jejorda2 wrote:If flying were more impressive, then hippogriffs and griffons would be more fun. Flying should let monsters occupy the same space as other monsters or the player so long as the total size is low enough. I'm sure this would be a nightmare to code and balance, but it would make flying monsters memorable.
It'd be a nightmare to play with, and flying monsters would certainly be memorable for making corridors not so corridor-like anymore.
You'll have to figure out an untedious method of specifying which bat you want to attack too.
- Code:
On this square: two foes (flying)
A bat (lightly wounded),
A bat (almost dead).
You hit the bat.
The bat is heavily wounded.
Yay!
On topic, I guess removing all the bland monsters would make the game more...interesting, but giving every monster some kinda gimmick would feel equally absurd to me.
Vault guards are interesting since they clutter the floor and are accompanied by their much more dangerous friends, but still pose a threat wielding big weapons and hitting kinda hard.
(And I don't want to face a welcoming party of vault sentinel/warden/convoker on vaults:5, someone save us from the devs!)
114491 | Pan | Entered the realm of Gloorx Vloq.
114491 | Pan | Noticed Gloorx Vloq
114492 | Pan | Killed Gloorx Vloq
true lords of shadow NEVER sleep