Vestibule Violator
Posts: 1533
Joined: Thursday, 16th December 2010, 20:52
Enslave + Inner Flame is seriously way too much fun!
First, Inner flame is just fun, but dangerous. Being a spriggan plus having Blink help to create the needed distance.
Enslave is super awesome because it turns your inner flamed enemy into a lethal kamikaze machine - and you can actually tell the monster itself to run away from you toward the other monsters, which also solves the distance issue.
In addition:
Air Strike is awesome for detonating an Inner Flamed enemy because it has smite targeting, so you can actually set them off in the middle of a mob when you don't actually have a clear line of fire
In turn, Summon butterflies becomes more useful with both Inner Flame and Air Strike, because you can create your butterfly shield and still have offensive capability.
Conjure Flame and Mephitic Cloud add further to the "battlefield control" toolkit.
In short, I'm just having a lot of fun with this because rather than just being a straight up blaster where every problem is solved with whatever blasting spell is appropriate, each encounter becomes a somewhat unique tactical puzzle that can be solved by using the above-mentioned spells in different combinations.
The only thing that was disappointing is that you can't inner flame your own summons. But I can see that that might just have been too much fun.