KoboldLord wrote:we'll instead have people simply not bother to comb through pages and pages of individual threads before they ask the question they want answered
What about using the search? I know the feature is lacking a bit, but my point is that this thread is not helping at all.
Happy Corner wrote:There's no reason it can't be both, for maximum convenience - a searcher could find their answer by going either to the FAQ or to the topic page in question. I've already started updating the FAQ page on the wiki and sorting the questions from this thread (with the most authoritative answers) into categories. I should be done in a little while...
That's really great, thanks a lot for doing that!
glyphic wrote:When I auto travel, the game switches from my bow of evasion in slot 'a' to a normal axe in slot 'b'. Why is it doing this, and is there a way to turn it off?
Looks like a bug in the new auto_switch feature. Please, report it on mantis.
Caethan wrote:It's actually slightly more useful than that, because Tornado damage is linearly proportional to the number of turns remaining in the Tornado. So the last turn of Tornado hits very softly compared to the first turn of a newly cast Tornado.
This isn't true. Tornado's damage just scale with the turn duration, so that total damage is the same regardless of your speed. The very last turn can have lower damage if tornado expires mid-turn, but all the previous turns should deal equal damage as long as they are of equal duration.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...