CIP: Trying for Dg win


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Halls Hopper

Posts: 66

Joined: Sunday, 10th February 2013, 21:40

Post Wednesday, 3rd June 2015, 14:18

CIP: Trying for Dg win

Well, bad player back again for a little feedback. I've managed through brute force (playing a ton of games) to win all but Dg, Fe, and Op. I'm once again trying for a DgIE (which, I know, should be easy according to most people here) and thought I'd post the character just to see what others had to say. I'm at about the point where a lot of my Dg's go off the rails -- rune branch time -- so instead of plowing ahead, I'm posting here first. Spent a lot of the game so far with the whip of elec and no weapon skill, just because I hadn't found much else. Not much by way of high-powered conj either so far. In Spider right now and feeling that "on the edge" feeling that usually means I'm a little underpowered at the moment.

  Code:
Strat the Nimble (Demigod Ice Elementalist)        Turns: 57569, Time: 03:30:51

Health: 123/132    AC: 17    Str: 15    XL:     15   Next: 98%
Magic:  28/35      EV: 24    Int: 27    God:   
Gold:   2739       SH:  0    Dex: 16    Spells: 9 memorised, 11 levels left

rFire  + . .     SeeInvis +     a - +1 whip (elec)
rCold  + . .     Clarity  .     f - +2 robe {rC+}
rNeg   + . .     SustAt   +     (no shield)
rPois  +         Gourm    .     N - +0 helmet
rElec  .         Spirit   .     F - +1 cloak of Tulips {*Contam rF+ Int+2 SInv}
rCorr  .         Warding  +     t - +2 pair of gloves
rMut   .         Stasis   .     M - +2 pair of boots
MR     +....                    B - brooch of Shielding {Ward rN+ AC+4 EV+4}
Stlth  ++........               q - ring of poison resistance
                                n - ring of wizardry

@: repel missiles, somewhat resistant to hostile enchantments, unstealthy
A: high mp 1, sense surroundings 1, sustain attributes
a: no special abilities


You are on level 1 of the Spider Nest.
You are not hungry.

You have visited 5 branches of the dungeon, and seen 29 of its levels.
You have also visited: Labyrinth, Ossuary, Bailey and Ice Cave.

You have collected 2964 gold pieces.
You have spent 225 gold pieces at shops.

Inventory:

Hand weapons
 a - a +1 whip of electrocution (weapon)
 b - a +0 blowgun
 g - a +2 eveningstar of holy wrath
Missiles
 d - 966 stones (quivered)
 k - 6 curare-tipped needles
 m - 65 poisoned needles
 U - 5 throwing nets
Armour
 f - a +2 robe of cold resistance (worn)
 t - a +2 pair of gloves (worn)
 F - the +1 cloak of Tulips (worn) {*Contam rF+ Int+2 SInv}
   (You found it on level 15 of the Dungeon)   
   
   It affects your intelligence (+2).
   It protects you from fire.
   It lets you see invisible.
   It causes magical contamination when unequipped.
 M - a +2 pair of boots (worn)
 N - a +0 helmet (worn)
Magical staves
 G - an uncursed staff of wizardry
Jewellery
 n - a ring of wizardry (left hand)
 q - a ring of poison resistance (right hand)
 s - an uncursed ring of teleportation
 u - an uncursed amulet of clarity
 B - the brooch of Shielding (around neck) {Ward rN+ AC+4 EV+4}
   (You found it in a labyrinth)   
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It affects your AC (+4).
   It affects your evasion (+4).
   It protects you from negative energy.
 I - an uncursed ring of flight
 T - a +4 ring of dexterity
Magical devices
 o - a wand of digging (14)
 z - a wand of draining
Scrolls
 e - 5 scrolls of identify
 r - 4 scrolls of teleportation
 y - 2 scrolls of magic mapping
 A - a scroll of fog
 D - 5 scrolls of recharging
 J - 3 scrolls of remove curse
 Q - 5 scrolls of enchant armour
 Z - 2 scrolls of enchant weapon
Potions
 h - 5 potions of curing
 i - 7 potions of brilliance
 j - 5 potions of berserk rage
 l - 2 potions of magic
 v - 3 potions of cancellation
 w - a potion of invisibility
 C - a potion of agility
 E - a potion of ambrosia
 H - 2 potions of cure mutation
 O - 2 potions of flight
 Y - a potion of resistance
Books
 S - a book of Unlife   
   
    Spells                             Type                      Level
    a - Recall                       Summoning/Translocation       3
    b - Animate Dead                 Necromancy                    4
    c - Control Undead               Necromancy                    4
    d - Cigotuvi's Embrace           Necromancy                    5
    e - Death Channel                Necromancy                    6
    f - Simulacrum                   Ice/Necromancy                6
Comestibles
 c - 10 bread rations
 W - 6 fruits


