YAVP: FeWz


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Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Thursday, 18th December 2014, 11:40

YAVP: FeWz

Well, my slow and plodding work on filling in the Wz column is taking shape. I now have my third species win.
  Code:
 Dungeon Crawl Stone Soup version 0.15.2 (webtiles) character file.

1592881 Aule the Sorcerer (level 25, 121/121 HPs)
             Began as a Felid Wizard on Dec 16, 2014.
             Was the Champion of Vehumet.
             Escaped with the Orb
             ... and 4 runes on Dec 18, 2014!
             
             The game lasted 17:03:21 (135764 turns).

Aule the Sorcerer (Felid Wizard)                  Turns: 135764, Time: 17:03:21

HP 121/121       AC 11     Str  4      XL: 25   Next: 76%
MP  44/48        EV 27     Int 30      God: Vehumet [******]
Gold 5491        SH  0     Dex 20      Spells: 14 memorised,  6 levels left
                                       Lives: 0, deaths: 5

rFire  . . .     SeeInvis +       - Unarmed
rCold  + + .     Clarity  +     (armour unavailable)
rNeg   . . .     rCorr    .     (shield unavailable)
rPois  .         rRot     .     (helmet unavailable)
rElec  .         Spirit   .     (cloak unavailable)
SustAb .         Warding  .     (gloves unavailable)
rMut   .         Stasis   .     (boots unavailable)
Gourm  .                        a - amulet "Kliar" {Clar rC+ Dex+2 Int+2}
MR     +++..                    R - ring of Robustness {AC+8}
                                u - ring of invisibility

@: slightly contaminated, hasted, glowing, repel missiles, very quick, extremely
resistant to hostile enchantments, very unstealthy
A: paw claws, no armour, no weapons or thrown items, fangs 3, see invisible,
berserk 1, carnivore 3, speed 1, shaggy fur 3, slow metabolism 1, jump 3
a: Jump Attack, Renounce Religion, Evoke Invisibility
0: Orb of Zot
}: 4/15 runes: decaying, slimy, silver, gossamer


You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.

You visited 13 branches of the dungeon, and saw 66 of its levels.
You visited 1 Ziggurat, and saw 7 of its levels.
You also visited: Labyrinth, Trove and Wizlab.

You collected 13421 gold pieces.
You spent 7930 gold pieces at shops.

Inventory:

Magical devices
 c - a wand of fire (6)
 d - a wand of digging (5)
 o - a wand of cold (4)
 t - a wand of teleportation (1)
Comestibles
 z - a slice of pizza
 H - 2 beef jerkies
 V - 35 meat rations
Scrolls
 i - 36 scrolls of identify
 j - 32 scrolls of remove curse
 n - 11 scrolls of magic mapping
 s - 2 scrolls of amnesia
 E - 2 scrolls of summoning
 F - 8 scrolls of teleportation
 J - 2 scrolls of fog
 L - 10 scrolls of blinking
 X - 7 scrolls of recharging
Jewellery
 a - the amulet "Kliar" (around neck) {Clar rC+ Dex+2 Int+2}
   (You took it off a deep elf demonologist on level 3 of the Elven Halls)   
   
   [amulet of clarity]
   
   It provides mental clarity.
   It affects your intelligence (+2).
   It affects your dexterity (+2).
   It protects you from cold.
 b - an uncursed amulet of resist mutation
   (You found it on level 6 of the Pits of Slime)
 e - the ring of Truth {rElec rPois}
   (You found it on level 2 of the Depths)   
   
   [ring of poison resistance]
   
   It insulates you from electricity.
   It protects you from poison.
 u - a ring of invisibility (left paw)
   (You took it off an orc warrior on level 7 of the Dungeon)
 x - an uncursed ring of teleportation
   (You took it off a deep elf fighter on level 3 of the Elven Halls)
 I - an uncursed ring of flight
   (You acquired it on level 3 of the Vaults)
 R - the ring of Robustness (right paw) {AC+8}
   (You took it off a deep elf mage on level 3 of the Elven Halls)   
   
   [ring of protection]
   
   It affects your AC (+8).
Potions
 h - 2 potions of heal wounds
 k - 25 potions of curing
 m - a potion of magic
 q - 9 potions of haste
 r - 4 potions of resistance
 G - 2 potions of cancellation
 U - 7 potions of restore abilities
Miscellaneous
 f - a lamp of fire
 g - a fan of gales
 l - a phial of floods
 v - a crystal ball of energy
 A - an ornate deck of defence {the Shaft}
 B - a legendary deck of defence {the Elixir, drawn: 1}
 C - a legendary deck of wonders {the Alchemist}


   Skills:
 + Level 17.4 Fighting
 - Level 10.0 Dodging
 - Level 2.9 Stealth
 + Level 16.1 Unarmed Combat
 * Level 24.0 Spellcasting
 - Level 18.0 Conjurations
 - Level 10.1 Charms
   Level 1.0 Summonings
 - Level 10.3 Translocations
 - Level 10.0 Transmutations
 + Level 17.2 Fire Magic
 - Level 10.0 Ice Magic
 - Level 3.4 Air Magic
 * Level 13.3 Earth Magic
 - Level 3.0 Poison Magic
 - Level 16.9 Evocations


