, 7th July 2015, 08:29

Re: FR: MR aptitude

Spriggans are low-hp and low-ac, so they need MR to prevent paralysis more than other races do.
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bel

Cocytus Succeeder

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Joined: Tuesday, 3rd February 2015, 22:05

Post Tuesday, 7th July 2015, 11:01

Re: FR: MR aptitude

Why do Nagas then get +5? Or DD get +6?

It generally makes no sense to me. My guess is that monster spriggans are meant to have extra MR, so players do as well.

Dungeon Master

Posts: 1611

Joined: Thursday, 16th December 2010, 21:54

Post Tuesday, 7th July 2015, 11:13

Re: FR: MR aptitude

I started implementing this a while ago and then gave up because it required effort, patches welcome! Probably it's not actually super difficult with species-data.h being a thing, stealth modifier is another thing that could be displayed alongside it.

Sar

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Ziggurat Zagger

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Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 7th July 2015, 11:16

Re: FR: MR aptitude

Nagas and spriggans are ~magic-affine~ and DD are ~defensive~

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