dowan wrote:Quaffing from sparkling fountains was removed because it tempted new players to do something stupid, or something along those lines.
Do you have a source for this?
From my perspective, sparkling fountains were
quite a lot more complicated than mutagenic chunks. They, like other fountains, were also pretty weird; who would expect that the 'q' key, which in all other circumstances brings up the inventory quaffing menu, would interact with these very specific terrain features? Nethack players, probably. (Boo! Hiss!)
Mutagenic chunks, in contrast, are simple, clean fun.
dowan wrote:Also, why doesn't mutagenic meat give nutrition? At least then there'd be the edge case of a starving character forced to eat mutagenic meat to survive.
Beats me.
(That being said, I don't think we have any desire to incentivize people to eat purple meat; plenty of people already do so, for reasons of 'fun', whatever that is. Might be nice to make them give nutrition for consistency, but I'd neither expect nor want that to actually change player behaviour.)
e: actually, them giving nutrition would probably mean you couldn't eat them unless you were hungry, which would be annoying for people gobbling down the purple. so perhaps best to leave it as-is.