You had 6 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Airstrike             Air            ######....   1%          4    None
b - Blink                 Tloc           N/A          1%          2    None
c - Fire Storm            Conj/Fire      #######...   13%         9    #####..
d - Mephitic Cloud        Conj/Pois/Air  ######..     1%          3    None
e - Conjure Flame         Conj/Fire      #######.     0%          3    None
f - Fireball              Conj/Fire      #######...   0%          5    None
g - Freezing Cloud        Conj/Ice/Air   #######...   1%          6    None
l - Lee's Rapid Deconstr  Erth           #######...   1%          5    None
m - Repel Missiles        Chrm/Air       ######       1%          2    None
p - Apportation           Tloc           #######...   0%          1    None
q - Haste                 Chrm           #######.     1%          6    None
s - Iron Shot             Conj/Erth      #######...   1%          6    None
t - Statue Form           Trmt/Erth      #######..    1%          6    None
x - Lehudib's Crystal Sp  Conj/Erth      #######...   3%          8    ####...


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:7             Orc (4/4) D:11
    Elf (3/3) Orc:4          Lair (8/8) D:9           Swamp (5/5) Lair:5
 Spider (5/5) Lair:5        Slime (6/6) Lair:8       Vaults (5/5) D:13
  Crypt (3/3) Vaults:3       Tomb (1/3) Crypt:3      Depths (5/5) D:15
    Zot (5/5) Depths:5   

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh

Shops:
D:7 :[:%   D:11 (   D:14 *   Orc:3 ((   Orc:4 *::}   Elf:2 :!(   Vaults:2 *%!?(
Vaults:4 ?   Depths:1 *?}   Depths:3 ?(*

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Depths:3 Depths:4

Annotations:
Slime:6 Royal Jelly
Tomb:1 Khufu
Depths:3 Wilberforcelj's ghost, great FoFi


Innate Abilities, Weirdness & Mutations

You cannot wear armour.
You are incapable of wielding weapons or throwing items.
Your paws have sharp claws.
You have razor-sharp teeth.
You have supernaturally acute eyesight.
You are carnivorous and can eat meat at any time.
You cover ground quickly.
Your thick and shaggy fur keeps you warm (AC +3, rC+).
You have a slow metabolism.
You can jump attack at a long distance.
You tend to lose your temper in combat.


Message History

Press: ? - help, Shift-Dir - straight line
The rock shatters into small pieces. This wand has 7 charges left.
An Orb Guardian comes into view.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: d - a wand of digging (7)
Press: ? - help, Shift-Dir - straight line
The rock shatters into small pieces. This wand has 6 charges left.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: d - a wand of digging (6)
Press: ? - help, Shift-Dir - straight line
The rock shatters into small pieces. This wand has 5 charges left.
An Orb Guardian comes into view.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
Casting: Haste
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Haste
Press: ? - help, Shift-Dir - straight line, f - you
You feel yourself speed up.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
You are contaminated with residual magics.
Magic restored.
There is an open door here.
A red devil comes into view. It is wielding a glowing trident.
Casting: Haste
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Freezing Cloud
Press: ? - help, Dir - move target cursor
The red devil is engulfed in freezing vapours.
There is an open door here.
The red devil is engulfed in freezing vapours.
The red devil misses you.
The red devil is engulfed in freezing vapours.
Vehumet accepts your kill.
You feel a bit more experienced.
There is a staircase leading out of the dungeon here.
You have escaped!

 #.#   #...##...##...##§..#.#.##
##.#   #..####..##..####..#.#..#
...#   #..####..##..####..#.##.##
...##  #...##...##...##...#......
....#  #......[...........#####.#
....#  ##................##......
....#   ######..##..#######.####.
....#   ######..##..#######.#  #.
....#####...)...@........##.#  #.
.......#..................#.#  #.
######.#...##...##...##...#.####.
     #.#..####..##..####..#......
     #.#..####..##..####..######.
     #.#...##...##...##...#......
     #.#........##........#.#####
     #.#'......####......'#.##...
     #..########..########..##...


There were no monsters in sight!

