Thursday, 12th March 2015, 13:43 by bcadren
I think the only people affected by the OOD timer punishment are those that intentionally wait that long. Mummyrobin (challenge) was a semi-popular meta for a bit and it actually is a fun/difficult challenge. (You aren't allowed to leave each dungeon floor until monster generation stops.) Means putting up with stuff like Ogre bands (Ogremage leading several two-headed and normal ogres), Mottled Dragons, Vampires and general late D stuff on D:1. With only what you have on D:1. It's actually an interesting (though nearly impossible) challenge. Those are probably (literally) the only people to stay there long enough.
As someone who once scummed HELL for XP (got the early Hell gate in Lair; decided to go in, couldn't beat what was in the vestibule ended up caught in a corner, went into Geh and scummed the Fiends and undead spawned by effects. (Melee character what was in the vestibule was too much at once; hand to hand with single fiend was fine; and staying in small room prevented too many spawns coming at once). If there is a way to scum it; people will scum it WHEN THEY HAVE TO. Scumming is really boring though and is probably it's own punishment without trying to come up with a system to prevent it. I mean does anyone say their favorite part of final fantasy was grinding trash mobs for XP? hah. Grinding hell can be somewhat efficient for the fiend spawns, if you have a way to deal with the rot and attribute loss. I suppose so can wandering the abyss or clearing pan floors. But the efficiency of trying to grind on the random spawns on a normal dungeon floor is WAY TOO LOW to be counted. You'd either need to go into the harder spawns sooner (now a feature instead of a punishment) or spawn the trash much more frequently to be noticeably anything other than a waste of time.
If you want to make random monster spawning more interesting, do it. But do it in such a way it affect the normal game and isn't some shadow 'punishment' that no one sees. I don't think it needs to be removed though. Wandering monsters and extra things showing up to make a battle more tense are interesting, not boring.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}
- For this message the author bcadren has received thanks:
- mechanicalmaniac