Gods, I love this game


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Sar

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Post Wednesday, 7th January 2015, 14:28

Re: Gods, I love this game

I liked a lot about Diablo 2: gorgeous 2D art, music, classes, fun abilities, cinematics, but the drop system where you need to farm bosses to get legendary equipment to be able to farm those bosses on higher difficulties and more efficiently is pretty fucking awful in my opinion (obviously, thousands of Diablo fans disagree) and I am glad Crawl is nothing like it.

Edit: well, I guess you can say don't need to farm to complete the game on Normal and probably Nightmare, so yeah. But I still don't see why'd you prefer its drop system to Crawl. I'm pretty sure I've gotten mostly crap from killing the bosses once.

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Post Wednesday, 7th January 2015, 15:10

Re: Gods, I love this game

The thing about games like Diablo 2 is that if you come to the game as a 'min-maxer', you look at the skills/items on wikis and say "I want to create a build X". With that build in mind, you figure out what skills you need, what items you need and then level/farm/trade to build up that vision. You can play it as a game of discovery and adaptation (especially in the earlier parts), but it's definitely not the optimal approach for that game, so the developers have to tune the difficulty of 'end-game' content to remain challenging to the min-maxers.

Crawl, on the other hand, is a game about scarcity (well, somewhat.) You only ever get access to a subset of available resources in a given game, which means you have to adapt to whatever is available. This is a completely different kind of game and it strongly depends on the scarcity of 'drops' to make it work. The more you dole out, the more you reduce the game to min-maxing within the scope of its full resource set, which is going to have fewer 'optimal solutions' than within paths that are restricted to subsets of the available loot space.

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Post Wednesday, 7th January 2015, 15:20

Re: Gods, I love this game

Aule wrote:There is a reasonable expectation that the discussion prompted by my comments will pertain to the actual content of those comments, rather than being based on an erroneous interpretation of the comments. I know I'm speaking English, and I know I'm doing it well, so when the topic goes completely in a direction away from my comments, when those comments are the impetus for response, well, you can see how that may be frustrating, I am sure.

Being frustrated is fair game, and I'm not trying to say otherwise, but no one here is under obligation to respond (or even respond constructively) to anyone else. People are going to post what they want to say, not what you want them to say. If you think the thread is going off track due to a misunderstanding of what you wrote, it makes sense to try to clarify what you meant, and maybe that'll prompt responses that are closer to what you wanted.

I mean, you can choose to feel how you want about whatever happens, but if you need every person to respond constructively to every idea you post in every thread you post in in order to be happy, you'll be unhappy more often than not.

Aule wrote:
Lasty wrote:In this case, the proposal seemed to me to be an expression of a preference for a strikingly different loot design philosophy, one that resembles casino games like Diablo...

I've been shaking my head at the irony of this, and it deserves a reply. I played Diablo a lot, and Diablo II especially. I also frequent a casino locally. I'm going to tell you that Crawl leaves me feeling gutted like the casino does, and like Diablo never did. That's the whole point of my initial complaints about parsimony. The way the loot is structured is having the same result on my senses as a slot machine on a Native American reservation casino does, which is to say, I'm far more often left feeling robbed with no joy than otherwise.

You talk about replayability, but Diablo II is still played online by thousands every single day, and countless more in single-player, and it is nigh on fifteen years old, with only few and infrequent updates. I believe that is because it offers more choices, and more variation. You can play softcore or hardcore. You can play and win with any build. If you find things too easy, you can make it harder by playing ironman or naked, and doing it in hardcore. I'm certainly not saying to make Crawl like Diablo, but philosophically, when I walk away from a game I think it's better to retain a sense of enjoyment rather than an incensed frustration at plain and common bad luck. I don't think such notions should be treated as heresy, that's all.

It sounds like your experiences are really different from mine. I've also played a fair amount of Diablo and Diablo II, and I quit once I realized that I wasn't actually having fun. I was grinding so that I could get the gear/XP I needed to grind bigger things to get even better gear. The whole game was designed around the constant escalation of loot and XP, loot and XP, and once you realize that you also realize there's never a point where you actually stop grinding and use all the stuff you got to play a non-grindy game. Also, while "you can play and win with any build" is probably true on Normal for all but the worst builds, there are a remarkably small number of good long-term builds, and it's very easy to waste a skill point permanently -- unless that changed sometime after 1.10. Overall, the core gameplay mechanic of D2 is finding loot, and so it makes perfect sense for the game to have very structured payout rates.

It's true that Crawl is more like the casino from the perspective that both can leave you with no tangible reward for the time you've spent; Diablo II on Hardcore is the same. Diablo II on Softcore does not have that feature, because there's no possibility of meaningful loss in Diablo II on Softcore. If meaningful loss leaves you feeling gutted, then I would strongly recommend that you avoid both casinos and Crawl.

The reason I compared the Diablo franchise to a casino in contrast to Crawl is that the Diablo franchise is, like a casino, engineered to be a fundamentally empty experience which keeps you engaged -- it offers a minimal level of gameplay based around the hope that something which could reward you will actually reward you. Both are effectively shiny, pleasant Skinner boxes. Crawl is not a Skinner box -- or at least not more so than the majority of video games -- in that the fundamental premise is that you'll have an interesting experience playing the game, and not that playing the game will give you rewards. No matter what happens, the game will end and your character and its loot stop existing. Your avatar will wander through a dungeon that neither it nor you, the player, have seen before, and you will adapt to the vagaries of this unique dungeon. Part of adapting to these vagaries is handling cases where the loot your avatar finds far exceeds your expectations, cases where it falls way below your expectations, and cases where it is fine, but simply different from what you had hoped for. That adaptation is interesting. What's boring to me is how in Diablo II, the guides for each build (and while there are many builds, most people are doing a build, planning out level 80 skill points from level 1) also specify which equipment you should use, usually using top-end uniques and sets that require hours of grinding to acquire -- an almost complete lack of adaptation.

I don't see any way that the loot generation plan you proposed would help Crawl become a better game. Right now the primary reward for defeating a dangerous monster is that the monster will not kill you or endanger you, and the primary reward for defeating a dangerous vault is the experience of doing so. I think that promotes good, non-treadmill gameplay.

That I disagree with your opinion about what contributes to a sense of enjoyment doesn't mean I'm calling your opinions heresy. It means I'm disagreeing with you. You need to be able to tell the difference. When mere disagreement starts talk about heresy, you're going to find yourself getting ignored pretty quickly.

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Post Wednesday, 7th January 2015, 16:10

Re: Gods, I love this game

Actually, some of the reasons I enjoyed Crawl and Diablo are similar - building a character, finding randomized loot, defeating plenty of monsters without much of the plot nonsense. Crawl is much less of a treadmill, though, which I greatly appreciate - a bastard sword you find on D:5 will serve you till the endgame and beyond, if enchanted right, and you don't need to farm Donald for one.

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Post Wednesday, 7th January 2015, 16:19

Re: Gods, I love this game

To be fair, I do think that Action-RPG gameplay can be very engaging, as it can be exciting to mow down hordes of monsters with your skills. The process of planning out builds can also be very fun, at least while you're still learning the mechanics and discovering new things. They just don't hold my interest in the long run, though some folks, with different neural wiring, seem to enjoy them for longer. Crawl can be exciting too, though I find that if I'm getting too excited in crawl, I'm probably about to do something stupid and get myself killed. Crawl is a game that rewards staying calm and thoughtful, which is essentially the opposite of the desired gameplay experience from an Action-RPG.

Though, this is somewhat tangential to what Aule was discussing. As Lasty mentioned, the big differentiator is that when you 'lose the lottery' in crawl and wind up killed as a result, it can make you feel like you've actually lost something. However, regardless of which game you're playing, you're still investing your time. The big illusion here is the feeling that when you die in crawl, you've somehow 'lost' that time. In reality, the time is spent whether you 'win' or 'lose', so the key is whether you enjoy the experience of getting there. 'Losing is Fun' is not just a phrase to express masochistic bravado; it's a fundamental philosophy for gaming (and perhaps even living) that puts the onus on both developer and player to create an experience that lives up to the motto. As such, any change has to be considered in this light. If a change makes it easier to 'win', will it still be as fun to win? Conversely, will it still be as fun to lose? So, Aule, what exactly will be more fun about having more/better loot? It seems to me that this would ultimately reduce the number of interesting choices, but maybe you think that right now there are too many insurmountable 'dead ends' without better loot to overcome them?

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Post Wednesday, 7th January 2015, 16:26

Re: Gods, I love this game

Sar wrote:Actually, some of the reasons I enjoyed Crawl and Diablo are similar - building a character, finding randomized loot, defeating plenty of monsters without much of the plot nonsense. Crawl is much less of a treadmill, though, which I greatly appreciate - a bastard sword you find on D:5 will serve you till the endgame and beyond, if enchanted right, and you don't need to farm Donald for one.

Ditto, but for me, Crawl is actually playing the game that Diablo II feels like you're always grinding your way towards. It's all the fun aspects of a character progression game without the completionist timesink incentives in a classic CRPG or the grinding timesink incentives in an ARPG. Sure, Crawl still eats all your time, but to me it feels like time you spent doing something instead of preparing to do something.

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Post Thursday, 8th January 2015, 00:19

Re: Gods, I love this game

Warning, lots of talk about diablo II mechanics, because I liked diablo II:

Spoiler: show
I really enjoyed diablo II for a long time, and one of my favorite experiences on it was once I finally got a pure lightning sorc build up and running. Bots/Duping made the game a lot better because it was vastly more accessible - runes made for awesome currency in the expansion, but they were nearly impossible to farm yourself. Duping and trading for them was a lot more reasonable. I managed to get some lucky perfect drop that was worth a few high runes, traded it for an Infinity polearm, and was set. Playing in hell was a lot of fun, but doing it as a sorceress was very frustrating because monsters were outright immune to damage types...until you had infinity. The relevant modifiers there being the conviction aura and the -(45-55)% To Enemy Lightning Resistance. Conviction aura took a monster from 105% resistance (immunity) to 80% resistance (if you had an aura with -50% resistance - it varied based on the level of the aura). Yes, the math is right, 105% - 50% = 80%, trust me (resistances in diablo 2 were screwed up). With the right gear, the end game challenges were very appropriate and cool. I'm fairly convinced the resistances on monsters was put in by some data file engineer with little thought who really didn't understand all of the ways that players would end up trying to break the game data. For example, there's monsters who have several different levels throughout the acts which go from 150 to 170 to 190 resistance - which is completely meaningless, as any resist over 145 is exactly the same - unbreakable immunity. For some reason, lightning was the one element who didn't get creatures that did this - almost all lightning immune monsters had 100-120 resistance, which meant it was fairly easy to break immunity. There's some big color coded charts here: http://diablo.gamepedia.com/Immune_Mons ... Immunities

Basically, grind at normal level, get the gear to make nightmare appropriate, grind there, get the gear to make hell appropriate, then dominate hell and do the pandemonium events and beat the hell bosses. It's a good formula and is very popular. But it can go terribly wrong if you tweak the values the wrong way. Players should be able to notice tangible progress after playing for a certain amount of time, things shouldn't take extreme amounts of time to accumulate, etc. Diablo II's economy in general and rewards for legit players were too low, and the game was greatly helped by all the duping and botting that took place. I never did any myself, but I traded for items/runes which I'm certain had different amounts of legality, and that never bothered me. Not having infinity would have made the endgame much less fun. If anything, the biggest 'mistake' on the power curve was the sudden introduction of immune monsters in hell, how uneven immunities were (there's a night and day difference between a mob that's 105% resistant and one that's 145% resistant). Getting up to being able to farm the end of hell was something of a brick wall which most players only got over due to the inflated economy of dupes. Bring on the inflation, imho :)

This is an area most "free to play" mobile games goes too far in - you have to grind a lot to get anywhere, so that you'll pay to skip the grinding instead. Since I don't mind grinding much I'll still play them without paying anything, but it isn't what I'd consider ideal.

