Of course you have to take into account what kind of LOS you're playing with. You either have circle LOS, and exploit its geometry, or you have square LOS, and you don't exploit that geometric inconsistency. It's like the difference between playing with a football, and playing with a baseball. Either works, though you give more thought to one than the other.
The current inventory situation,
where foods/scrolls/books absurdly share space with everything else, is like having a ball and chain attached to your ankle. At first you hardly notice it, but as the game goes on, the chain gets shorter and tighter while the ball gets larger and heavier. Eventually you either have to keep track of the ball, and move it room-to-room, or take a bullet and just lug it around in your backpack. Metaphorically speaking.
byrel wrote:- Impact on character power the original post demonstrates that the impact on character power is positive but small (and duvessa is already convinced of this, as you can see from duvessa's last post) but this isn't really about nerfing/buffing anything, nor was the square-LOS change.
- Frequency of decisions decisions is so vague - do you mean specifically 'mandatory and meaningless decisions'? if so, frequency is diminished, which is probably a good thing
- Annoyingness (subjective, but legit) this is the big one. A lot of what the 2nd inventory does, by and large, is shrink the gap between theoretical, optimal play and actual, fun play.
- Portion of game with gameplay impact. for most characters, this is from the time you find Lair/Orc onwards. Not a negligible part of the game, I would say.
I said similar things elsewhere above, so maybe you mean something else that I'm not getting?