Sar wrote:Well, you were in the first post in this thread. I don't really care about one-shot theory, I just think that using heavy weapons in the early game is often both valid and good even if you can't swing them fast enough.
I agree, but you do have to keep a larger safety margin of HP when using them. To be good, it not only needs to deal more damage per aut, the advantage in damage must be large enough that it makes up for that.
For example, suppose your max HP is 133 (an xl 13 ogre with 10 fighting), and you're interested in improving your ability to fight a komodo dragon (max damage 34). With a fast weapon, if you're willing to burn a scroll of blinking, you can fight up until 35 hp before you have to blink away. This gives you 133-35 = 98 hp with which to fight. With a slow weapon, you could potentially die at 68 hp, so 100% safety would be to stop fighting at 69 hp, giving you 133-69=64 hp in which to fight - just under 2/3 the amount of hp you had available with the fast weapon. The slow weapon needs to be at least 98/69 = 153% as good as the fast one in order to be worth that.
Now, it's quite unlikely you would actually die from 68 hp, so maybe a more realistic cutoff would be 60 hp. That gives you 73 hp in which to fight. So the slow weapon needs to be at least 98/73 = 134% as good as the fast weapon, in order to be worth it.