Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Deep Dwarf heal patch
- Code:
This is my first time submitting a patch, apologies if this is in the wrong place etc.
-------------
Remove DD passive HP healing. This includes TSO, Makhleb and
Jiyva HP healing. (MP gain still works for TSO and Jiyva). Also, remove
healing from vampiric drain and vampiric weapons (they still damage the
monster, but don't heal).
Instead, DD get 50% of their max HP whenever they visit a new dungeon level (suggested by KoboldLord). DD can heal with consumables, namely wands, potions and Elixir card. Trog/Ely/Ru active abilities still work, because they are "consumables" which cost piety or drain. DD do not start with a "wand of heal wounds (5)", instead they start with 5 heal wounds potions. Device recharging is still kept for flavour reasons, but perhaps should be eliminated.
This will remove the scummy and boring aspects of DD while opening them to a wider variety of gods.
See also Tavern discussions:
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15838&p=216561&hilit=koboldlord#p216561
and
https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15161&hilit=elyvilon
- For this message the author bel has received thanks:
- rockygargoyle