Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
Proposal: Amulet of Inhibit Mutation
I have kind of taken inspiration from the amulet of Faith, I liked the idea of having an amulet that can potentialy offer long term benefits but at the same time can be hazardous if worn without previously identifying it.
If Resist Mutation is about not getting mutations in the first place, Inhibit Mutation is about your mutations not manifesting. When you start wearing this amulet nothing will happen but as you accrue experience it will start downgrading (meaning, make you lose ranks) or inhibiting your mutations. This doesn't mean you will lose them, only that they won't manifest. Of course this doesn't affect the usual racial stuff
The amulet can supress up to 6 (or whatever arbitrary number is considered balanced) mutation ranks, which means either six rank one mutations or two rank three mutations, for instance. Maybe there could be no cap, but acquiring those amounts of mutation supression could take time comparable to going from zero to full piety with your first god.
If not all mutations can be inhibited at the same time the amulet will periodically alternate active/inhibited ones as the user gains experience, bad mutations could have slightly heavier weighting than good ones, but overall the amulet should make no real distinction between good and bad mutations.
Dormant mutations appear greyed out in the A menu, much like when undergoing a transmutation.
But of course, there is a catch.
Removing the amulet once you are wearing it inflicts one random and one ( 66.6% random/33.3% bad) mutation, to prevent infinite dice rolling by players by putting it on and taking it off (They are not necessarily too bad if you take it off once, but if you do it repeteadly it will get worse and worse, again, exact numbers could vary). This also means wear-Id'ing amulets can be a bit more interesting again
Another catch could be that while wearing the amulet the player is more susceptible to further mutation, making external sources of mutations other than potions give two mutations instead of one (or just guaranteeing them to be bad 100% of the time if that is too much), making wearing the amulet even more important and kind of "trapping" the player into not being able to remove it.
Overall, this item is meant for characters that have been dealt such a bad hand when it comes to mutations (whether it is just a bad set, a really unfortunate mutation or loss of a very important armour slot) that they are willing to sacrifice their amulet slot entirely and risk further mutation just so they don't have to deal with them right now.
More ways to deal with mutation can also mean there could be more sources of them in the game too, though I wouldn't mind if this was not the case