Regarding crawl (there's a point in here somewhere) it's nice to deal with scarcity and be unable to grind. It's a nice change from time to time - I also play starcraft which is similarly a game of skill. But there's room for both sorts of games - people are inherently drawn to progress and collecting things, and while that can be abused for greed (mobile games) it can also be done well. Diablo II did it pretty well, imho, although the duped runes helped quite a bit. When I play crawl I do tend to bend the dungeon to my will more often than I really adapt to it, because over time you can rely on a fairly wide range of common-enough items. You might not have them at the start, but you don't need much to get through the start, really.

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Post Thursday, 8th January 2015, 00:31

Re: Gods, I love this game

Now we're getting somewhere. To recapitulate; I suggested the following:

Aule wrote:Look, this is not a game design issue I'm talking about here so much as a simple balance one. Something places a monster. So that something could also place treasure accordingly. If the placed monster is red-text, then maybe that could increase the chance of better loot. Yes, they sometimes carry loot, and so say if it's gray-text, then that's all it has, but white gets a shot at something extra, yellow a better shot at something extra and even better, and red is guaranteed phat lewt. To me, that would be a motivation to engage in more dangerous fights.

dpeg later said this:

dpeg wrote:I do understand what you mean, though, and I've been suggesting that uniques always carry one special item. Don't get too excited: what I want is that Gastranok (always a great sight on a helmet-handicapped species because of **hats**) almost never carries a plain hat -- the slug mage should come with a glowing hat. I am fine if that'd be always just +1 whenever it is plain right now; my motivation is that a player knows a plain hat is mundane, but an enchanted hat could be anything between +1 and an ego item. At least for me, this would make me much more itchy to attack Gastranok earlier. (Similarly for other uniques.) There's a reason I restrict to uniques: these are rare and memorable; I definitely don't want to modify all of Crawl's loot geneation.

which was what I really meant when I wrote, "Something places a monster." I had in mind only uniques and their placement at random in the game, as I mentioned the two uniques I had just dealt with on that orc level, but I did not specify that I meant uniques.

To be clear, then, my proposal to modify Crawl is as follows:

  • Uniques have special treasure generation in addition to that which exists at present.
  • flavor text (dangerousness) determines whether another treasure will drop
  • Gray (harmless) uniques have zero added drops.
  • White (easy) uniques have a 25% chance of additional treasure, randomly selected, weighted toward low-tier items.
  • Yellow (dangerous) uniques have a 50% chance of additional treasure, randomly selected, weighted toward middle-tier items.
  • Red (extremely dangerous) uniques have a 75% chance of additional treasure, weighted toward acquirement-level items, but also including scrolls and potions.

Lasty wrote:
Aule wrote:
Lasty wrote:In this case, the proposal seemed to me to be an expression of a preference for a strikingly different loot design philosophy, one that resembles casino games like Diablo...

I've been shaking my head at the irony of this, and it deserves a reply. I played Diablo a lot, and Diablo II especially. I also frequent a casino locally. I'm going to tell you that Crawl leaves me feeling gutted like the casino does, and like Diablo never did. That's the whole point of my initial complaints about parsimony. The way the loot is structured is having the same result on my senses as a slot machine on a Native American reservation casino does, which is to say, I'm far more often left feeling robbed with no joy than otherwise.

It sounds like your experiences are really different from mine. I've also played a fair amount of Diablo and Diablo II, and I quit once I realized that I wasn't actually having fun. I was grinding so that I could get the gear/XP I needed to grind bigger things to get even better gear. The whole game was designed around the constant escalation of loot and XP, loot and XP, and once you realize that you also realize there's never a point where you actually stop grinding and use all the stuff you got to play a non-grindy game.

It's true that Crawl is more like the casino from the perspective that both can leave you with no tangible reward for the time you've spent... If meaningful loss leaves you feeling gutted, then I would strongly recommend that you avoid both casinos and Crawl.
The reason I compared the Diablo franchise to a casino in contrast to Crawl is that the Diablo franchise is, like a casino, engineered to be a fundamentally empty experience which keeps you engaged -- it offers a minimal level of gameplay based around the hope that something which could reward you will actually reward you...

I don't see any way that the loot generation plan you proposed would help Crawl become a better game. Right now the primary reward for defeating a dangerous monster is that the monster will not kill you or endanger you, and the primary reward for defeating a dangerous vault is the experience of doing so. I think that promotes good, non-treadmill gameplay.

Let me also be clear, here. I do not want Crawl to become a grindy game like Diablo. I totally concur that farming is not fun. The comparisons end here, though, because what I'm proposing cannot be "farmed." There is no farming in Crawl, because everything is placed at random, and nothing respawns. The uniques are going to get killed anyway. The issue is the reward. Like the song says (when paraphrased), "Baby, sometimes XP just ain't enough."

Jarlyk wrote:So, Aule, what exactly will be more fun about having more/better loot? It seems to me that this would ultimately reduce the number of interesting choices, but maybe you think that right now there are too many insurmountable 'dead ends' without better loot to overcome them?

Well, Jarlyk, yes, I think the game is entirely too stingy based on the over-weighted input of those who have mostly mastered the game already. I think just a little more loot would go a long way toward making the game more fun for more people. This is by no means a game-breaking suggestion. How many uniques does one encounter in an average game? How many are considered "extremely dangerous" when encountered? So we're talking about a few extra items, and the real chance of some good ones if you're brave enough. So what that anyone good enough could maximize the new mechanic, because if one is that good, then why should one even bother? Certainly, there is zero potential for scumminess, since no one can influence the placement or frequency of them. It's loot you have to earn, for pete's sake. There's no downside to that, in this circumstance

Just try it and see if you like it. I can't be completely crazy if dpeg admitted to having similar thoughts.

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Post Thursday, 8th January 2015, 00:51

Re: Gods, I love this game

The problem with this suggestion as is, is that it then becomes optimal to dive rapidly to generate a bunch of "red" monsters, then go back up and level until they are easy to kill, then clean up with lots of regular monsters with extra loot.

You typically get something like 2-5 acquirements in a typical 3 rune game, giving one to 50% of 75% of red monsters would increase that to something like 20-50 per game, even presuming you found a way around the diving problem that wasn't terribly spoilery and abusable.

Finally, I don't think the loot levels in the game are too low as-is, perhaps tying *existing* loot generation to existing nasty monsters would be bad, but generating a bunch of *extra* items sounds bad to me.

If it's determined that getting rewards is good in conjunction with killing hard things (a point on which I'm by no means sold on yet)
I would propose the following:

When each level is generated, the floor item which is generated of the highest quality be moved into the inventory of the nastiest monster generated on the level. (Skipping some of the monsters who just shouldn't get anything.)
Spoiler: show
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Post Thursday, 8th January 2015, 01:10

Re: Gods, I love this game

Siegurt wrote:The problem with this suggestion as is, is that it then becomes optimal to dive rapidly to generate a bunch of "red" monsters, then go back up and level until they are easy to kill, then clean up with lots of regular monsters with extra loot.

Wait, what? No, this treasure only generates upon kill. Diving as you describe and returning later would benefit nothing.

Siegurt wrote:You typically get something like 2-5 acquirements in a typical 3 rune game, giving one to 50% of 75% of red monsters would increase that to something like 20-50 per game...

I don't think the placements of reds are that frequent, but if they are then a simple adjustment to the net percentage chance can avail to balance that at any time.

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Post Thursday, 8th January 2015, 01:16

Re: Gods, I love this game

I do admit that it's kinda disappointing when Gastranok drops a plain hat, but that's more just a visceral reaction than an actual objection to the mechanics. The difference between finding a plain hat vs. finding a +1 hat is probably not going to decide the outcome of the game significantly. Perhaps the relatively low impact of changing this is actually an argument in its favor, though? If it's just that kind of small, relatively inconsequential boost, I think your proposal is a lot more reasonable than it first appeared.

As for the difficulty overall, though, I don't feel like the game is overly difficult as a result of the available items. Pretty much every death I've had I can directly attribute to tactical mistakes. Sure, strategic mistakes and unlucky equipment/book finds can make tactical situations more dangerous (requiring you to make fewer tactical mistakes), but I've yet to reach a point in the game where I felt like it was actually impossible for me to make further progress with my current situation. As it is right now, when I finally got a 3-rune win, it felt like a major victory, having had to learn a lot to reach that point. I'm still not particularly good at the game, but I feel like I'm still learning and growing as a player, which is only possible because of the level of challenge it provides. It feels like it's at about the right level to keep me interested without being so ridiculous as to make me walk away in frustration (for long.)

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Post Thursday, 8th January 2015, 14:00

Re: Gods, I love this game

Aule wrote:There is no farming in Crawl, because everything is placed at random, and nothing respawns. The uniques are going to get killed anyway.

Aule wrote:Wait, what? No, this treasure only generates upon kill. Diving as you describe and returning later would benefit nothing.

I'm not sure I was clear enough about this: I object to the idea of actively tying special rewards to killing dangerous uniques beyond what they are carrying and using because 1) it pushes crawl further towards a game where it's optimal to kill everything, as opposed to having escaping a monster be as good as killing it in most situations; and 2) because I don't like the idea of adding more Skinner levers: do this, get a reward, repeat. Frequently having a disconnect between the risk of a fight and the prospect of a reward in Crawl is a good thing, because it keeps the focus on fighting when fighting is worthwhile, not fighting when you want another chance to play loot lottery. As a second related point, it would mean that !berserk, !haste and !might are often ?acquirement, since burning these types of resources make it easy to kill most uniques when they're still flagged as MTHRT_NASTY (red).

Moreover, generating the loot on the death of the monster means you get to circumvent the current loot tradeoff for uniques: fighting the unique while it wields/wears the item you want. Donald with a demon blade of distortion is a scarier prospect than Donald with an unbranded double sword, but when you defeat him you get the excitement of stealing his weapon. Donald with an unbranded double sword that just randomly loot pinatas into a rod of clouds or demon blade of distortion or whatever is just confusing -- monsters use weapons and rods, so why not use those? I would argue it's actually disconnecting risk and reward more than the current state of affairs, where uniques that generate with sweet loot are more dangerous than ones without.

As a side topic, I think parsimony in loot is better than generosity in terms of its effect on the player. When you're wielding a flail of protection in the Lair and you find a lajatang on the ground, that's exciting, but when you find your fifth lajatang and drop it on the floor along with three demon blades, four broad axes, five bardiches, and a stack of unread manuals, it loses some flavor.

And as far as the impact of good loot on ease of play, I'm pretty sure that at most one of my characters has ever died because of bad loot generation, but at least 10% of my online deaths are due to excessively good loot generation. But then, my characters do have rHubris--.

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Post Thursday, 8th January 2015, 14:38

Re: Gods, I love this game

Lasty wrote:Crawl is actually playing the game that Diablo II feels like you're always grinding your way towards.