Vanquished Creatures
  3 orbs of fire
  2 ancient liches
  A greater mummy (Tomb:1)
  Saint Roka (Orc:4)
  Boris (Vaults:3)
  Sojobo (Vaults:2)
  Margery (Vaults:2)
  Norris (Spider:3)
  A Killer Klown (Zot:5)
  6 golden dragons
  2 profane servitors
  2 electric golems (Zot:5)
  Xtahua (Vaults:5)
  A Brimstone Fiend (Depths:5)
  2 bone dragons
  15 tentacled monstrosities
  5 Orb Guardians
  An Ice Fiend (Depths:1)
  2 titans
  5 quicksilver dragons
  2 deep elf blademasters (Elf:3)
  A quicksilver dragon (shapeshifter) (Zig:4)
  2 deep elf master archers (Elf:3)
  9 liches
  A Shadow Fiend (Zot:3)
  8 storm dragons
  4 thorn hunters
  8 sphinxes
  20 acid blobs
  5 tengu reavers
  Frances (Swamp:4)
  7 shadow dragons
  10 ancient champions
  3 revenants
  15 azure jellies
  2 draconian monks
  16 frost giants
  Donald (Spider:1)
  15 fire giants
  3 draconian scorchers
  An orc warlord (Orc:2)
  4 ghost moths
  Maud (Spider:1)
  4 deep elf sorcerers
  18 vault wardens
  An iron dragon (Depths:3)
  3 draconian zealots
  10 emperor scorpions
  4 draconian knights
  A reaper (Depths:1)
  4 ghouls
  3 draconian annihilators
  3 war gargoyles
  3 spriggan defenders
  14 deep elf demonologists
  19 rakshasas
  15 very ugly things
  A draconian shifter (Zot:1)
  33 stone giants
  A stone giant (shapeshifter) (Zig:4)
  3 grey draconians
  A draconian caller (Zot:1)
  3 green draconians
  5 yellow draconians
  2 red draconians
  A spectral titan (Crypt:1)
  10 deep elf annihilators
  9 mottled draconians
  2 purple draconians
  8 vampire knights
  5 pale draconians
  6 white draconians
  3 black draconians
  An unborn (Crypt:3)
  3 dire elephants (Depths:2)
  An eidolon (Crypt:3)
  Snorg (Orc:3)
  A merfolk javelineer (Depths:4)
  37 vault guards
  15 deep elf death magi
  2 death oozes (Slime:6)
  A merfolk impaler (Zig:1)
  2 mummy priests (Crypt:1)
  13 fire dragons
  A blizzard demon (Zot:3)
  2 minotaurs
  A crystal guardian (Vaults:4)
  A quicksilver dragon zombie (Crypt:1)
  16 ettins
  22 jiangshi
  Josephine (D:12)
  27 yaktaur captains
  6 death cobs
  9 great orbs of eyes
  15 ironheart preservers
  4 deep elf high priests
  A ghost crab (shapeshifter) (Vaults:1)
  Harold (D:13)
  3 spriggan air magi
  16 ice dragons
  A spectral shadow dragon (Vaults:4)
  A ravenous feature mimic (Depths:3)
  A siren (shapeshifter) (Vaults:4)
  Nessos (D:12)
  6 deep troll earth magi
  6 ghost crabs
  Erica (D:11)
  3 shambling mangroves
  17 centaur warriors
  6 deep troll shamans
  23 hydras
  A merfolk aquamancer (Depths:2)
  15 ogre magi
  2 satyrs (WizLab)
  9 alligators
  13 death yaks
  The ghost of anastasiavixley the Basher, an experienced MiDK of Yredelemnul (D:8)
  4 orc high priests
  3 tengu warriors
  A dancing weapon (Vaults:5)
  6 death knights
  A thrashing horror (Zig:5)
  5 vampire magi
  6 spriggan berserkers
  2 catoblepae (Lair:8)
  9 hell knights
  A storm dragon zombie (Zig:6)
  3 soul eaters
  Nergalle (Lair:2)
  6 shadow wraiths
  27 deep elf knights
  A hell hog (Depths:1)
  3 fire crabs
  3 giant orange brains
  3 wizards (D:13)
  3 unseen horrors (Depths:4)
  59 skeletal warriors
  An ice devil (Depths:1)
  25 deep trolls
  A fire crab (shapeshifter) (Elf:2)
  8 deep elf summoners
  16 ironbrand convokers
  23 orb spiders
  2 spriggan druids
  14 swamp dragons
  4 ice statues
  11 flayed ghosts
  2 hellions
  3 shadow dragon zombies
  A shadow demon (Crypt:3)
  10 large abominations
  A lindwurm (Lair:8)
  2 wolf spider zombies
  10 orc sorcerers
  9 griffons
  22 deep elf conjurers
  13 hill giants
  2 ugly thing zombies (Vaults:2)
  3 fire giant zombies
  4 fauns (WizLab)
  2 frost giant zombies (Crypt:2)
  14 necromancers
  22 orc knights
  2 draconian zombies
  2 red wasps (shapeshifter)
  58 ugly things
  20 phantasmal warriors
  A shadow dragon skeleton (Vaults:5)
  36 wolf spiders
  11 cyclopes
  2 draconians (shapeshifter) (Vaults:4)
  2 manticores
  2 stone giant zombies
  7 shining eyes
  A tengu skeleton (Vaults:5)
  15 red wasps
  A sixfirhy (Elf:3)
  8 moths of wrath
  23 harpies
  A worldbinder (Zig:5)
  A water nymph (shapeshifter) (Vaults:5)
  A fire giant skeleton (Depths:1)
  A stone giant skeleton (Crypt:3)
  Maurice (D:11)
  5 black mambas
  A centaur zombie (Vaults:2)
  A frost giant skeleton (Crypt:2)
  8 human skeletons
  Joseph (D:10)
  An apocalypse crab (Zig:4)
  7 elephants
  A tormentor (Vaults:5)
  A black mamba (shapeshifter) (D:15)
  24 vault sentinels
  A titan simulacrum (Vaults:5)
  2 guardian serpents (shapeshifter)
  An octopode (shapeshifter) (D:15)
  2 gargoyles
  19 spiny frogs
  2 eyes of devastation (Slime:6)
  2 orange crystal statues
  3 torpor snails
  A grey draconian zombie (Zot:5)
  An iron devil (D:7)
  70 yaktaurs
