Friday, 19th June 2015, 14:23 by nago
+1 About teleportitis being very bad - in zot:5 is probably the worst thing you can have: I recently had a extremely powerful char who landed in one of the lung a couple of time before grabbing the orb - and nobody likes to see 3 or 4 oof and aliches at same time - and what's worse, after I grabbed the orb I was forced into the orb chamber like 6/7 times, a couple even with stairs in sight. Almost got killed by that, despite the power of that fellow and survived only through heavy use of consumables .
And the fact is often said rmut isn't necessary against oof it's because most of time they are only in Zot:5 lungs and usually only some (like 2, or 3) needed to be faced.
If applying the tactics mentioned by Sar and Bart, it's extremely unlikely to get lots of mut (unless having a underleveled char, but in that case I'd be still more scared of fireball and bolt of fire). And then usually some cure muts pots are avaiable, often more than necessary. Even if cure muts aren't enough, most of bad mutations have very limited and secondary effects - enough resolved\balanced though object or consumables - to let win a good developed char without too much hassle.
Then yes, it's possible to play some corner case, like getting stairs in zot:1-4 in a vault filled by oof, not having rmut nor cure mut pots and getting some extremely wicked muts which can outright fuck your char (like teleportits, or berserkitis and so on) if missing the right piece of equipment. But that's despite being possibile, it can happen so rarely, I wouldn't worry about getting rmut (or more cure mut pots) before entering in zot, but only if spotting\getting a situation in zot that makes clearly desirable to find either of two.
screw it I hate this character I'm gonna go melee Gastronok
- For this message the author nago has received thanks: 2
- Lasty, Sar