In Crawl, almost every encounter is significant. In Diablo, very few encounters are significant.
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Post Thursday, 8th January 2015, 17:56

Re: Gods, I love this game

That's weird, in the Crawl I play most encounters are tab fodder, at least from a certain point in the game. Then again, autofight + animationless turn-based mean I don't really get terribly bored by dispatching another horde of yaks. In real-time (hi Diablo) that would be a much bigger problem (not saying it's not a problem at all in Crawl, though).

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Post Monday, 12th January 2015, 15:14

Re: Gods, I love this game

With casino slot machines, you almost always walk away unsatisfied, especially if you play it for a long time. Sometimes, though, you may hit a jackpot, and that's what keeps you addicted to them. Like this one, for instance. Started out getting books like crazy. Still haven't found all the spells I'd usually want, but certainly they have made it safer and better for advancement. But that's not all. The randarts and unrands have been simply nuts. Was using the Gong shield for a while there, but traded it for the current one. Not only a portal bazaar, but - count 'em - two more untimed bazaars. The FDA (second I've ever found) was just crazy, and take a gander at those gloves, sitting there in TRJ's vault that the rCorr FDA prompted me to take.

Bottom line is this: finding this stuff is fun. I don't really even care as much for winning as I do just being able to play with stuff like this. Those gloves! Not even a "mini" tornado, but a real-life blast.

Just sayin'.

  Code:
 Dungeon Crawl Stone Soup version 0.16-a0-3594-g09c043c (webtiles) character file.

Aule the Eclecticist (Formicid Wizard)            Turns: 106389, Time: 16:30:53

Health: 189/189    AC: 23    Str: 18    XL:     26   Next: 79%
Magic:  50/50      EV: 16    Int: 28    God:    Vehumet [******]
Gold:   1505       SH: 13    Dex:  9    Spells: 12 memorised, 1 level left

rFire  + . .     SeeInvis +     a - +9 trident (pierce)
rCold  + + .     Clarity  +     n - +4 faerie dragon armour {rC+ rCorr Str+4 SInv}
rNeg   + + .     SustAb   .     U - +0 shield "Zauvvin" {+Inv rElec rN+ Slay+3}
rPois  +         Gourm    .     (helmet unavailable)
rElec  +         Spirit   .     Z - +2 cloak of Defiance {rC+}
rCorr  +         Warding  .     W - +0 pair of gloves of Intuition {+Twstr rF+}
rMut   .         Stasis   +     R - +2 pair of boots {Stlth+}
MR     ++...                    c - amulet of clarity
Stlth  ++........               g - ring of positive energy
                                m - ring "Vuolecegh" {Wiz rPois MP+5}

@: repel missiles, very resistant to hostile enchantments, unstealthy
A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, large
bone plates 1, yellow scales 1, frail 1, sense surroundings 1
a: Dig, Shaft Self, Renounce Religion, Evoke Invisibility, Evoke Twister
}: 3/15 runes: decaying, serpentine, slimy


You are on level 4 of the Depths.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

You have visited 10 branches of the dungeon, and seen 55 of its levels.
You have visited 3 bazaars.
You have also visited: Labyrinth, Ossuary and Ice Cave.

You have collected 11455 gold pieces.
You have spent 9950 gold pieces at shops.

Inventory:

Hand weapons
 a - a +9 trident of piercing (weapon)
   (You subdued it on level 2 of the Elven Halls)
Armour
 n - the +4 faerie dragon armour (worn) {rC+ rCorr Str+4 SInv}
   (You took it off the Enchantress on level 4 of the Depths)   
   
   It affects your strength (+4).
   It protects you from cold.
   It enhances your eyesight.
   It protects you from acid and corrosion.
 R - a +2 pair of boots of stealth (worn)
   (You bought it in a shop on level 1 of the Elven Halls)
 U - the +0 shield "Zauvvin" (worn) {+Inv rElec rN+ Slay+3}
   (You bought it in a shop on level 4 of the Vaults)   
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (+3).
   It insulates you from electricity.
   It protects you from negative energy.
   It lets you turn invisible.
 W - the +0 pair of gloves of Intuition (worn) {+Twstr rF+}
   (You found it on level 6 of the Pits of Slime)   
   
   It protects you from fire.
   It can be evoked to create a twister.
 Z - the +2 cloak of Defiance (worn) {rC+}
   (You bought it in a shop on level 2 of the Elven Halls)   
   
   It protects you from cold.
Jewellery
 c - an amulet of clarity (around neck)
   (You found it on level 3 of the Lair of Beasts)
 g - a ring of positive energy (right hand)
   (You found it on level 12 of the Dungeon)
 k - an uncursed amulet of resist mutation
   (You found it on level 6 of the Pits of Slime)
 m - the ring "Vuolecegh" (left hand) {Wiz rPois MP+5}
   (You bought it in a shop in a bazaar)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It protects you from poison.
   It affects your magic capacity (+5).
 y - an uncursed ring of wizardry
   (You found it on level 4 of the Dungeon)
Magical devices
 e - a wand of fire (2)
 q - a wand of heal wounds (5)
 B - a wand of digging {recharged}
 I - a wand of invisibility
 K - a wand of hasting (4)
 S - a wand of teleportation {zapped: 1}
 Y - a wand of cold (11)
Scrolls
 d - 5 scrolls of fog
 h - a scroll of summoning
 i - 22 scrolls of identify
 j - 5 scrolls of fear
 l - 6 scrolls of recharging
 r - 10 scrolls of magic mapping
 C - 11 scrolls of remove curse
 L - a scroll of holy word
Potions
 w - 4 potions of invisibility
 z - 4 potions of cancellation
 A - 18 potions of curing
 D - 4 potions of restore abilities
 J - a potion of flight
 O - 7 potions of resistance
 P - 5 potions of heal wounds
Miscellaneous
 o - 2 lamps of fire (1 inert)
 s - 2 phials of floods
 u - an ornate deck of war {the Pentagram}
 v - a crystal ball of energy
 Q - a legendary deck of changes {Wild Magic, drawn: 1}
 T - an ornate deck of summoning {the Dance, drawn: 6}
Comestibles
 b - 78 fruits
 f - 15 bread rations
 p - 7 chunks of flesh
 x - 22 meat rations


   Skills:
 - Level 17.9 Fighting
 - Level 14.0 Polearms
 - Level 6.0 Armour
 - Level 14.0 Dodging
 - Level 2.4 Stealth
 - Level 9.5 Shields
 - Level 20.2 Spellcasting
 + Level 15.0 Conjurations
 - Level 6.0 Summonings
 - Level 10.2 Translocations
 + Level 15.0 Fire Magic
 - Level 10.2 Ice Magic
 - Level 4.8 Air Magic
 - Level 3.0 Earth Magic
 - Level 5.0 Poison Magic
 - Level 11.6 Evocations


You have one spell level left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Fireball              Conj/Fire      #######...   1%          5    None
b - Dispersal             Tloc           ######....   1%          6    None
c - Monstrous Menagerie   Summ           ######....   9%          6    None
d - Fire Storm            Conj/Fire      #######...   43%         9    #######
e - Conjure Flame         Conj/Fire      #######.     0%          3    None
f - Freezing Cloud        Conj/Ice/Air   ######....   1%          6    None
g - Poisonous Cloud       Conj/Pois/Air  ######....   1%          6    None
l - Lee's Rapid Deconstr  Erth           #####.....   1%          5    None
m - Repel Missiles        Chrm/Air       #####.       1%          2    None
o - Orb of Destruction    Conj           #######...   1%          7    ####...
s - Force Lance           Conj/Tloc      #######.     1%          4    None
v - Shadow Creatures      Summ           N/A          1%          5    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (8/8) D:8
  Swamp (5/5) Lair:5        Snake (5/5) Lair:6        Slime (6/6) Lair:7
    Orc (4/4) D:11            Elf (3/3) Orc:3        Vaults (4/5) D:13
  Crypt (0/3) Vaults:2     Depths (4/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:9 =   D:10 :%?(}   Orc:4 *?[*   Elf:1 [   Elf:2 [   Snake:3 :   Snake:4 :
Vaults:4 [}=[[   Depths:2 %   Depths:3 %   Depths:4 *?[*

Portals:
Hell: Lair:8 Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:1 Depths:4
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:4
Ziggurat: Depths:2

Annotations:
D:11 runed door
Snake:2 Vashnia
Slime:6 Royal Jelly
Elf:2 runed door


Innate Abilities, Weirdness & Mutations

You are under a permanent stasis effect.
You can dig through walls and to a lower floor.
Your four strong arms can wield two-handed weapons with a shield.
You have a pair of large antennae on your head (SInv).
You are partially covered in large bone plates (AC +2, SH +2).
You are partially covered in yellow scales (AC +2).
You are frail (-10% HP).
You passively map a small area around you.


Message History

Casting: Freezing Cloud
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Freezing Cloud
Press: ? - help, Dir - move target cursor
That beam is likely to hit you. Continue anyway?
You miscast Freezing Cloud.
You are very lightly contaminated with residual magic.
Nothing appears to happen.
The ettin is engulfed in freezing vapours.
Casting: Freezing Cloud
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Freezing Cloud
Press: ? - help, Dir - move target cursor, f - ettin
Aim: an ettin, wielding two dire flails (moderately wounded)
That beam is likely to hit you. Continue anyway?
You are engulfed in freezing vapours. You resist.
The ettin is engulfed in freezing vapours.
The ettin is engulfed in freezing vapours.
The ettin hits you but does no damage. The ettin hits you with a dire flail!!
You hit the ettin.
The ettin is almost dead.
Unknown command.
You hit the ettin.
The ettin is almost dead.
The ettin is engulfed in freezing vapours.
You kill the ettin!
Vehumet accepts your kill.
You feel your power returning.
Unknown command.
You start resting.
Your magical contamination has completely faded away.
You start resting.
Magic restored.
Things that are here:
a dire flail x2
an ettin corpse
You butcher the ettin corpse.
p - 7 chunks of flesh
Things that are here:
a dire flail x2
There is a stone staircase leading down here.
There is a stone staircase leading down here.
You start resting.
HP restored.
Saving game... please wait.
Welcome back, Aule the Formicid Wizard.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.
Char dumped successfully.
Saving game... please wait.

 #.#          ####...[.#.
 #.###        #.##.....'.
 #...#        #.....##.#.
 ###.#        ####.###.#.
   #.#           #.# #.#.
   #.#           #.# #.#.
####'######      #.###'##
#.........#      #.##....
#....)..@.#      #.##....
#.........#      #.##....
#.........#      #..#....
#.........#      ##.'....
#.........#       ###....
#.........#         #....
#...<.....#         #....
#.........#         #....
###########         #####


There are no monsters in sight!

