WalkerBoh wrote:Killing them is my preferred method.
Mine, too, but for some chars they are a right pain in the ass. Didn't play ranged since the revamp but I remember eyes often surviving one hit and getting in a malmutate in return.
Same with thrown weapons, the wild damage variance is just too unreliable without portal projectile and something to block.
Last char had Orb of destruction, glaciate and LCS. There was an annoying point beyond glaciate/LCS range where ood takes 2 turns to arrive and eyes could still stare at me(stepping back just delays having to deal with them).
I remembered high powered butterflies completely surrounding a char, but apparently I was wrong. Took 2 malmutates right after summoning(bounced off rMut, but still).
xentronium wrote:It's overkill, but the Tomb card should do it.
The tomb card can go and do what it does best on a wheelbarrow full of tiny monkeys. Killed me just yesterday(ok not exactly the only reason + I should know better than to take anything on the wiki at face value).