  A spiny frog (shapeshifter) (Vaults:1)
  A white draconian zombie (Crypt:1)
  An orange demon (Elf:3)
  19 demonic crawlers
  A yaktaur (shapeshifter) (D:15)
  A mottled draconian zombie (Zot:4)
  An anaconda simulacrum (Elf:2)
  19 komodo dragons
  20 fire drakes
  24 deep elf priests
  An elf (shapeshifter) (D:15)
  8 trolls
  2 red devils
  2 komodo dragons (shapeshifter)
  A queen bee (D:11)
  A grey draconian skeleton (Crypt:1)
  A tengu conjurer (Depths:4)
  6 wandering mushrooms (WizLab)
  2 merfolk (Depths:2)
  A mottled draconian skeleton (Crypt:2)
  A blue devil (D:13)
  3 harpy zombies (Vaults:2)
  A fire drake (shapeshifter) (Elf:2)
  2 efreet
  2 hellwings (Depths:5)
  30 jumping spiders
  A hydra zombie (Crypt:3)
  2 polar bears
  18 freezing wraiths
  2 ancient zymes (Zig:5)
  7 giant leeches
  Sonja (D:12)
  7 baby alligators
  A hydra skeleton (D:13)
  3 raiju (Zig:5)
  2 silent spectres
  A tengu simulacrum (Vaults:1)
  2 moth of wrath zombies
  A raiju (shapeshifter) (Vaults:4)
  8 blink frogs
  9 bog bodies
  28 two-headed ogres
  20 ravens
  A frost giant simulacrum (Depths:1)
  A catoblepas skeleton (Crypt:2)
  140 slime creatures
  13 boulder beetles
  2 ice dragon zombies
  A trapdoor spider zombie (D:9)
  A spectral black mamba (Crypt:1)
  15 basilisks
  A tarantella (shapeshifter) (Depths:2)
  2 ettin skeletons
  36 redbacks
  9 spriggans
  34 yaks
  A baby alligator (shapeshifter) (Elf:2)
  5 air elementals
  10 water elementals
  6 wyverns
  A hog (shapeshifter) (D:15)
  3 vampires
  2 redbacks (shapeshifter)
  A hill giant zombie (D:13)
  21 wraiths
  61 flying skulls
  A griffon skeleton (Crypt:1)
  An ice dragon skeleton (Crypt:1)
  A neqoxec (Tomb:1)
  A ynoxinul (Crypt:1)
  12 shadows
  45 deep elf magi
  25 hippogriffs
  A dire elephant simulacrum (Crypt:2)
  2 humans (shapeshifter)
  A basilisk (shapeshifter) (D:13)
  23 trapdoor spiders
  25 tarantellas
  46 deep elf fighters
  A chaos spawn (Zig:4)
  Grum (D:8)
  40 vampire mosquitoes
  A fire bat (shapeshifter) (D:14)
  A steam dragon (Lair:8)
  A spriggan simulacrum (Depths:1)
  13 golden eyes
  5 wargs
  3 hungry ghosts
  A harpy simulacrum (Elf:2)
  A hill giant skeleton (D:10)
  27 swamp worms
  17 wolves
  Edmund (D:7)
  Menkaure (D:5)
  12 porcupines
  A putrid demonspawn zombie (Crypt:1)
  A raven skeleton (Crypt:2)
  A soldier ant (D:15)
  A spiny frog zombie (Crypt:1)
  28 water moccasins
  A baby alligator skeleton (Crypt:2)
  7 ice beasts
  9 hell hounds
  A human simulacrum (Vaults:1)
  2 black bears (D:7)
  A spectral spriggan (Crypt:2)
  50 spiders
  52 ogres
  6 mottled dragons
  5 sky beasts
  A fire dragon simulacrum (Elf:2)
  15 swamp drakes
  4 phantoms
  4 small abominations (Depths:4)
  49 orc warriors
  A black mamba simulacrum (Elf:2)
  A manticore zombie (D:10)
  16 yellow wasps
  17 boggarts
  A boring beetle (Lair:8)
  A swamp dragon skeleton (Crypt:3)
  36 centaurs
  22 crocodiles
  13 necrophages
  4 brain worms (Lair:8)
  A lost soul (Crypt:2)
  6 human zombies
  3 big kobolds
  A hill giant simulacrum (D:14)
  A yaktaur zombie (Vaults:5)
  2 earth elementals (WizLab)
  5 insubstantial wisps (Swamp:2)
  A big kobold (shapeshifter) (Vaults:2)
  26 giant frogs
  11 scorpions
  A wyvern skeleton (D:12)
  38 killer bees
  2 eyes of draining (shapeshifter)
  A snapping turtle simulacrum (Crypt:3)
  9 eyes of draining
  An elephant simulacrum (Elf:2)
  A troll zombie (D:12)
  19 wights
  An orc simulacrum (Vaults:1)
  7 electric eels
  A giant frog zombie (D:12)
  5 crimson imps
  A gnoll shaman (D:4)
  A black bear zombie (Crypt:2)
  2 goliath beetles
  31 jellies
  38 orc priests
  A giant frog skeleton (D:12)
  9 hounds
  A quasit (D:9)
  37 orc wizards
  An elf skeleton (Vaults:1)
  Natasha (twice) (D:5)
  15 iguanas
  A porcupine zombie (Crypt:1)
  5 orange rats
  8 worker ants
  13 sheep
  2 troll simulacra (Elf:2)
  A brain worm zombie (Crypt:2)
  2 hound zombies
  A big kobold skeleton (D:10)
  A naga skeleton (Crypt:2)
  3 mummies
  3 gnolls (D:4)
  A scorpion zombie (D:9)
  A white imp (Depths:1)
  15 adders
  3 giant mites
  A naga simulacrum (Elf:2)
  3 shadow imps
  54 green rats
  18 worms
  An adder zombie (D:7)
  An iguana skeleton (D:8)
  3 orc zombies
  2 giant eyeballs (Depths:2)
  5 giant geckos
  4 oozes
  184 orcs
  A bat (shapeshifter) (Depths:3)
  10 bats
  6 giant cockroaches
  A gnoll zombie (Crypt:2)
  23 goblins
  17 hobgoblins
  11 jackals
  27 kobolds
  16 quokkas
  3 ball pythons
  A giant newt (D:7)
  2 giant spores
  A kobold skeleton (D:4)
  8 rats
  2 rat skeletons
  A rat zombie (D:6)
  A spectral kobold (Crypt:1)
  24 ballistomycetes
  2 bushes
  2 crawling corpses (Vaults:2)
  25 fungi
  35 plants
  41 toadstools (WizLab)
3591 creatures vanquished.