Vanquished Creatures
  Boris (Vaults:3)
  Saint Roka (Elf:2)
  the Enchantress (Depths:4)
  Nikola (Swamp:3)
  A tentacled monstrosity (Depths:3)
  A caustic shrike (Depths:3)
  A titan (Depths:3)
  A deep elf master archer (Elf:3)
  23 acid blobs
  Asterion (Vaults:3)
  2 deep elf blademasters
  A lich (Depths:2)
  2 thorn hunters
  An octopode crusher (Depths:2)
  Agnes (Swamp:1)
  A shadow dragon (Vaults:4)
  9 greater nagas
  A tengu reaver (Vaults:4)
  6 frost giants
  Donald (D:13)
  Wiglaf (Swamp:2)
  4 fire giants
  15 azure jellies
  A balrug (Depths:2)
  3 emperor scorpions
  13 vault wardens
  5 deep elf sorcerers
  Jorgrun (Vaults:1)
  16 ironheart preservers
  A ghoul (Depths:2)
  3 spriggan defenders
  9 very ugly things
  12 stone giants
  2 deep elf demonologists (Elf:3)
  14 deep elf annihilators
  3 vampire knights
  A dire elephant (shapeshifter) (Depths:4)
  4 dire elephants
  An unborn (Depths:2)
  8 death oozes
  2 blizzard demons (IceCv)
  4 minotaurs
  6 fire dragons
  A caustic shrike skeleton (Depths:2)
  10 yaktaur captains
  A vault guard (Vaults:3)
  11 great orbs of eyes
  5 deep elf high priests (Elf:3)
  6 ettins
  31 hydras
  Fannar (D:13)
  Harold (Lair:8)
  19 naga warriors
  10 centaur warriors
  7 ice dragons
  10 anacondas
  3 spriggan air magi
  5 rakshasas
  4 merfolk avatars (Swamp:5)
  24 death yaks
  9 dancing weapons
  12 ogre magi
  11 alligators
  2 vampire magi
  2 satyrs (Depths:4)
  5 orc high priests
  8 deep troll shamans
  6 deep troll earth magi
  A titan zombie (Depths:2)
  8 tengu warriors
  21 naga sharpshooters
  4 spriggan berserkers (Depths:4)
  A death yak (shapeshifter) (Vaults:4)
  Urug (Orc:3)
  10 shock serpents
  3 sun demons
  11 deep elf knights
  5 ice devils (IceCv)
  4 iron trolls
  2 fire crabs (shapeshifter)
  7 skeletal warriors
  27 deep trolls
  A hell knight (Depths:3)
  A salamander mystic (Snake:5)
  A golden dragon zombie (Depths:2)
  4 wizards
  A flayed ghost (D:11)
  2 shambling mangroves
  5 deep elf summoners
  5 naga ritualists
  A death drake (shapeshifter) (Depths:2)
  2 giant orange brains (Depths:2)
  2 ice statues
  2 spriggan druids
  A harpy (Vaults:1)
  15 swamp dragons
  2 wolf spider zombies
  14 ironbrand convokers
  8 hill giants
  13 orc knights
  7 cyclopes
  21 deep elf conjurers
  8 necromancers
  A hornet (shapeshifter) (Depths:3)
  7 orc sorcerers
  5 fauns (Depths:4)
  4 griffons
  An oklob plant (Lair:6)
  8 mana vipers
  14 salamanders
  4 shining eyes
  A frost giant zombie (D:15)
  A salamander (shapeshifter) (D:14)
  9 hornets
  2 water nymphs (Depths:4)
  5 wolf spiders
  A manticore (shapeshifter) (Vaults:2)
  56 ugly things
  22 elephants
  A sixfirhy (Lair:8)
  4 manticores
  8 vault sentinels
  6 eyes of devastation
  2 phantasmal warriors (Depths:2)
  A gargoyle (D:14)
  6 guardian serpents
  A torpor snail (Lair:8)
  34 spiny frogs
  6 centaur skeletons
  2 fire giant skeletons (Depths:2)
  2 molten gargoyles (Lair:6)
  A guardian serpent (shapeshifter) (Depths:4)
  2 smoke demons
  42 black mambas
  A spriggan zombie (Depths:2)
  The ghost of Uniporpoise the Skirmisher, an experienced DsCK of Xom (D:6)
  17 naga magi
  13 komodo dragons
  An elf skeleton (Depths:2)
  2 kobold demonologists (Vaults:1)
  A rust devil (Elf:3)
  A yaktaur zombie (D:15)
  Psyche (D:13)
  ...
2773 creatures vanquished.

Vanquished Creatures (collateral kills)
  A thorn hunter (Depths:4)
  A fire giant (Depths:3)
  2 deep elf sorcerers
  Aizul (Snake:2)
  An emperor scorpion (Depths:2)
  ...
160 creatures vanquished.

Vanquished Creatures (others)
  A quicksilver dragon (Depths:3)
  A tengu reaver (Depths:3)
  A fire giant (Depths:1)
  A frost giant (Depths:3)
  An ironheart preserver (Vaults:1)
  Jorgrun (Vaults:1)
  ...
138 creatures vanquished.

