@roderic : Makes me think of Calvin and Hobbes; "This is such a great club!".
Anyways, I was unclear. I mean that STR/Size should let you move through hostile monsters as if they were friendly summons, not trample them. I agree that trampling would be awful.
I'm not sure that having STR breakpoints is necessarily awful, especially if the breakpoints are natural to most people anyways, like 5s or 10s. Still, if STR breakpoints prove too cumbersome, this idea could still be implemented entirely based on size.
I think something like this list below would be reasonably intuitive (and teach new players about sizes). Lets say that a STR breakpoint or being a larger size lets you displace smaller things.
- 10 STR or next size up = displaces -2 (felids) or smaller
- 15 = displaces -1 (kobolds)
- 20 = displaces 0 (humans)
- 25 = displaces 1 (trolls)
- 30 = displaces 2 (death yaks)
Giants and dragons cannot be pushed or pulled, (or filed, stamped, indexed, brief, debriefed, or numbered!)
Monster sizes range from -3(tiny, bees) to +3(Giant, Giants), and player species range from -2(Little, Spriggans) to +1(Large, Nagas) with forms providing the full range, according to LearnDB,.
Obviously you could shift the displaceable size if 10 STR - Kobolds is too strong to 15 STR - Kobolds.
As far as buttons go, Alt+Dir is unused. I completely forgot about long travel.
I'm not entirely convinced that full reciprocity would be totally annoying. My feeling is that it would be terrifying. Even so, if it is determined that it would merely be irritating, then players could remain immovable, and players and monsters could displace smaller,weaker monsters.
Human kind cannot bear very much reality.
TSE