Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Dis Charger
Posts: 1949
Joined: Monday, 18th February 2013, 07:59
Location: France
learndb wrote:elemental staff[1/3]: A +3 staff (not quarterstaff) {rElec rF++ rC++ MR++ AC+5}. On melee attacks, rolls two (evocations/27) checks, and if either succeeds, it does an extra 9+1d15 damage that randomly checks one of rF, rC, rElec, AC.
learndb wrote:staff[1/3]: (staves; +5 acc / 5 dam / 1.2 base delay / 0.6 min delay)
learndb wrote:quarterstaff[1/1]: (staves; +3 acc / 10 dam / 1.3 base delay / 0.6 min delay; two handed)
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Shoals Surfer
Posts: 329
Joined: Tuesday, 7th May 2013, 17:09
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
ackack wrote:Elemental staff kills stuff just fine, for the most part. Probably I would carry a lajatang for the odd things like crystal guardians or OOF that would present a problem.
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
njvack wrote:ackack wrote:Elemental staff kills stuff just fine, for the most part. Probably I would carry a lajatang for the odd things like crystal guardians or OOF that would present a problem.
The lajatang will probably also kill the rest of the things just fine, too.
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
XuaXua wrote:Can / should you use a shield with elemental staff? Probably would affect the lajatang swapping.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
XuaXua wrote:Aren't there some weapons that can be used 1- or 2-handed and are more effective 2-handed? Is trident/trishula one of those? I thought we had a bastard sword at some point.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Remove HANDS_HALF.
author elliptic <hyperelliptical@gmail.com>
Tue, 15 Jan 2013 22:43:39 +0000 (17:43 -0500)
committer elliptic <hyperelliptical@gmail.com>
Tue, 15 Jan 2013 23:01:17 +0000 (18:01 -0500)
commit bcabc470e91cf72fe675463c870a06f3caf5e48c
tree 156b795d3765211dc6f01cc090743bf5e49320a9 tree | snapshot
parent 7f4492e595a2fa7246af8f24f2ef2b0a4815fc63 commit | diff
Remove HANDS_HALF.
1.5-handed weapons were supposed to be differentiated from 1-handed weapons
by having larger penalties to accuracy, damage, and delay when used with a
shield with not enough Shields skill. This was not a very large difference,
especially since it disappeared after raising Shields skill; the main
effect was making trident + shield less good in the early game for
fighters. And confusing players, of course.
In fact, bugs were present ever since 0.10 that meant that 1.5-handed
weapons actually had the same penalties to damage and delay as 1-handed
weapons. So instead of putting those unnoticeable penalties back in, let's
remove HANDS_HALF. A couple notes:
* This commit shouldn't change which weapons are usable with a shield for
any race. This required refactoring the code and changing some weapon
sizes, but those sizes are only used to determine handedness and
wieldability anyway. This is how the weapon sizes are currently used
for one-handed weapons:
- SIZE_LITTLE one-handed weapons are one-handed for everyone
- SIZE_SMALL one-handed weapons are two-handed for spriggans only
- SIZE_MEDIUM one-handed weapons are two-handed for all the small races
* Blowguns no longer have a small penalty for being used with a shield.
This can be added back in if desired, but it was previously implemented
using HANDS_HALF and seems fairly unimportant.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
duvessa wrote:Unfortunately there's still an arbitrary set of 1-handed weapons that turn into 2-handed weapons if you're a small species, for no apparent reason.
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 20 guests