Grand Total: 3071 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Formicid Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 13/13 MP: 4/4
    88 | D:1      | Reached skill level 1 in Conjurations
   316 | D:1      | Reached skill level 2 in Dodging
   388 | D:1      | Reached XP level 2. HP: 19/19 MP: 3/7
   396 | D:1      | Learned a level 2 spell: Call Imp
   399 | D:1      | Learned a level 2 spell: Repel Missiles
  1127 | D:1      | Identified 2 scrolls of fear
  1128 | D:1      | Identified 2 scrolls of identify
  1128 | D:1      | Identified a potion of agility
  1129 | D:1      | Identified 3 scrolls of teleportation
  1130 | D:1      | Identified 3 scrolls of enchant weapon
  1383 | D:2      | Reached XP level 3. HP: 20/24 MP: 2/9
  1388 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1724 | D:2      | Identified a Young Poisoner's Handbook
  1725 | D:2      | Found a shattered altar of Ashenzari.
  2005 | D:2      | Identified a book of Frost
  2137 | D:2      | Reached XP level 4. HP: 31/31 MP: 3/11
  2148 | D:2      | Reached skill level 1 in Air Magic
  2717 | D:3      | Reached skill level 4 in Spellcasting
  2883 | D:3      | Found a sparkling altar of Nemelex Xobeh.
  2888 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  2889 | D:3      | Found a shimmering altar of Xom.
  2890 | D:3      | Found a glowing silver altar of Zin.
  2930 | D:3      | Reached skill level 1 in Fighting
  2930 | D:3      | Reached skill level 1 in Poison Magic
  2930 | D:3      | Reached XP level 5. HP: 35/37 MP: 11/15
  2964 | D:3      | Found a stormy altar of Qazlal.
  3448 | D:3      | Found a basalt altar of Yredelemnul.
  3565 | D:3      | Identified a potion of might
  3566 | D:3      | Identified a potion of cancellation
  3567 | D:3      | Identified a potion of curing
  3568 | D:3      | Identified 2 scrolls of magic mapping
  3569 | D:3      | Identified 2 scrolls of amnesia
  3570 | D:3      | Identified a scroll of blinking
  3571 | D:3      | Identified a scroll of noise
  3572 | D:3      | Identified a scroll of random uselessness
  3577 | D:3      | Learned a level 3 spell: Conjure Flame
  3591 | D:4      | Got a slimy trident
  3592 | D:4      | Identified the +3 trident "Feme" {drain, rF+} (You found it on level 4 of the Dungeon)
  3604 | D:4      | Noticed Natasha
  3617 | D:4      | Killed Natasha
  3617 | D:4      | Reached skill level 2 in Conjurations
  3815 | D:4      | Reached skill level 1 in Fire Magic
  3815 | D:4      | Reached XP level 6. HP: 29/43 MP: 10/17
  4017 | D:4      | Identified a ring of wizardry (You found it on level 4 of the Dungeon)
  4124 | D:4      | Reached skill level 2 in Air Magic
  4176 | D:4      | Noticed an ogre
  4184 | D:4      | Killed an ogre
  4184 | D:4      | Reached skill level 2 in Fighting
  4450 | D:4      | Noticed Natasha
  4454 | D:4      | Killed Natasha
  4490 | D:4      | Noticed Natasha
  4499 | D:4      | Killed Natasha
  4499 | D:4      | Reached XP level 7. HP: 50/50 MP: 15/18
  4542 | D:4      | Found a burning altar of Makhleb.
  4603 | D:4      | Identified a potion of berserk rage
  4605 | D:4      | Identified a scroll of remove curse
  4606 | D:4      | Identified a scroll of enchant armour
  4681 | D:5      | Entered Level 5 of the Dungeon
  4928 | D:5      | Reached skill level 2 in Summonings
  4945 | D:5      | Found a shadowy altar of Dithmenos.
  4945 | D:5      | Found an iron altar of Okawaru.
  4986 | D:5      | Reached skill level 2 in Fire Magic
  5100 | D:5      | Reached skill level 1 in Shields
  5100 | D:5      | Reached skill level 3 in Conjurations
  5142 | D:5      | Found a staircase to the Ecumenical Temple.
  5152 | Temple   | Entered the Ecumenical Temple
  5246 | Temple   | Became a worshipper of Vehumet
  5354 | D:5      | Reached skill level 5 in Spellcasting
  5551 | D:5      | Reached XP level 8. HP: 57/57 MP: 17/21
  5807 | D:6      | Found a bloodstained altar of Trog.
  5854 | D:6      | Noticed Uniporpoise's ghost (experienced DsCK)
  5863 | D:6      | Killed Uniporpoise's ghost
  5863 | D:6      | Reached skill level 3 in Air Magic
  5863 | D:6      | Reached skill level 2 in Poison Magic
  5935 | D:6      | Found a sand-covered staircase.
  5961 | Ossuary  | Entered an ossuary
  6022 | Ossuary  | Reached skill level 2 in Shields
  6148 | Ossuary  | Acquired Vehumet's first power
  6148 | Ossuary  | Offered knowledge of Sandblast by Vehumet.
  6232 | Ossuary  | Identified a potion of mutation
  6233 | Ossuary  | Identified 2 potions of invisibility
  6234 | Ossuary  | Identified 2 potions of restore abilities
  6235 | Ossuary  | Identified 8 potions of poison
  6320 | Ossuary  | Identified a cursed ring of protection from fire (You found it on level 5 of the Dungeon)
  6326 | Ossuary  | Identified 5 potions of degeneration
  6327 | Ossuary  | Identified 4 potions of heal wounds
  6333 | Ossuary  | Identified a scroll of recharging
  6334 | Ossuary  | Identified 4 scrolls of immolation
  6410 | D:6      | Reached skill level 3 in Fire Magic
  6637 | D:6      | Reached skill level 3 in Fighting
  6776 | D:6      | Reached skill level 4 in Conjurations
  6776 | D:6      | Reached skill level 3 in Summonings
  6776 | D:6      | Reached XP level 9. HP: 63/63 MP: 17/23
  6880 | D:6      | Identified a cursed +0 ring mail (You found it on level 6 of the Dungeon)
  6894 | D:6      | Identified a potion of lignification
  6967 | D:7      | Reached skill level 3 in Dodging
  6984 | D:7      | Reached skill level 6 in Spellcasting
  7044 | D:7      | Reached skill level 4 in Fire Magic
  7049 | D:7      | Reached skill level 1 in Armour
  7072 | D:7      | Got a steaming flail
  7077 | D:7      | Identified the +10 flail of the Fulmar {flame, rC- Dex+2} (You took it off an orc on level 7 of the Dungeon)
  7302 | D:7      | Gained mutation: You are covered in fur (AC +1). [mutagenic meat]
  7303 | D:7      | Gained mutation: Your mind is acute. (Int +2) [mutagenic meat]
  7393 | D:7      | Offered knowledge of Flame Tongue by Vehumet.
  7393 | D:7      | Reached skill level 3 in Poison Magic
  7722 | D:7      | Found a snail-covered altar of Cheibriados.
  8170 | D:8      | Reached skill level 5 in Conjurations
  8196 | D:8      | Found an opulent altar of Gozag.
  8232 | D:8      | Found a staircase to the Lair.
  8237 | D:8      | Reached skill level 2 in Armour
  8285 | D:8      | Reached skill level 5 in Fire Magic
  8295 | D:8      | Reached skill level 4 in Fighting
  8295 | D:8      | Reached XP level 10. HP: 60/71 MP: 15/25
  8459 | D:8      | Offered knowledge of Inner Flame by Vehumet.
  9134 | Lair:1   | Entered Level 1 of the Lair of Beasts
  9152 | Lair:1   | Noticed a spiny frog
  9153 | Lair:1   | Reached skill level 7 in Spellcasting
  9160 | Lair:1   | Reached skill level 4 in Dodging
  9163 | Lair:1   | Acquired Vehumet's second power
  9163 | Lair:1   | Reached skill level 3 in Armour
  9190 | Lair:1   | Killed a spiny frog
  9190 | Lair:1   | Reached skill level 6 in Conjurations
  9190 | Lair:1   | Reached skill level 6 in Fire Magic
  9387 | Lair:1   | Identified a potion of flight
  9433 | Lair:1   | Noticed a spiny frog
  9444 | Lair:1   | Killed a spiny frog
  9466 | Lair:1   | Reached skill level 1 in Evocations
  9640 | Lair:1   | Reached skill level 5 in Fighting
  9640 | Lair:1   | Reached skill level 4 in Armour
  9770 | Lair:1   | Noticed a spiny frog
  9780 | Lair:1   | Killed a spiny frog
  9780 | Lair:1   | Reached skill level 2 in Evocations
  9780 | Lair:1   | Reached XP level 11. HP: 64/79 MP: 22/28
 10018 | Lair:1   | Reached skill level 8 in Spellcasting
 10028 | Lair:1   | Got a bloodstained cloak
 10034 | Lair:1   | Identified the cursed -4 cloak of Xom's Envy {+Inv rPois Str-2} (You found it on level 1 of the Lair of Beasts)
 10243 | Lair:1   | Got a transparent hand axe
 10325 | Lair:1   | Offered knowledge of Dazzling Spray by Vehumet.
 10332 | Lair:1   | Reached skill level 5 in Dodging
 10332 | Lair:1   | Reached skill level 3 in Evocations
 10508 | Lair:1   | Identified a potion of resistance
 10509 | Lair:1   | Upgraded the game from 0.16-a0-3536-g164200f to 0.16-a0-3552-ge2e736f
 11072 | Lair:2   | Identified a book of Dreams
 11079 | Lair:2   | Learned a level 5 spell: Shadow Creatures
 11080 | Lair:2   | Identified a ring of protection (You found it on level 2 of the Lair of Beasts)
 11210 | Lair:2   | Identified a book of Summonings
 11623 | Lair:3   | Reached skill level 6 in Fighting
 11623 | Lair:3   | Reached skill level 5 in Armour
 11900 | Lair:3   | Noticed a seven-headed hydra
 11910 | Lair:3   | Killed a seven-headed hydra
 11910 | Lair:3   | Reached skill level 9 in Spellcasting
 11910 | Lair:3   | Reached skill level 4 in Evocations
 12054 | Lair:3   | Reached skill level 7 in Conjurations
 12106 | Lair:3   | Reached skill level 4 in Summonings
 12512 | Lair:3   | Acquired Vehumet's third power
 12516 | Lair:3   | Reached XP level 12. HP: 55/89 MP: 23/31
 12591 | Lair:3   | Offered knowledge of Force Lance by Vehumet.
 12797 | Lair:1   | Identified an amulet of clarity (You found it on level 3 of the Lair of Beasts)
 12853 | Lair:1   | Identified the cursed -1 hand axe "Khiass" {vamp, rC+} (You found it on level 1 of the Lair of Beasts)
 12882 | Lair:1   | Identified a scroll of acquirement
 12883 | Lair:1   | Identified the Reference Book on Summoning (You acquired it on level 1 of the Lair of Beasts)
 13327 | Lair:3   | Reached skill level 1 in Polearms
 13499 | Lair:4   | Found a staircase to the Swamp.
 14125 | Lair:4   | Identified a ring of ice (You found it on level 4 of the Lair of Beasts)
 14178 | Lair:5   | Found a labyrinth entrance.
 14192 | Lair:5   | Learned a level 4 spell: Force Lance
 14204 | Lab      | Entered a labyrinth
 14392 | Lab      | Noticed a minotaur
 14396 | Lab      | Killed a minotaur
 14396 | Lab      | Reached skill level 2 in Polearms
 14396 | Lab      | Reached skill level 5 in Evocations
 14494 | Lab      | Identified a book of Debilitation
 14494 | Lab      | Identified the Volume of Attacks
 14495 | Lab      | Got a crude chain mail
 14628 | Lair:1   | Identified the +3 chain mail of the Dwarven Hall {Str+4 Int-4} (You found it in a labyrinth)
 14789 | D:9      | Found a glowing golden altar of the Shining One.
 14997 | D:9      | Found a bloodstained altar of Trog.
 15159 | D:9      | Found Peoczec's Jewellery Shoppe.
 15563 | D:9      | Reached skill level 6 in Dodging
 15563 | D:9      | Reached skill level 5 in Summonings
 15572 | D:9      | Offered knowledge of Delayed Fireball by Vehumet.
 15777 | D:9      | Found a deep blue altar of Sif Muna.
 15861 | D:9      | Identified 2 scrolls of fog
 15863 | D:10     | Entered Level 10 of the Dungeon
 15913 | D:10     | Reached skill level 3 in Polearms
 15913 | D:10     | Reached skill level 10 in Spellcasting
 15974 | D:10     | Reached skill level 7 in Fighting
 16091 | D:10     | Found Saphep's Book Shop.
 16098 | D:10     | Bought a book of Clouds for 585 gold pieces
 16105 | D:10     | Learned a level 6 spell: Freezing Cloud
 16387 | D:10     | Found Ustrism's Magic Scroll Boutique.
 16398 | D:10     | Bought a scroll of remove curse for 36 gold pieces
 16398 | D:10     | Bought a scroll of remove curse for 36 gold pieces
 16398 | D:10     | Bought a scroll of magic mapping for 42 gold pieces
 16398 | D:10     | Bought a scroll of magic mapping for 42 gold pieces
 16398 | D:10     | Bought a scroll of identify for 24 gold pieces
 16398 | D:10     | Bought a scroll of fog for 24 gold pieces
 16398 | D:10     | Identified a cursed ring of protection from magic (You found it on level 10 of the Dungeon)
 16539 | D:10     | Found Wuskiunk's Food Shoppe.
 16674 | D:10     | Found Duducsoa's Antique Weapon Shop.
 16740 | D:10     | Reached skill level 1 in Ice Magic
 16940 | D:10     | Found Frocsusm's Gadget Shop.
 17266 | D:11     | Found an ancient bone altar of Kikubaaqudgha.
 17293 | D:11     | Found a runed door.
 17294 | D:11     | Found a glowing golden altar of the Shining One.
 17305 | D:11     | Found an ancient bone altar of Kikubaaqudgha.
 17323 | D:11     | Found a glowing silver altar of Zin.
 17373 | D:11     | Found a sacrificial altar of Ru.
 17438 | D:11     | Found a snail-covered altar of Cheibriados.
 17609 | D:11     | Identified the Compendium of Hexes
 17615 | D:11     | Got a scorched scimitar
 17677 | D:11     | Reached skill level 2 in Ice Magic
 17754 | D:11     | Reached XP level 13. HP: 87/96 MP: 19/32
 17955 | D:11     | Found a staircase to the Orcish Mines.
 18084 | D:11     | Reached skill level 8 in Conjurations
 18133 | D:11     | Reached skill level 3 in Ice Magic
 18548 | D:11     | Got a crude robe
 18559 | D:11     | Identified the cursed -2 robe of the Blue Skies {rElec rCorr Dex-3} (You found it on level 11 of the Dungeon)
 18586 | D:11     | Identified a +1 ring mail of poison resistance (You took it off an orc on level 11 of the Dungeon)
 18691 | D:11     | Identified the +8 scimitar of Premature Burial {venom, rC+ MR+} (You found it on level 11 of the Dungeon)
 18871 | Orc:1    | Entered Level 1 of the Orcish Mines
 18923 | Orc:1    | Offered knowledge of Lightning Bolt by Vehumet.
 19296 | Orc:1    | Reached skill level 4 in Polearms
 19773 | Orc:1    | Reached skill level 6 in Summonings
 19828 | Orc:2    | Reached skill level 4 in Ice Magic
 20010 | Orc:2    | Offered knowledge of Conjure Ball Lightning by Vehumet.
 20412 | Orc:2    | Reached skill level 8 in Fighting
 20551 | Orc:2    | Identified a potion of experience
 20554 | Orc:2    | Reached skill level 9 in Conjurations
 20554 | Orc:2    | Reached skill level 6 in Ice Magic
 20554 | Orc:2    | Reached XP level 14. HP: 105/105 MP: 33/33
 20567 | Orc:3    | Noticed Urug
 20599 | Orc:3    | Killed Urug
 20599 | Orc:3    | Reached skill level 6 in Armour
 20805 | Orc:3    | Found a roughly hewn altar of Beogh.
 20879 | Orc:3    | Found a staircase to the Elven Halls.
 21158 | Orc:4    | Entered Level 4 of the Orcish Mines
 21364 | Orc:4    | Offered knowledge of Ignite Poison by Vehumet.
 21987 | Orc:4    | Found a roughly hewn altar of Beogh.
 22056 | Orc:4    | Reached skill level 11 in Spellcasting
 22245 | Orc:4    | Reached skill level 7 in Ice Magic
 22247 | Orc:4    | Reached skill level 6 in Evocations
 22277 | Orc:4    | Reached skill level 5 in Polearms
 22611 | Orc:4    | Found Mitzam's Assorted Antiques.
 22658 | Orc:4    | Found Ruhyitymm's Antique Armour Shoppe.
 22658 | Orc:4    | Found Shregyp's Magic Scroll Shoppe.
 22665 | Orc:4    | Found Pleof's Assorted Antiques.
 22703 | Orc:4    | Bought a fizzy silvery potion for 26 gold pieces
 22706 | Orc:4    | Bought a scroll of remove curse for 51 gold pieces
 22706 | Orc:4    | Bought a scroll of identify for 34 gold pieces
 22706 | Orc:4    | Bought a scroll of magic mapping for 59 gold pieces
 22706 | Orc:4    | Bought a scroll of identify for 34 gold pieces
 22706 | Orc:4    | Bought a scroll of remove curse for 51 gold pieces
 22714 | Orc:4    | Bought a glowing buckler for 135 gold pieces
 22716 | Orc:4    | Bought a scroll labeled CUCSOSS AHOP for 27 gold pieces
 22729 | Orc:4    | Bought an inconspicuous book for 435 gold pieces
 22729 | Orc:4    | Identified Sif Muna's Disquisition on the Rocks and Protection (You bought it in a shop on level 4 of the Orcish Mines)
 22779 | Orc:4    | Bought a dyed leather armour for 60 gold pieces
 22811 | Orc:4    | Bought a steaming ring mail for 270 gold pieces
 22821 | Orc:4    | Identified the +1 ring mail of Responsibility {SInv Curse} (You bought it in a shop on level 4 of the Orcish Mines)
 22844 | Orc:4    | Bought a scroll of recharging for 275 gold pieces
 22844 | Orc:4    | Bought 3 scrolls of magic mapping for 304 gold pieces
 22844 | Orc:4    | Bought a scroll of magic mapping for 101 gold pieces
 22844 | Orc:4    | Bought an ivory wand for 116 gold pieces
 23506 | Lair:5   | Noticed a four-headed hydra
 23534 | Lair:5   | Killed a four-headed hydra
 23929 | Lair:5   | Found a staircase to the Swamp.
 23987 | Lair:5   | Reached XP level 15. HP: 106/112 MP: 22/35
 23991 | Lair:5   | Offered knowledge of Spellforged Servitor by Vehumet.
 23996 | Lair:5   | Reached skill level 9 in Fighting
 24048 | Lair:5   | Noticed a death yak
 24051 | Lair:5   | Reached skill level 10 in Conjurations
 24057 | Lair:5   | Killed a death yak
 25248 | Lair:6   | Found a staircase to the Snake Pit.
 25296 | Lair:6   | Reached skill level 7 in Dodging
 25296 | Lair:6   | Reached skill level 12 in Spellcasting
 25314 | Lair:6   | Reached skill level 7 in Evocations
 25663 | Lair:6   | Reached skill level 6 in Polearms
 26766 | Lair:7   | Reached skill level 8 in Ice Magic
 26882 | Lair:7   | Upgraded the game from 0.16-a0-3552-ge2e736f to 0.16-a0-3554-g1f1ee3f
 27093 | Lair:7   | Offered knowledge of Orb of Destruction by Vehumet.
 27102 | Lair:7   | Learned a level 7 spell: Orb of Destruction
 27610 | Lair:7   | Found a viscous altar of Jiyva.
 27611 | Lair:7   | Found a staircase to the Slime Pits.
 27641 | Lair:7   | Identified a potion of ambrosia
 27642 | Lair:7   | Identified a scroll of brand weapon
 27645 | Lair:8   | Entered Level 8 of the Lair of Beasts
 27678 | Lair:8   | Reached skill level 8 in Evocations
 27754 | Lair:8   | Reached XP level 16. HP: 116/122 MP: 27/36
 27994 | Lair:8   | Identified a potion of cure mutation
 27995 | Lair:8   | Identified a potion of brilliance
 28163 | Lair:8   | Reached skill level 13 in Spellcasting
 28243 | Lair:8   | Reached skill level 7 in Polearms
 28299 | Lair:8   | Noticed Harold
 28310 | Lair:8   | Killed Harold
 28450 | Lair:8   | Reached skill level 10 in Fighting
 28686 | Lair:8   | Identified a ring of sustain abilities (You found it on level 8 of the Lair of Beasts)
 28742 | Lair:8   | Offered knowledge of Bolt of Cold by Vehumet.
 29002 | Lair:8   | Reached skill level 8 in Dodging
 30055 | Lair:8   | Reached skill level 11 in Conjurations
 30163 | Lair:8   | Found a burning altar of Makhleb.
 30168 | Lair:8   | Found a gateway to Hell.
 30275 | Lair:8   | Reached skill level 9 in Evocations
 30730 | Lair:1   | Identified a ring of stealth (You took it off a red devil on level 8 of the Lair of Beasts)
 30766 | Lair:1   | Learned a level 6 spell: Poisonous Cloud
 30890 | D:10     | Bought a book of Alchemy for 975 gold pieces
