Lasty wrote:Check the early posts in this thread by nago and Sar. People who prefer to play "well-rounded" character are, at least if they're thinking like me, people whose characters fit into several of both boxes.
It was before I gave detailed explanations and we recreated the poll.
Does it kill with melee? Yes.
It does not matter. Notice that all characters in this poll are allowed to kill monsters with melee. So if you are not killing monsters with spells and you don't have ranged skill higher than melee, then you should pick one of first two options.
Does it kill with one of summoning, hexes, or conjurations? Yes.
Bingo, it's a caster.
Does it wear heavy armour or light? Well, depends on what drops.
Are we still talking about pre-Vaults? I don't think a caster can cast Fireball in plate armour (except some species like HO who clearly are high AC casters in this case).
Is EV higher than AC or not? Maybe they're the same, or maybe it depends on whether I'm training Dodging or Armour on the exact turn you ask. Such a character belongs in several of your boxes because it isn't built with the idea of trying to fit into one of those boxes.
I am not demanding anything of course, if you have AC 23 and EV 20 feel free to pick "high EV caster", it is not that different from AC 23 and EV 24.
According to your poll, HO in plate that uses sticky flame isn't "heavy armour melee" because "heavy armour melee" says "no killing with conjurations/hexes/summoning".
Sticky flame is exception and I don't think it can count as conjurations, it cannot attack monsters at range and can be treated as a special melee attack. I didn't want to add options for "high AC with Sticky Flame", "high EV with conjure flame" or "FDA with Call Imps)
If we ignore that problem and assume you meant "no conjurations over level 4", what if the HO uses fireball instead? What about bolt of fire?
Caster in both cases.
For example, if I were to put together a poll in which I divided characters into "characters that know Ice, Fire, and Poison spells" and "characters that use Earth, Air, or no magic", it would be correct to point out that these are bad categories because they don't capture meaningful differences between characters.
I meant school which can kill monsters: hexes, summoning and conjurations (this includes air/earth/fire/ice/poison/necromancy). But not translocation/transmutations/charms.