Vanquished Creatures (collateral kills)
  A stone giant (Depths:1)
  Pikel (D:5)
  A phantom (D:6)
  A giant frog (Lair:2)
  A crimson imp (D:5)
  A hound (D:7)
  2 worker ants
  An orc wizard (D:4)
  3 adders
  An inept item mimic (D:4)
  A worm (D:2)
  An ooze (D:4)
  2 hobgoblins
  3 jackals (D:1)
  A goblin (D:1)
  A spectral orc (Lair:2)
22 creatures vanquished.

Vanquished Creatures (others)
  A lich (Depths:3)
  A ghost moth (Spider:4)
  An ettin (Depths:2)
  A yaktaur captain (Vaults:5)
  An ice dragon (Depths:3)
  A centaur warrior (Depths:1)
  An ogre mage (Vaults:3)
  A soul eater (Crypt:2)
  A deep elf conjurer (Vaults:2)
  5 air elementals
  An elf (shapeshifter) (Depths:3)
  A trapdoor spider (Spider:4)
  2 deep elf fighters
  A centaur (Depths:1)
  2 boggarts (Depths:1)
  16 lost souls
  A slave (D:5)
  5 crimson imps
  2 iron imps
  3 adders (Lair:8)
  Natasha (D:5)
  3 shadow imps
  5 white imps
  A giant cockroach (D:7)
  A quokka (D:4)
  2 giant spores
  9 fungi
  8 plants (Lair:8)
  4 toadstools (WizLab)
82 creatures vanquished.

Grand Total: 3695 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Felid Wizard, began the quest for the Orb.
128904 | Zot:1    | Entered Level 1 of the Realm of Zot
128913 | Zot:1    | Reached skill level 18 in Conjurations
129711 | Zot:1    | Noticed an orb of fire
129711 | Zot:1    | Gained mutation: You are dopey. (Int -2) [an orb of fire]
129933 | Zot:1    | Killed an orb of fire
130642 | Zot:2    | Reached XP level 27. HP: 127/127 MP: 14/49
130853 | Zot:5    | Entered Level 5 of the Realm of Zot
130867 | Zot:5    | Reached skill level 12 in Earth Magic
131404 | Zot:4    | Reached skill level 17 in Fighting
131595 | Zot:5    | Noticed an orb of fire
131618 | Zot:5    | Killed an orb of fire
132527 | Zot:4    | Reached skill level 17 in Fire Magic
133147 | Zot:5    | Noticed an orb of fire
133147 | Zot:5    | Gained mutation: Your body is misshapen. [an orb of fire]
133379 | Zot:5    | Noticed an ancient lich
133383 | Zot:5    | Lost mutation: You have a pair of horns on your head. [an orb of fire]
133385 | Zot:5    | Gained mutation: Space occasionally distorts in your vicinity. [an orb of fire]
133392 | Zot:4    | Killed an orb of fire
133392 | Zot:4    | Reached skill level 13 in Earth Magic
133862 | Depths:3 | Reached skill level 16 in Unarmed Combat
134206 | Lair:1   | Lost mutation: You are dopey. (Int -2) [potion of cure mutation]
134206 | Lair:1   | Lost mutation: You are agile. (Dex +2) [potion of cure mutation]
134206 | Lair:1   | Lost mutation: You are partially covered in slimy green scales (AC +2). [potion of cure mutation]
134207 | Lair:1   | Lost mutation: Your flesh is heat resistant. [potion of cure mutation]
134207 | Lair:1   | Lost mutation: Your body is misshapen. [potion of cure mutation]
134207 | Lair:1   | Lost mutation: Space occasionally distorts in your vicinity. [potion of cure mutation]
134207 | Lair:1   | Lost mutation: You can breathe flames. [potion of cure mutation]
134208 | Lair:1   | Lost mutation: Potions and wands are less effective at restoring your health. [potion of cure mutation]
134208 | Lair:1   | Lost mutation: You have a pair of small horns on your head. [potion of cure mutation]
134208 | Lair:1   | Lost mutation: You have a somewhat thin skeletal structure (Dex +2, Stealth). [potion of cure mutation]
134795 | Zot:5    | Killed an ancient lich
134827 | Zot:5    | Reached skill level 24 in Spellcasting
134853 | Zot:5    | HP: 7/167 [Orb Guardian (12)]
134857 | Zot:5    | HP: 1/167 [Orb Guardian (20)]
134860 | Zot:5    | Annihilated by an Orb Guardian
134861 | Zot:5    | Reached XP level 26. HP: -23/162 MP: 10/49
134871 | Zot:5    | Got the Orb of Zot
134872 | Zot:5    | Noticed an ancient lich
134997 | Zot:3    | Noticed an orb of fire
134997 | Zot:3    | Killed from afar by an orb of fire
134998 | Zot:3    | Reached XP level 25. HP: -27/157 MP: 2/48
135170 | Depths:5 | Noticed Beocoiso the pandemonium lord
135473 | D:12     | Noticed Twiuxt the pandemonium lord
135516 | D:12     | Gained mutation: You tend to lose your temper in combat. [mutagenic glow]
135764 | D:$      | Escaped with the Orb!
             