 30896 | D:10     | Learned a level 5 spell: Ignite Poison
 31533 | D:12     | Identified a ring of positive energy (You found it on level 12 of the Dungeon)
 32172 | D:13     | Found a gate to the Vaults.
 32172 | D:13     | Noticed Donald
 32172 | D:13     | Noticed Psyche
 32470 | D:13     | Killed Psyche
 32511 | D:13     | Reached skill level 8 in Polearms
 32936 | D:13     | Killed Donald
 32936 | D:13     | Reached XP level 17. HP: 121/129 MP: 19/38
 32962 | D:13     | Gained mutation: Your magical capacity is low (-10% MP). [mutagenic meat]
 33103 | D:13     | Noticed Fannar
 33158 | D:13     | Killed Fannar
 33158 | D:13     | Reached skill level 4 in Air Magic
 33158 | D:13     | Reached skill level 4 in Poison Magic
 33480 | D:13     | Offered knowledge of Fire Storm by Vehumet.
 33480 | D:13     | Offered knowledge of Glaciate by Vehumet.
 33480 | D:13     | Offered knowledge of Chain Lightning by Vehumet.
 34209 | Lair:1   | Gained mutation: You are partially covered in rough black scales (AC +4, Dex -1). [potion of mutation]
 34209 | Lair:1   | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation]
 34209 | Lair:1   | Gained mutation: You are weak. (Str -2) [potion of mutation]
 34210 | Lair:1   | Lost mutation: Armour fits poorly on your strangely shaped body. [potion of cure mutation]
 34210 | Lair:1   | Lost mutation: You are partially covered in rough black scales (AC +4, Dex -1). [potion of cure mutation]
 34210 | Lair:1   | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
 34210 | Lair:1   | Lost mutation: You are weak. (Str -2) [potion of cure mutation]
 34210 | Lair:1   | Lost mutation: Your mind is acute. (Int +2) [potion of cure mutation]
 34468 | Lair:5   | Reached skill level 14 in Spellcasting
 34557 | Snake:1  | Entered Level 1 of the Snake Pit
 35578 | Snake:1  | Reached skill level 5 in Poison Magic
 35937 | Snake:1  | Reached skill level 9 in Dodging
 36396 | Snake:2  | Noticed Vashnia
 36414 | Snake:2  | Reached skill level 11 in Fighting
 36846 | Snake:2  | Found a gateway to a bazaar.
 36863 | Snake:2  | Found a frozen archway.
 36994 | IceCv    | Entered an ice cave
 39042 | IceCv    | Reached skill level 3 in Shields
 39318 | IceCv    | Got a pair of twisted gloves
 39548 | Snake:2  | Identified the +2 pair of gloves "Xuisa Sche" {Int-3 SInv Stlth-} (You found it in an ice cave)
 39560 | Snake:2  | Identified an amulet of stasis (You found it in an ice cave)
 39579 | Snake:2  | Identified a ring of strength (You found it on level 2 of the Snake Pit)
 39655 | Snake:2  | Noticed Aizul
 39666 | Snake:2  | Killed Aizul
 39704 | Snake:2  | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [mutagenic meat]
 39713 | Bazaar   | Entered a bazaar
 39713 | Bazaar   | Found Savon's General Store.
 39812 | Bazaar   | Gained mutation: Scrolls take you a little longer to read. [mutagenic meat]
 39817 | Bazaar   | Found Doli's Magic Scroll Shop.
 39825 | Bazaar   | Found Clopra's Jewellery Shop.
 39838 | Bazaar   | Found Wanwagga's Antique Armour Emporium.
 39849 | Bazaar   | Found Luvak's Antique Weapon Boutique.
 39887 | Bazaar   | Bought a transparent trident for 255 gold pieces
 39898 | Bazaar   | Bought a faintly humming robe for 102 gold pieces
 39917 | Bazaar   | Bought a scroll of remove curse for 27 gold pieces
 39917 | Bazaar   | Bought a scroll of amnesia for 31 gold pieces
 39917 | Bazaar   | Bought a scroll of remove curse for 27 gold pieces
 39917 | Bazaar   | Bought a scroll of identify for 18 gold pieces
 39928 | Bazaar   | Bought a scroll of identify for 20 gold pieces
 39928 | Bazaar   | Bought a slice of pizza for 15 gold pieces
 39928 | Bazaar   | Bought a meat ration for 50 gold pieces
 39994 | Snake:2  | Identified the cursed -1 trident of Muurha {pain, MR++} (You bought it in a shop in a bazaar)
 40005 | Snake:2  | Identified the cursed +2 robe of Gozag's Displeasure {rC+} (You bought it in a shop in a bazaar)
 40764 | Snake:2  | Reached skill level 4 in Shields
 41370 | Lair:1   | Reached skill level 9 in Polearms
 41507 | D:9      | Bought an uncursed amulet of the gourmand for 450 gold pieces
 42284 | Snake:3  | Found Lacann's Book Shop.
 42356 | Snake:3  | Reached XP level 18. HP: 93/138 MP: 26/39
 42870 | Snake:3  | Reached skill level 5 in Shields
 43233 | Snake:4  | Found Xithrun's Book Shop.
 43307 | Snake:4  | Reached skill level 15 in Spellcasting
 43655 | Snake:3  | Bought an Akashic Record for 1656 gold pieces
 43671 | Snake:3  | Reached skill level 6 in Shields
 43671 | Snake:3  | Reached skill level 1 in Translocations
 43827 | Snake:4  | Lost mutation: Your spells are a little easier to cast, but a little less powerful. [potion of cure mutation]
 43827 | Snake:4  | Lost mutation: Scrolls take you a little longer to read. [potion of cure mutation]
 43827 | Snake:4  | Lost mutation: You are covered in fur (AC +1). [potion of cure mutation]
 44664 | Snake:4  | Reached skill level 2 in Translocations
 44852 | Snake:4  | Identified a ring of loudness (You found it on level 4 of the Snake Pit)
 44879 | Snake:5  | Entered Level 5 of the Snake Pit
 44925 | Snake:5  | Reached skill level 7 in Shields
 44930 | Snake:5  | Reached skill level 12 in Conjurations
 45157 | Snake:5  | Reached skill level 3 in Translocations
 45472 | Snake:5  | Reached skill level 8 in Shields
 45503 | Snake:5  | Reached skill level 10 in Dodging
 45523 | Snake:5  | Reached skill level 4 in Translocations
 45535 | Snake:5  | Reached skill level 12 in Fighting
 45536 | Snake:5  | Reached XP level 19. HP: 130/146 MP: 25/40
 46447 | Snake:5  | Found a white marble altar of Elyvilon.
 46511 | Snake:5  | Found a snail-covered altar of Cheibriados.
 46608 | Snake:5  | Reached skill level 9 in Shields
 47106 | Snake:5  | Reached skill level 10 in Polearms
 47359 | Snake:5  | Reached skill level 5 in Translocations
 47513 | Snake:5  | Got a serpentine rune of Zot
 48088 | Elf:1    | Entered Level 1 of the Elven Halls
 48238 | Elf:1    | Identified a manual of Fighting
 48384 | Elf:1    | Found Miav's Antique Armour Shop.
 48398 | Elf:1    | Bought a pair of embroidered boots for 193 gold pieces
 48837 | Elf:1    | Identified the Papyrus of Attacks and Toxins
 49448 | Elf:2    | Reached skill level 6 in Translocations
 49628 | Elf:2    | Noticed Saint Roka
 49650 | Elf:2    | Killed Saint Roka
 49918 | Elf:2    | Found a huge runed gate.
 49918 | Elf:2    | Found a huge runed gate.
 49918 | Elf:2    | Found a huge runed gate.
 49918 | Elf:2    | Found a huge runed gate.
 49919 | Elf:2    | Found a huge runed gate.
 50114 | Elf:2    | Found Gruuttaf's Antique Armour Boutique.
 50118 | Elf:2    | Bought a heavily runed cloak for 161 gold pieces
 50128 | Elf:2    | Identified the +2 cloak of Defiance {rC+} (You bought it in a shop on level 2 of the Elven Halls)
 50133 | Elf:2    | Identified a ring of evasion (You took it off a deep elf summoner on level 2 of the Elven Halls)
 50895 | Elf:2    | Reached skill level 16 in Spellcasting
 51247 | Elf:2    | Reached XP level 20. HP: 154/154 MP: 17/41
 51654 | Elf:2    | Reached skill level 7 in Translocations
 52430 | Elf:3    | Entered Level 3 of the Elven Halls
 52574 | Elf:3    | Identified the Papyrus of the Oath
 52768 | Elf:3    | Identified a book of the Warp
 53354 | Elf:3    | Reached skill level 11 in Dodging
 53354 | Elf:3    | Reached skill level 8 in Translocations
 53747 | Elf:3    | Got a faintly glowing mace
 53747 | Elf:3    | Got a distressingly furry leather armour
 54013 | Elf:3    | Reached skill level 11 in Polearms
 54121 | Elf:2    | Reached skill level 9 in Translocations
 54462 | Elf:3    | Identified the +3 leather armour of the Orb {Str+2 Int+3} (You took it off a deep elf annihilator on level 3 of the Elven Halls)
 54498 | Elf:3    | Identified a ring of protection from cold (You took it off a deep elf annihilator on level 3 of the Elven Halls)
 54501 | Elf:3    | Identified the +10 mace "Miyhey" {flame, rC+} (You took it off a deep elf annihilator on level 3 of the Elven Halls)
 54662 | Elf:3    | Got a bloodstained war axe
 54668 | Elf:3    | Identified the Reference Book on Creative Bewitchment
 54723 | Elf:3    | Identified the Guide on Spatial Augmentations
 54793 | Elf:3    | Identified the Incunabulum of the Frigorific Traveller
 54797 | Elf:3    | Identified a book of Spatial Translocations
 54799 | Elf:3    | Identified a book of Flames
 54836 | Elf:3    | Identified a ring of flight (You found it on level 3 of the Elven Halls)
 54840 | Elf:3    | Identified the cursed -2 war axe of Ubaurub {chop, rC+} (You found it on level 3 of the Elven Halls)
 55171 | Elf:3    | Got a coiled turquoise ring
 55512 | Lair:1   | Identified the ring of Oplyose {+Fly Int-3} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
 55820 | Snake:4  | Bought a book of Geomancy for 665 gold pieces
 56151 | Lair:1   | Learned a level 5 spell: Lee's Rapid Deconstruction
 56158 | Lair:1   | Learned a level 5 spell: Fireball
 56306 | Swamp:1  | Entered Level 1 of the Swamp
 56345 | Swamp:1  | Noticed Agnes
 56362 | Swamp:1  | Killed Agnes
 56986 | Swamp:1  | Identified a ring of dexterity (You found it on level 1 of the Swamp)
 58772 | Swamp:2  | Identified a book of Fire
 58798 | Swamp:2  | Reached skill level 10 in Translocations
 58806 | Swamp:2  | Learned a level 6 spell: Dispersal
 59119 | Swamp:2  | Noticed Wiglaf
 59142 | Swamp:2  | Killed Wiglaf
 59142 | Swamp:2  | Reached XP level 21. HP: 124/160 MP: 12/42
 59910 | Lair:1   | Gained mutation: You are partially covered in yellow scales (AC +2). [potion of mutation]
 59910 | Lair:1   | Gained mutation: You passively map a small area around you. [potion of mutation]
 60129 | Swamp:2  | Got a translucent silver amulet
 60130 | Swamp:2  | Identified the amulet "Dolud" {Faith rPois} (You acquired it on level 2 of the Swamp)
 60136 | Swamp:3  | Noticed Nikola
 60709 | Swamp:3  | Killed Nikola
 61030 | Swamp:3  | Found a white marble altar of Elyvilon.
 61964 | Swamp:4  | Reached skill level 1 in Earth Magic
 62871 | Swamp:4  | Reached skill level 12 in Dodging
 62933 | Swamp:4  | Identified a ring of magical power (You acquired it on level 4 of the Swamp)
 63345 | Swamp:5  | Entered Level 5 of the Swamp
 63351 | Swamp:5  | Reached skill level 2 in Earth Magic
 63843 | Swamp:5  | Reached skill level 12 in Polearms
 63849 | Swamp:4  | Reached skill level 13 in Fighting
 64022 | Swamp:5  | Reached skill level 3 in Earth Magic
 64623 | Swamp:4  | Reached skill level 7 in Fire Magic
 65450 | Swamp:5  | Got a decaying rune of Zot
 67488 | D:14     | Got a shimmering scale mail
 67702 | D:14     | Reached XP level 22. HP: 143/171 MP: 37/43
 67813 | D:14     | Identified the +6 scale mail "Waang" {Str+4 Slay+3} (You took it off a tengu warrior on level 14 of the Dungeon)
 67834 | D:14     | Identified a scroll of summoning
 68389 | D:14     | Reached skill level 17 in Spellcasting
 68648 | D:15     | Entered Level 15 of the Dungeon
 68921 | D:15     | Reached skill level 14 in Fighting
 68923 | D:15     | Reached skill level 8 in Fire Magic
 69116 | D:15     | Upgraded the game from 0.16-a0-3554-g1f1ee3f to 0.16-a0-3594-g09c043c
 69154 | D:15     | Found a staircase to the Depths.
 70090 | Depths:1 | Entered Level 1 of the Depths
 70090 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
 72142 | D:10     | Bought a scroll of brand weapon for 240 gold pieces
 73914 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
 74102 | Depths:2 | Reached skill level 9 in Fire Magic
 74247 | Depths:1 | Reached skill level 15 in Fighting
 74576 | Depths:2 | Reached skill level 13 in Polearms
 74659 | Depths:1 | Reached skill level 13 in Dodging
 75158 | Depths:2 | Found Jainaeg's Food Emporium.
 75177 | Depths:2 | Found a gateway to a ziggurat.
 75210 | Depths:2 | Reached XP level 23. HP: 173/182 MP: 44/44
 75570 | Depths:2 | Reached skill level 18 in Spellcasting
 76330 | Depths:2 | Reached skill level 16 in Fighting
 78177 | Lair:1   | Identified a +3 rod of ignition (11/11) (You took it off a minotaur on level 2 of the Depths)
 78381 | Vaults:1 | Entered Level 1 of the Vaults
 78639 | Vaults:1 | Found a flickering gateway to a bazaar.
 78649 | Bazaar   | Entered a bazaar
 78651 | Bazaar   | Found Khybus' Antique Weapon Boutique.
 78656 | Bazaar   | Found Uchur's Food Shoppe.
 78661 | Bazaar   | Found Bunyugy's Armour Boutique.
 78668 | Bazaar   | Found Tocuha Biebo's Gadget Emporium.
 78681 | Bazaar   | Found Zaverab's Food Shoppe.
 78968 | Vaults:1 | Noticed Jorgrun
 78979 | Vaults:1 | Jorgrun (ally) was killed
 78979 | Vaults:1 | Your ally  died
 78980 | Vaults:1 | Killed Jorgrun
 79056 | Vaults:1 | Identified a book of Conjurations
 81330 | Vaults:2 | Found a staircase to the Crypt.
 81552 | Vaults:2 | Reached skill level 14 in Polearms
 82465 | Vaults:2 | Reached XP level 24. HP: 178/193 MP: 45/45
 82750 | D:9      | Bought a +2 ring of intelligence for 112 gold pieces
 83406 | Vaults:2 | Reached skill level 9 in Ice Magic
 83497 | Vaults:2 | Reached skill level 10 in Fire Magic
 83586 | Vaults:2 | Reached skill level 17 in Fighting
 84768 | Vaults:2 | Reached skill level 19 in Spellcasting
 85098 | Vaults:3 | Noticed Asterion
 85098 | Vaults:3 | Noticed Boris
 85253 | Vaults:3 | Identified a ring of fire (You found it on level 3 of the Vaults)
 85792 | Vaults:3 | Got an iridescent arbalest
 85793 | Vaults:3 | Identified the cursed +1 arbalest of Aule's Dismemberment {flame, rElec MR+ Stlth++} (You found it on level 3 of the Vaults)
 85943 | Vaults:3 | Killed Asterion
 86240 | Vaults:3 | Reached skill level 10 in Ice Magic
 86248 | Vaults:3 | Reached skill level 10 in Evocations
 86293 | Vaults:3 | Killed Boris
 86950 | Vaults:3 | Learned a level 9 spell: Fire Storm
 87478 | Vaults:3 | Reached skill level 13 in Conjurations
 87715 | Vaults:4 | Found Doivof's Gadget Boutique.
 87766 | Vaults:4 | Reached skill level 14 in Dodging
 88485 | Vaults:4 | Reached skill level 11 in Fire Magic
 88511 | Vaults:4 | Reached XP level 25. HP: 103/202 MP: 39/46
 89860 | Vaults:4 | Found Kammoa's Antique Armour Emporium.
 89874 | Vaults:4 | Bought a pair of brightly glowing boots for 380 gold pieces
 89884 | Vaults:4 | Identified the -4 pair of boots "Irydopp" {+Rage MP+5 Slay-5} (You bought it in a shop on level 4 of the Vaults)
 89913 | Vaults:4 | Found Doorgh Napha's Armour Boutique.
 89988 | Vaults:4 | Found Bitwudd's Jewellery Shop.
 90042 | Vaults:4 | Found Danafug's Antique Armour Shoppe.
 90049 | Vaults:4 | Bought a creamy pearl robe for 171 gold pieces
 90049 | Vaults:4 | Bought a twisted shield for 285 gold pieces
 90099 | Vaults:4 | Bought an ichor-stained shield for 380 gold pieces
 90109 | Vaults:4 | Identified the +0 robe "Conur" {rElec MP-10} (You bought it in a shop on level 4 of the Vaults)
 90139 | Vaults:4 | Identified the cursed +0 shield "Zauvvin" {+Inv rElec rN+ Slay+3} (You bought it in a shop on level 4 of the Vaults)
 90150 | Vaults:4 | Identified the cursed -3 shield of the Boiling Point {+Fly rF+ HP+5 MP-5 Stlth+} (You bought it in a shop on level 4 of the Vaults)
 92211 | Depths:3 | Reached skill level 11 in Evocations
 92648 | Depths:3 | Found an iron altar of Okawaru.
 92825 | Depths:3 | Found Cri Chisteic's Food Shop.
 92866 | Depths:3 | Reached skill level 12 in Fire Magic
 93804 | Depths:3 | Reached skill level 20 in Spellcasting
 94856 | Depths:3 | Identified a scroll of silence
 94973 | Depths:4 | Found Tryamu's Assorted Antiques.
 94990 | Depths:4 | Bought a scroll labeled ZIECUCLOANI for 35 gold pieces
 94990 | Depths:4 | Bought a potion of curing for 105 gold pieces
 94999 | Depths:4 | Found Oxze Gic's Magic Scroll Shop.
 95005 | Depths:4 | Found Raruosof's Armour Boutique.
 95013 | Depths:4 | Bought a scroll of identify for 40 gold pieces
 95013 | Depths:4 | Bought a scroll of identify for 40 gold pieces
 95151 | Depths:4 | Found a gateway to a bazaar.
 95723 | Depths:4 | Reached skill level 13 in Fire Magic
 95759 | Depths:4 | Found Sufez's General Store.
 96640 | Depths:4 | Reached XP level 26. HP: 211/211 MP: 14/46
 97250 | Depths:4 | Noticed the Enchantress
 97268 | Depths:4 | Killed the Enchantress
 97278 | Depths:4 | Got a faerie dragon armour
 97292 | Depths:4 | Identified the +4 faerie dragon armour {rC+ rCorr Str+4 SInv} (You took it off the Enchantress on level 4 of the Depths)
 97484 | Depths:4 | Identified Chix's Volume of Helpful Transformation
 98334 | Slime:1  | Entered Level 1 of the Pits of Slime
 99277 | Slime:4  | Reached skill level 14 in Conjurations
 99840 | Slime:5  | Gained mutation: You are partially covered in large bone plates (AC +2, SH +2). [a shining eye]
 99853 | Slime:5  | Reached skill level 14 in Fire Magic
100396 | Slime:5  | Gained mutation: You are frail (-10% HP). [a shining eye]
100836 | Slime:6  | Entered Level 6 of the Pits of Slime
101210 | Slime:6  | Noticed the royal jelly
103695 | Lair:1   | Learned a level 6 spell: Monstrous Menagerie
104076 | Slime:5  | Reached skill level 15 in Conjurations
104076 | Slime:5  | Reached skill level 15 in Fire Magic
104657 | Slime:6  | Found a viscous altar of Jiyva.
104680 | Slime:6  | Got a slimy rune of Zot
105021 | Slime:6  | Identified a book of the Dragon
105042 | Slime:6  | Got a pitted silver amulet
105216 | Slime:6  | Got a pair of steaming gloves
105220 | Slime:6  | Identified the Collected Works on Clay
105222 | Slime:6  | Identified an amulet of resist mutation (You found it on level 6 of the Pits of Slime)
105224 | Slime:6  | Identified a book of Control (You found it on level 6 of the Pits of Slime)
105540 | Lair:1   | Identified the amulet "Basyesid" {Stasis MR+} (You found it on level 6 of the Pits of Slime)
105541 | Lair:1   | Identified the +0 pair of gloves of Intuition {+Twstr rF+} (You found it on level 6 of the Pits of Slime)
106231 | Bazaar   | Entered a bazaar
106231 | Bazaar   | Found Plog's Gadget Shop.
106231 | Bazaar   | Found Qufasuw's Distillery.
106231 | Bazaar   | Found Minag's Jewellery Boutique.
106231 | Bazaar   | Found Bloruid's Weapon Shop.
106252 | Bazaar   | Bought the ring "Vuolecegh" {Wiz rPois MP+5} for 494 gold pieces
106260 | Bazaar   | Bought a potion of invisibility for 128 gold pieces
106260 | Bazaar   | Bought a potion of heal wounds for 80 gold pieces
106260 | Bazaar   | Bought a potion of curing for 48 gold pieces


