Bim wrote:It just seems a bit weird to gain some experience and suddenly gain skills that I didn't use/have before the fight?? Especially conjurations which I hadn't used atall (unless freeze is now a conj or memorizing uses that skill?)
Well, as I said, there's probably bugs, and this certainly does look like one. This is not the intended behaviour.
edit: no wait, I've figured it out. Start a MfIE, and in the skill menu press * to show all. You'll see that 6% of your XP will go into conj.
Now, let me explain how this work. In automatic mode, the game keeps track of the last 100 uses of skills, and will use that to determine what skills to train. In the beginning of the game, I initialize the queue with random values weighted using the starting skills. But I'm not using the starting skill levels, I use the starting skill points. IE usually start with level 1 in conj, but since Mf have a -2 aptitude, they don't get enough skill points to start at level 1. But they still get some skill points.
Starting with an empty queue wouldn't be better. It means if you start by stumbling on a trap, you immediately get 100% training in trap. Then you walk around a bit and it goes to 50/50 for T&D and stealth. I think initializing the exercise queue based on the starting skills is more natural. It might be better to skip unknown skills to avoid learning them without using them. You'll still train your level 3 Ice skill for a while even if you don't use it, but I don't think it's a big deal. Besides, it's rare not to use your starting skills!
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...