partial wrote:why do you people hate flavor?
don't you guys wanna eat dungeon pizza?
First off, the idea that Crawl is losing some significant amount of flavor is a criticism meme I will never understand. If you go into your bedroom, light 13 sexy elf-shaped candles, and summon duvessa, his ghostly presence will hang there in your room and talk about how in every version, far more goes
into crawl than comes
out of the game. Every time someone suggests removing something, a whole chorus shows up to decry the flavor cost, yet Crawl still remains an enormous game filled to the brim with stuff, great stuff, all of it lovingly described and given cute individual quotes and pleasant tiles.
People aren't annoyed with flavor; they're annoyed with the time that gets wasted every time you have to pick something to drop from your inventory so you can pick up chunks again, and how that process repeats itself every time autoexplore auto-picks up something while your existing chunks rot away. Or how there are so many food types that are
mechanically indistinguishable (except for a time cost that is only relevant if you don't know what you're doing!) and remain because, I don't know, "Royal Jelly" sounds funny in German or something, or because we like to pretend that Spriggans really struggle to stay sufficiently well-fed. Or they don't think a tepid joke like "the fabled Pandemonium Pizza!" is funny enough to merit an entire item that takes up its own item slot, or etc.