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |    15 |       |       |       |       |       |       |       |       ||    15
       Club              |     6 |       |       |       |       |       |       |       |       ||     6
       Whip              |     7 |    21 |       |       |       |       |       |       |       ||    28
       Trident           |       |    68 |   389 |   661 |   927 |   891 |   883 |   705 |   429 ||  4953
       War axe           |       |       |       |       |       |       |     3 |       |       ||     3
 Fire: Hunting sling     |       |     2 |       |       |       |       |       |       |       ||     2
 Cast: Magic Dart        |    77 |    69 |    32 |   132 |     8 |    11 |       |       |       ||   329
       Repel Missiles    |     2 |       |       |       |     3 |     5 |     5 |     3 |     9 ||    27
       Call Imp          |     8 |     7 |     9 |       |       |       |       |       |       ||    24
       Mephitic Cloud    |       |     9 |    20 |    41 |    70 |     3 |     1 |       |       ||   144
       Conjure Flame     |       |       |    38 |   136 |    48 |    70 |    41 |    89 |    30 ||   452
       Shadow Creatures  |       |       |       |    22 |    12 |    33 |    71 |    46 |    25 ||   209
       Force Lance       |       |       |       |     5 |     9 |    19 |    78 |    87 |    58 ||   256
       Freezing Cloud    |       |       |       |       |   115 |   257 |   390 |   443 |   282 ||  1487
       Orb of Destructio |       |       |       |       |     2 |    22 |    45 |    30 |    37 ||   136
       Ignite Poison     |       |       |       |       |       |    22 |       |       |       ||    22
       Poisonous Cloud   |       |       |       |       |       |    16 |     3 |    10 |     1 ||    30
       Fireball          |       |       |       |       |       |       |    15 |    73 |    68 ||   156
       Dispersal         |       |       |       |       |       |       |     3 |     1 |    15 ||    19
       Lee's Rapid Decon |       |       |       |       |       |       |       |    70 |    75 ||   145
       Monstrous Menager |       |       |       |       |       |       |       |       |     3 ||     3
 Abil: Dig               |       |       |     1 |     6 |     7 |    22 |    10 |     5 |     4 ||    55
       Evoke Twister     |       |       |       |       |       |       |       |       |     2 ||     2
Evoke: Wand              |       |       |       |       |       |     9 |    16 |     3 |     7 ||    35
       Deck              |       |       |       |       |       |     1 |     1 |       |     5 ||     7
       Crystal ball of e |       |       |       |       |       |       |       |    58 |    70 ||   128
       Phantom mirror    |       |       |       |       |       |       |       |     1 |       ||     1
       Lamp of fire      |       |       |       |       |       |       |       |       |     3 ||     3
  Use: Scroll            |     4 |     8 |    11 |    11 |    13 |    14 |    12 |    13 |    14 ||   100
       Potion            |       |       |     3 |       |     2 |     7 |     8 |     4 |     5 ||    29
 Stab: Confused          |       |     2 |     3 |    16 |    25 |       |       |       |       ||    46
       Distracted        |       |     1 |     1 |     2 |       |     1 |     2 |     4 |     3 ||    14
       Sleeping          |       |     2 |     2 |       |     3 |     3 |       |       |     1 ||    11
       Invisible         |       |       |       |       |     3 |       |       |       |       ||     3
  Eat: Chunk             |     4 |     8 |    12 |    31 |    58 |    91 |   147 |    96 |    17 ||   464
       Fruit             |       |       |     2 |       |     1 |       |     3 |       |     3 ||     9
       Pizza             |       |       |     2 |     1 |     1 |     2 |     1 |       |     4 ||    11
       Beef jerky        |       |       |       |     2 |     1 |     1 |       |       |     2 ||     6
       Meat ration       |       |       |       |     1 |       |     3 |       |       |     3 ||     7
       Bread ration      |       |       |       |       |     1 |     5 |       |       |     4 ||    10