   Skills:
 - Level 12.0 Fighting
 + Level 9.7 Maces & Flails
 - Level 2.0 Armour
 - Level 12.0 Dodging
 - Level 1.7 Stealth
 - Level 11.6 Spellcasting
 - Level 5.0 Conjurations
 - Level 2.7 Charms
 - Level 8.0 Summonings
 - Level 5.0 Translocations
 - Level 11.4 Ice Magic


You have 11 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Freeze                Ice            ####         1%          1    None
b - Throw Frost           Conj/Ice       ######       1%          2    None
c - Ozocubu's Armour      Chrm/Ice       ######..     1%          3    None
d - Summon Ice Beast      Ice/Summ       ######..     1%          4    None
e - Throw Icicle          Conj/Ice       ######..     1%          4    None
f - Condensation Shield   Ice            ######....   1%          4    None
g - Repel Missiles        Chrm/Air       ###...       1%          2    None
h - Swiftness             Chrm/Air       ###.....     1%          2    None
i - Passage of Golubria   Tloc           N/A          2%          4    None


Any thoughts, anyone? Thanks.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 3rd June 2015, 14:23

Re: CIP: Trying for Dg win

Don't you have a +3 ring mail or TLA? Your spells are at 1% and with Str 15 you can easily wear it.
Consider training Necromancy for Animate Dead and eventually Simulacrum

Halls Hopper

Posts: 66

Joined: Sunday, 10th February 2013, 21:40

Post Wednesday, 3rd June 2015, 14:26

Re: CIP: Trying for Dg win

I'm sure there's ring mail lying around -- I've been avoiding it in favor of Ozo's Armour so far. I've never been sure which way to go with this -- armor all the time is probably better than armor I have to cast on and could lose, but when to switch remains a tough one for me (again -- bad player, admittedly).

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 3rd June 2015, 14:30

Re: CIP: Trying for Dg win

Strat wrote:I'm sure there's ring mail lying around -- I've been avoiding it in favor of Ozo's Armour so far. I've never been sure which way to go with this -- armor all the time is probably better than armor I have to cast on and could lose, but when to switch remains a tough one for me (again -- bad player, admittedly).


Oh, right, ignore my "advice" then. Funny, I wondered why your Ice is higher than Conj, realized it is due to Ozo Armour and next thing I did was to advise you switching to incompatible armour :)
Last edited by Sandman25 on Wednesday, 3rd June 2015, 14:44, edited 1 time in total.

Halls Hopper

Posts: 66

Joined: Sunday, 10th February 2013, 21:40

Post Wednesday, 3rd June 2015, 14:39

Re: CIP: Trying for Dg win

No worries -- I appreciate you taking the time to respond.

For this message the author Strat has received thanks: 2
Sandman25, Velikolepni
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Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Sunday, 7th June 2015, 16:07

Re: CIP: Trying for Dg win

I would look for steam dragon hides/ troll hides. SDA would be preferable, but troll leather is still good and much easier to find. Pick up blink if it is avalible, you have plenty of spell levels left. When I played my Dg that splated after getting 14 runes, I found the game just kept getting easier after I cleared lair, but I was playing DgMo... Good Luck!
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

Halls Hopper

Posts: 58

Joined: Thursday, 27th February 2014, 03:07

Post Sunday, 7th June 2015, 18:43

Re: CIP: Trying for Dg win

I had an easy run with a demigod summoner in ring mail with all points in INT. I trained long blades right away and modestly leveled stealth to help get distraction stabs off my summons. In mid-game I transitioned to support magic, getting invis and silence. Haste was just a nice-to-have and Cblink was a bad call for 5 runes.

High-level summons are underwhelming for the investment, and by the time you get them you run into enemies with abjuration. I don't think conjurations are a particularly good choice for demigod either, because their strength allows decent armor and their HP allows toe-to-toe survivability.

If you're struggling with demigod, you may be too reckless, relying on gods to get you out of trouble. I don't know if this is the case.

Cocytus Succeeder

Posts: 2191

Joined: Sunday, 18th December 2011, 13:31

Post Sunday, 7th June 2015, 23:35

Re: CIP: Trying for Dg win

Summons are more like a total broken school in crawl than underwhelming, at least if speaking about MM, hydra, xxx - I've no enough experience with dragons call to valutate it.
MM alone can win easily a 3 rune game and with players tanking/supporting the summons well.. It's more lolz. Most probably it's the most broken lv.6 spells to get for every kind of build.
And actually I very suggest DgSu because they can easily get high spell power on single/double school spells and canine/mm/hydra respectably at high level are just ridiculous (have you ever seen what can do a sphinx? Especially when you can get it before first lair branch?)
Plus dg with conjuration are a good for the same reason (high spell power) and they can get medium /heavy armour with lv5/6 spells due their high stats
screw it I hate this character I'm gonna go melee Gastronok

For this message the author nago has received thanks:
Sandman25

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