Lair Larrikin
Posts: 16
Joined: Friday, 13th March 2015, 23:09
A New Angelic Branch
1- It makes otherwise incredibly rare creatures more present in the game.
2- It increases the diversity of enemies the player fights in the endgame. Most of the endgame usually contains unholy beings, so adding this would have to make people adapt to the new enemies (especially if undead or otherwise unholy themselves).
3- It makes more sense than a random floor in an otherwise completely unholy branch. (I personally think it should be removed in conjunction to that.) Is it supposed to be an outpost where the angels plan their assault on evil?
There should also be several holy monsters introduced so there can be enough material for the branch. I think that one thing that could make this branch unique is the inability to bribe it with Gozag. Any attempts to bribe the angels will instead anger them and cause them to get might on sight. Another unique thing could be the 3 good gods (if you don't worship one) periodically unleashing holy wrath on you for trespassing. (This becomes considerably worse if you worship an evil god and drastically worse if you are undead or demonic.) They won't mind as much if you enter with sufficent piety (although some of the monsters will still attack). If you are an unholy creature or otherwise affiliated with evil, your regeneration could stop or slow down, respectively, so zombies, demons, and evil god worshippers should come in with ways of regeneration (Makhleb would be the best choice in this situation, with healing powers for killing.)
Adding a new angelic branch would strengthen the presence of otherwise almost never seen enemies, increase diversity in endgame opponents, and put angels in a better spot than a dimension housing the demons they hate. If you have any suggestions, feel free to post.
- For this message the author Ferociousdragon has received thanks: 4
- Arrhythmia, Brannock, hannobal, mechanicalmaniac