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Monday, 12th January 2015, 15:34

Re: Gods, I love this game

I'm sorry to rain (?) on your parade, but this character's equipment doesn't look all that great to me. The weapon is mediocre, AC/EV/SH are pretty bad, the resistances are OK except for MR but the resistances are not the most important thing. Maybe it's not the amazing loot that made this character survive? Well, okay, that Faerie DA is neat but honestly, if you could make it far enough to kill Enchantress you probably didn't need it.
  Code:
(You subdued it on level 2 of the Elven Halls)

That's pretty cool, I never noticed that.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 12th January 2015, 15:56

Re: Gods, I love this game

Sar wrote:I'm sorry to rain (?) on your parade, but this character's equipment doesn't look all that great to me. The weapon is mediocre, AC/EV/SH are pretty bad, the resistances are OK except for MR but the resistances are not the most important thing. Maybe it's not the amazing loot that made this character survive? Well, okay, that Faerie DA is neat but honestly, if you could make it far enough to kill Enchantress you probably didn't need it.

Just proves I'm not that hard to please. :)

  Code:
(You subdued it on level 2 of the Elven Halls)

That's pretty cool, I never noticed that.

I didn't notice it until you pointed it out. Was originally a +7 trident of poison flying around the Hall of Blades. Branded it fire, then rebranded it piercing (cry).

The only demon trident so far was exactly one, antimagic branded. But I do have better weapons I could use, should I want to shorten reach. Already have mindelay on poles, though, so the motivation isn't there.

Ziggurat Zagger

Posts: 6353

Joined: Tuesday, 30th October 2012, 19:06

Post Monday, 12th January 2015, 17:20

Re: Gods, I love this game

Fwiw an antimagic demon trident is one of the best weapons in the game and would absolutely be better than a +7 trident of piercing. Or in fact most other weapons.
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rockygargoyle

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 12th January 2015, 22:30

Re: Gods, I love this game

Siegurt wrote:Fwiw an antimagic demon trident is one of the best weapons in the game and would absolutely be better than a +7 trident of piercing. Or in fact most other weapons.

Not on a wizard, I suspect, unless this has changed:

Crawl Wiki wrote:Unfortunately, wielding this weapon reduces your max MP by 2/3, making it nearly useless for any caster character

Ziggurat Zagger

Posts: 2995

Joined: Tuesday, 28th June 2011, 20:41

Location: Berlin

Post Monday, 12th January 2015, 23:15

Re: Gods, I love this game

The first part is correct. Antimagic would still be useful to you as a swap - first of all, the brand is so good that it makes many enemies (primarily the low melee damage, strong conjurations type) completely helpless, and as a swap when you run out of MP (and since you would often switch to melee when you run out of MP anyway, it fits).

Crypt Cleanser

Posts: 718

Joined: Monday, 14th February 2011, 05:35

Post Monday, 12th January 2015, 23:20

Re: Gods, I love this game

Why do I always seem to see so little jewelery in dumps? Do people not bother carrying them to swap to? Or did you cut it from the dump?
mikee_ has won 166 times in 396 games (41.92%): 4xDSFi 4xMDFi 3xDDCK 3xDDEE 3xHOPr 2xDDHe 2xDDNe 2xDSBe 2xKeAE 2xMfCr 2xMfSt 2xMiAr 2xMiBe 2xNaTm 1xCeAr 1xCeAs 1xCeBe 1xCeEn 1xCeFE 1xCePa 1xCeTm 1xCeWz 1xDDAs 1xDDCr 1xDDHu 1xDDTm 1xDENe 1xDEWz

Barkeep

Posts: 3890

Joined: Wednesday, 14th August 2013, 23:25

Location: USA

Post Monday, 12th January 2015, 23:28

Re: Gods, I love this game

The wiki is wrong to call anti-magic "nearly useless for any caster character," but I can understand not wanting to futz around with an antimagic weapon, even a very good one, if you are mostly killing stuff with spells. I don't doubt that it could be very useful even for Aule's character, but I understand why one wouldn't bother with it in this case. If you aren't interested in using it, though, definitely re-brand it when you get the chance.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 12th January 2015, 23:33

Re: Gods, I love this game

cerebovssquire wrote:The first part is correct. Antimagic would still be useful to you as a swap - first of all, the brand is so good that it makes many enemies (primarily the low melee damage, strong conjurations type) completely helpless, and as a swap when you run out of MP (and since you would often switch to melee when you run out of MP anyway, it fits).

Hmm, running out of MP usually means running, to me, and swapping in critical situations usually makes bad something worse, so I try not to do so. Furthermore, it would be just like me to forget to swap back before quaffing a potion of magic. Nevertheless you raise good points I'd not have thought of, so thanks.

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Monday, 12th January 2015, 23:39

Re: Gods, I love this game

mikee wrote:Why do I always seem to see so little jewelery in dumps? Do people not bother carrying them to swap to? Or did you cut it from the dump?

Only cut the chaff from the kill lists. Jewelry has been nothing wonderful, except that ring I just bought. All the randarts in that department have been downright insulting. But I don't complain because I had early wizardry and MP rings drop. Can one get all items lying on the floor in a certain area, or even the whole game, included in the dump file?

and into wrote:The wiki is wrong to call anti-magic "nearly useless for any caster character," but I can understand not wanting to futz around with an antimagic weapon, even a very good one, if you are mostly killing stuff with spells. I don't doubt that it could be very useful even for Aule's character, but I understand why one wouldn't bother with it in this case. If you aren't interested in using it, though, definitely re-brand it when you get the chance.

What he said, and, thanks. Better go pick it up so I don't forget it in case that scroll reappears.
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