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |     4 |    22 |   117 |   282 |   470 |   251 |   822 |   658 |  1087 ||  3713
 Cast: Magic Dart        |    89 |   112 |   379 |   531 |   110 |       |       |       |       ||  1221
       Call Imp          |     9 |    23 |    17 |     9 |       |       |       |       |       ||    58
       Mephitic Cloud    |     1 |    15 |    39 |    85 |    14 |     1 |     3 |     1 |       ||   159
       Repel Missiles    |       |     2 |       |       |     5 |     2 |     7 |    10 |     8 ||    34
       Conjure Flame     |       |       |    68 |   167 |    26 |    13 |    11 |    14 |    19 ||   318
       Blink             |       |       |     3 |    18 |    33 |    20 |    14 |    46 |    81 ||   215
       Fireball          |       |       |       |    95 |   109 |    53 |    16 |    86 |    63 ||   422
       Freezing Cloud    |       |       |       |    40 |   327 |   382 |   406 |   425 |   164 ||  1744
       Iron Shot         |       |       |       |       |   120 |    52 |    81 |   287 |   241 ||   781
       Lee's Rapid Decon |       |       |       |       |    15 |    28 |    14 |   135 |    91 ||   283
       Airstrike         |       |       |       |       |    22 |    91 |    11 |    26 |     5 ||   155
       Stoneskin         |       |       |       |       |     3 |     1 |       |       |       ||     4
       Statue Form       |       |       |       |       |       |    43 |   137 |   164 |   140 ||   484
       Haste             |       |       |       |       |       |       |     7 |    26 |    33 ||    66
       Apportation       |       |       |       |       |       |       |     2 |       |     2 ||     4
       Lehudib's Crystal |       |       |       |       |       |       |       |       |    30 ||    30
 Abil: Evoke Invisibilit |       |       |     1 |     4 |    22 |     1 |     2 |       |       ||    30
       End Transformatio |       |       |       |       |       |       |       |       |     3 ||     3
Evoke: Wand              |       |       |     3 |    24 |    15 |     3 |    14 |    10 |    22 ||    91
       Crystal ball of e |       |       |       |       |       |     3 |    53 |   201 |   114 ||   371
       Fan of gales      |       |       |       |       |       |       |       |     1 |     1 ||     2
       Deck              |       |       |       |       |       |       |       |     1 |       ||     1
  Use: Scroll            |       |     8 |     5 |    11 |     7 |    14 |    10 |    17 |     5 ||    77
       Potion            |       |     6 |       |     6 |     7 |    11 |     2 |    10 |    34 ||    76
 Stab: Confused          |       |     4 |    12 |    16 |     4 |       |       |       |       ||    36
       Distracted        |       |       |     1 |       |     1 |       |       |     2 |     2 ||     6
       Sleeping          |       |       |     1 |       |     3 |       |     8 |       |     3 ||    15
       Invisible         |       |       |       |       |     2 |       |     3 |       |       ||     5
  Eat: Chunk             |     9 |    10 |    17 |    54 |   170 |   119 |   109 |    70 |    51 ||   609
       Beef jerky        |       |       |       |     2 |     5 |       |       |     8 |     2 ||    17
       Pizza             |       |       |       |       |     7 |       |       |     2 |       ||     9
       Meat ration       |       |       |       |       |     2 |     1 |       |       |       ||     3



Playing a felid has been an exercise in drudgery. This species should not be considered a "specialty" or "difficult" species and treated differently simply because it is listed as one of an equal number and list of choices in the beginning. Something needs to be done to rectify the inequality, or it should be eliminated.

At one point, he was XL27, and still unable to cast a single level 9 spell, despite extreme skill investments. Ridiculous. He had several things going for him, not the least of which were a raft of lovely mutations that he carried all the way to Zot, where he was immediately malmutated by OoFs and ancient liches and had to destroy all his by mutations quaffing the cure for the bad ones, which is a completely retarded mechanic that the vocals keep championing senselessly.

