Swamp Slogger
Posts: 172
Joined: Thursday, 1st September 2011, 00:21
New Species: Imp (playable implementation)
Code is available at https://gitlab.com/TomConrad/crawl-playable-imps/commits/master .
This comes from my son Tom, who thought a playable imp would be fun and took it upon himself to put it together. There was a proposal for imps some time back on GDD but this one is different.
We've playtested some and they're fun if you can stand the teleportitis (which is kinda the point). It makes for an interesting challenge https://crawl.develz.org/tavern/viewtopic.php?f=23&t=15358 and sets the species apart in gameplay. You will get yoinked into hairy situations sooner or later.
Suggestions and comments are welcome. Tom doesn't actually know C++ (and neither do I) so some things might be out of his reach.
Innate Abilities, Weirdnesss & Mutations
Teleportitis 2
Shoutitis 3
Blink 2
Regen 1
Little
-20% HP
Immune to poison
Immune to negative energy
Immune to pain and torment
rF+ and rC- at XL 7
Permaflight at XL 14
Aptitudes
Melee:
Fighting +2
Short Blades 0
Long Blades 0
Axes -2
Maces & Flails +1
Polearms +2
Staves -1
Unarmed Combat 0
Ranged:
Bows -2
Crossbows -2
Throwing +1
Slings +1
Defense:
Armour -2
Dodging +3
Shields -2
Magic:
Spellcasting -1
Conjurations -1
Hexes +1
Charms -1
Summonings +1
Necromancy 0
Translocations +2
Transmutations -1
Fire Magic +2
Ice Magic -2
Air Magic -1
Earth Magic -2
Poison Magic -1
Other:
Invocations +1
Evocations 0
Stealth +2