I had hoped to do another 15-runer, but it was clear that even in statue form (a game-changer, for sure) it would be impossible.

Overmatched on Zot:5, I decided to tele around, apported the orb, and ran. Died twice on the ascent, but made it to the surface without having to fight much of anything. Lame victory for a lame species. This episode has really soured my view on the game.

On the bright side, I must be getting better, because this win took only 35 attempts (but if you add up all the felid deaths, I'm sure it is twice that number, so no celebration just yet).
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Dis Charger

Posts: 1939

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Location: France

Post Thursday, 18th December 2014, 12:06

Re: YAVP: FeWz

I'm sorry, but you can't consider Conj 18 / Fire 17 as extreme skill investment... And note that none of the level 9 spells are mandatory to win the game : they're also suboptimal in a 3-runes game.

Aule wrote:Playing a felid has been an exercise in drudgery. This species should not be considered a "specialty" or "difficult" species and treated differently simply because it is listed as one of an equal number and list of choices in the beginning. Something needs to be done to rectify the inequality, or it should be eliminated.
What about Op, Mu ? All races aren't equal, and that's great because :
  • It's hard to manage a good balance between species
  • It allows challenges for good players
  • They induce you into ptrying different playstyles
  • Nobody forces you to play Felids

Congratulations for your win though. You can consider your only 35 attemps as a moral victory :D
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Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125

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nago, Sar

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Thursday, 18th December 2014, 12:40

Re: YAVP: FeWz

mopl wrote:What about Op, Mu ?

Op was fun to play. Fe is not.

The old adage of "all work and no play" applies to Crawl as equally as to Jack. Something to bear in mind as the game develops.
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Dis Charger

Posts: 1939

Joined: Monday, 18th February 2013, 07:59

Location: France

Post Thursday, 18th December 2014, 12:53

Re: YAVP: FeWz

Aule wrote:I feel like Fe is not.
FTFY :D
Once ahgain, nobody forces you to play Fe. I had a great time with FeMo^OldNemelex !
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Fastest Hell runes (enter Hell branch -> get the rune)
Icy : 56 / Iron : 126 / Obsidian : 215 / Bone : 125
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Ziggurat Zagger

Posts: 4347

Joined: Wednesday, 23rd October 2013, 07:56

Post Thursday, 18th December 2014, 13:38

Re: YAVP: FeWz

The only thing I'd fix about felids is the loss of exp level when losing an extra life. Otherwise they're fine.

Congrats!
...MiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}
DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu
{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWr

Abyss Ambulator

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Joined: Friday, 8th November 2013, 17:02

Post Thursday, 18th December 2014, 21:32

Re: YAVP: FeWz

Well the 0.8 aut move, combined with the excessively low HP, means optimal felid play is mostly extremely boring kiting. Mummies and octopodes have no such option, so their optimal play isn't so tedious.

It could be argued that centaurs have the same problem, but at least their HP means they don't have to kite, they just have the option. Still, that doesn't mean it's not optimal to tediously kite stuff.

So I think the OP has a point that felids have a design flaw.

However, felids don't have any special -Wiz intrinsically, nor do they have especially bad int or stat growth, and their fire and conjuration apts aren't bad, so the inability to cast level 9 spells in zot really has nothing to do with felids. In fact, since felids can't train armour skill, I'd think they're slightly ahead of most characters in that regard, since they have that much more XP to throw around.

The mutation system is what it is. I don't personally find it bad, I kind of like the fleeting nature of mutations, however I wouldn't mind if malmutate were removed from orbs of fire. Sorry if you find my point of view senseless, I just haven't seen a proposed mutation system that I like better.

Shoals Surfer

Posts: 329

Joined: Tuesday, 7th May 2013, 17:09

Post Thursday, 18th December 2014, 21:39

Re: YAVP: FeWz

mopl wrote:I'm sorry, but you can't consider Conj 18 / Fire 17 as extreme skill investment... And note that none of the level 9 spells are mandatory to win the game : they're also suboptimal in a 3-runes game.


All of this. The spell skilling here seems a little weird to me, although I can imagine a course of play where it made sense at the time. I don't know that I'd bother with Transmutations / Statue Form, and I'd certainly repurpose some of that UC and Fire for more Dodging.

I agree that Fe encourages pretty unfun/degenerate play, but I also agree that if you don't like it, then barring self-imposed challenges ("but I HAVE to make greatplayer / get a top 5 finish in this tournament/ etc.") you can completely avoid it. This means I don't see much need for removal.

Last second edit: I think the real disadvantage Fe have as conjurers is considerably weaker spellpower because of the lack of access to enhancers. Their aptitudes are also pretty middling.

Abyss Ambulator

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Joined: Friday, 8th November 2013, 17:02

Post Thursday, 18th December 2014, 21:52

Re: YAVP: FeWz

Well, if 'you don't have to play it' was enough, we'd still have djinn, lava orcs, mountain dwarves, etc...

And the 'no weapons, no armor' limitations are unique to felids, so they're taking up design space if they're grossly against the design philosophy of the game. I'd rather have a fun, non-degenerate race with no weapons and armor. We know low HP races can be perfectly viable (see gr, vs), we know the other limited equipment race has its fans, and doesn't seem to encourage any degenerate play, so I really don't think felids are really OK as is.

It seems like the entire design of the race was based around the idea that you'd be kiting a lot. Kiting is the ultimate in tedious play.

Ziggurat Zagger

Posts: 6352

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 18th December 2014, 22:57

Re: YAVP: FeWz

I dunno, I don't kite much as a Fe, maybe later in the game, but at least through orc and the lair they're quite fine with just adequate dodging training (25-30 EV takes you pretty far into the game)

They're also pretty good at stabbing things.

I'd argue that they're not significantly more fragile than spriggans who are faster, and who can also use polearms and aren't as good at long range destructive spells, making spriggans even more kite-y than felids.
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Snake Sneak

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Joined: Wednesday, 22nd May 2013, 04:32

Post Friday, 19th December 2014, 01:40

Re: YAVP: FeWz

I'll agree completely that Felids are a really tough race to play.
But overall, I think the only change that I'd like to see made to them is the return of the jump ability.
Maybe make that a species exclusive ability.

Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Friday, 19th December 2014, 01:59

Re: YAVP: FeWz

damiac wrote:It seems like the entire design of the race was based around the idea that you'd be kiting a lot.
you're actually overestimating the complexity of felids' design
the design goal for them was literally "it's a cat"

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Friday, 19th December 2014, 03:04

Re: YAVP: FeWz

mopl wrote:
Aule wrote:I feel like Fe is not.
FTFY :D

It goes without saying that my opinions here are as they pertain to my thoughts and ideas. I have never pretended otherwise. I am not now and will never be a "good player," "optimal player," "great player," or any other such title, nor do I have any interest in them. I play the games I play to find enjoyment in my own way, period.

So here's the rundown:

After killing 156 characters I had my first win, the first DEWz, with 5 runes. I followed that up with a 15 rune win with another DEWz just because I wanted to experience all the game has to offer. Oddly, it only took me two more tries to do that. Why DE first? One shouldn't even have to ask such a thing.

Next was a series of various and sundry experiments personally and in tournaments that disabused me firmly of any notion that I had any real grasp on the game. Magipi almost never spoke to me again after my dismal showing in the 0.15 tournament, and my participation in the CDSC was beneath laughable.

When I finally settled down to play for real again, I went with my original thought of trying an OpWz. So after murdering 52 of those, I finally won, again being able to enjoy all the game's offerings in a 15-rune extended run, as is only right. This character was a real treat to play. I enjoyed almost every one of those games, and had a lot of fun with it.

Next up was FeWz, because I love cats. Anyone who heard about this game's list of species choices and knows me would have guessed that I'd immediately select a felid to play first, because I am a cat person through and through. I was expecting to be entertained as I had been before, but it just never materialized, and the disappointment only grew. Cheating death seems almost pointless as a benefit, even when it clearly does benefit, though not really, often.

Long story short: I have to play so many games with a character to win one that I feel that I get to know them a little bit during the process. The way that they affect my sense of fun is all I came here to report. Should the opinions of some random joker who is experiencing a character for the first time be welcome by any, then that is who they are for, plain and simple.

So now it's on to FoWz. My numbers show previous Fo games as Am and Cj, but I have little recollection of them, and they were probably quite brief. My first FoWz game is going well. It's a pleasure to examine and wield weapons and armor again, and it'll be good training for me to play without using translocations. So far so good, but I ended up shafting myself often early and before I knew it I was deep on D:7 at XL4, yet I survived. Now XL10 and in the process of clearing D:5, already the possessor of a lovely randart trident and randart buckler. Visions of Pandemonium sugar plums dancing in my head.

duvessa wrote:
damiac wrote:It seems like the entire design of the race was based around the idea that you'd be kiting a lot.
you're actually overestimating the complexity of felids' design
the design goal for them was literally "it's a cat"

That is just too sad for words. Cats are among the most sublime creatures, and those who do not yet know it are simply brutes.

Spider Stomper

Posts: 206

Joined: Wednesday, 12th January 2011, 15:07

Post Friday, 19th December 2014, 08:35

Re: YAVP: FeWz

Felids are pretty annoying to play with their extremely low hp and evasion based defenses. Finding the Amulet of Vitality on my FeCK made the game much more bearable (and Xom gave robust 3 in the end, which was also nice).
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Ziggurat Zagger

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Joined: Wednesday, 23rd October 2013, 07:56

Post Friday, 19th December 2014, 13:05

Re: YAVP: FeWz

FeBe rocks (as all Be). I played one, died in Dis:7 with 5 runes. And that was without wands.

What I don't get is that people play Fe and don't train stealth. Stealth really helps you survive, no matter what the background.
...MiAK}TeAMDrIE{FoVMVSFi}{MuVMGhGlVpMo}HaWrSpWz{OgGlTrMo}{CeWnMfBeMiSk}DrEE{GrFiFoGl}
DgEnFeNe{OpGlHuSu}DDArHaCKSpAEGrTmDgFEDsCjGhMoHuVM{HaAMBaEn}{HuMoHOWn}DsWzDDHu
{DgWnGnBe}FeIE{MiEnMfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}FeEE{HOIEMiAE}GrGlHuWr

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